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Sirillion

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Everything posted by Sirillion

  1. The backpack issue is due to improper mod installation. The backpack modlets are dependent on each other. So to use BBMXXL you also need BBMXL and BBM installed. The clock is due to you installing too much. That is part of the Darkness Falls compatibility patch, and unless you run Darkness Falls those are not needed. Both ZMXhudCPDF and ZMXmenuCPDF are compatibility patches that are not needed with SMX alone.
  2. SMX also needs to be installed on the clients.
  3. That is because it is not installed on the server. In 7D the server is the one that dictate what mods will work, if it’s not installed on the server it won’t load.
  4. // SMXui updated to 19.3.Release1 SMXui - Moved the Perks UI to a separate modlet. SMXui - Players Window: Adjusted the width of the distance column by 20px. SMXui - Fixed a small bug in the itemInfoPanel window. SMXui - Fixed two bugs with the perks/buffs. Thanks Napalm91 for reporting! SMXui - Fixed a layering issue in the books window. Both NexusMods and GitHub are now updated with the new versions.
  5. There are only two textures in SMX, the menu background and the compass line. The rest are sprites and those cannot be hosted online.
  6. Then you have likely done something wrong. It should have been updated yes but with that patch it should still work. There is nothing in the code of this modlet that doesn’t work on a server.
  7. Hi, sorry to see you are having issues. About the bag. Do you run any other mods in addition to SMX? You’ve installed all the mods needed for the BBM? SMXlib? SMXui? ZMXuiCP? I’ve not been able to replicate what you’re experiencing. About the crafting thing. The level is indicated by the background color on the icon.
  8. Merry Christmas everyone. I just added a compatibility patch to bridge the gap between SMXhud and SMXmenu towards Darkness Falls for those that want to combine those. You will need to download and install Darkness Falls (this was tested with v3.3) then add SMXhud and SMXmenu with all their nested modlets. Then add ZMXhudCPDF and ZMXhudCPDF to the mix. These can be downloaded either from my github page or Nexusmods. https://github.com/Sirillion?tab=repositories https://www.nexusmods.com/7daystodie/mods/22?tab=files I hope those that of you that requested this will find it enjoyable and that you will post any bugs or issues that you come across here in this thread.
  9. All SMX modlets confirmed to work with A19.3B6.
  10. It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday.
  11. I’ve almost abandoned this project due to time constraints. I still have not had time to fully test the latest version. But if I do get back into it I will look into the suggestion.
  12. It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft. I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code.
  13. // SMXhud, SMXmenu & SMXui updated to 19.2.Release1 SMXmenu - Changed how the change log works. (*) SMXmenu - Added some small changes to the loading screen. SMXmenu - Added a new design for the re/spawn window. SMXhud - Made the tool belt background asset more prominent. SMXhud - Added a backdrop to the toolbelt slots. SMXui - Added a backdrop to most slots. SMXui - Fixed a bug in the turret ammo slots. SMXui - Fixed a bug in the trigger options. (Pressure plate) SMXui - Several minor fixes to sizes and positions. SMXui - Added new designs to the shape and material selection windows. (*) - Due to this change I advice everyone that use SMX modlets to delete the old folder before you install the new one so that it can clean out all the old files. This to avoid issues with how the change log worked in its last version. Both NexusMods and GitHub are now updated with the new versions and the OP has been updated with new links.
  14. I suggest you take a look at animal tracker and see how that is done and then try to adapt this to fit. If you run into a snag make a post here and I can take a look.
  15. You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod.
  16. Ahh, thanks for reminding me. As I have no plans to revisit this at the moment I haven't really tested this. But to get this done you should only need to edit the nav_objects.xml file, find the nav_object_class named zombie and adjust the min and max distance values for the compass_settings.
  17. Just got home from work and all SMX modlets have now been confirmed to work with A19.2B4.
  18. I am currently at the start of my work rotation so I cannot help with this question until I get back home. Remind me sometime after October 23.
  19. You also need to have the modlets installed locally, at the very least SMXlib.
  20. 20 tool belts? Well, that’s not part of SMX so either you are running another modlet to display that or you made the edit yourself. In either way the game does not support that and the extra tool belts they “allow” now is designed to work in prefab mode, so even if you technically can display them they will not be functional.
  21. Just updated the links to NexusMods in the OP which I forgot to do when I did the latest update. Sorry about that.
  22. Are you running any other mods together with the SMX modlets? Do you have ZMXuiCPBBMxxl installed? If so, remove that one as it reduces the UI scale. Also, you can make your own in game screen shots by pressing F9 in the game, it then makes a new folder in the 7dtd folder called screenshots and you can just pull those into the forum to paste them here.
  23. The same as in the vanilla UI? If so then you need to install SMXui if you want the complete SMX experience.
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