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Sirillion

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Everything posted by Sirillion

  1. No, you can reload the interface with the console command "xui reload"
  2. Please have a look a few posts up, 5 or 6, where I answered this question to another user.
  3. Uploaded Z2 A19.0.Release2 to github. Release Notes - Z2: Fixed a bug with the food bar where it was set as a stamina bar and not food. (Thanks to Oani for pointing that out.) Separated the color styles for the line diamonds.
  4. Hey, I am glad to hear you like it, sorry to hear about the issues. 1 - Not really, because that bar is not a reactive item so it cannot change in size depending on the label inside. It is now set to 100% of the window size that the pimps set for that window to account for other languages having longer labels. That said, you can "fix" it yourself though by removing the graphics entirely. You can do this by editing the windows.xml file, find the interactionPrompt window and delete all the sprite entries but leave the label entry intact. That will remove all the custom sprites for that window. 2 - You found a bug! I've made a mess it seems and set that bar to be a Stamina bar rather than a Food bar. Rectified, and will push a new version soon. Thank you.
  5. There is but that is kinda the entire artistic point of the modlet and it will not look very good without it. You can achieve that by editing the styles.xml file, finding the style entry named mainLineColor then changing the last digits for the color value from 255 to 0 making it look like this 255,128,0,0 from 255,128,0,255. That will render the line invisible but it will still be present.
  6. There is a plan but currently not in development.
  7. Iirc there were no change to the modded sections in the vanilla files between the versions so the modlet should still work. Do you have more information about the issue?
  8. Please keep in mind that it is not a 10 slot mod, it is simply a 10 slot design in case you want to add a 10 slot mod or play with it in a mod pack or overhaul that has a 10 slot bag. So it should only be used if you have a 10 slot mod installed. I think Khaine made one and you can find it here on the forums.
  9. Hi, sounds like you only removed the start bracket of the comment and not the end one.
  10. I’m glad you like it, this is exactly the kind of use case that I pictured when putting it together as I’ve noticed requests from people with hearing loss over the years. Since you’ve made mods yourself I advice you to have a look in the xmls and adjust it to fit your needs, from there you can adjust the range settings.
  11. A small update, it is being worked on but due to some core changes I’ve decided to hold SMXhud and SMXmenu back for a bit until I can get the base SMXui ready also.
  12. ZQLaNavObjectsZombie ZQLaNavObjectsZombie is a Proof of Concept modlet that adds zombies the new on-screen sprite system introduced in A19. This is just to show it can be done and how to do it, maybe someone can build upon this and make it into something more useful. As for a use case for this modlet, I guess it can be useful for people with hearing impairments that cannot hear the zombies, they will now get a visual indication that a zombie is between 10-50m away from them. Other than that I do not recommend anyone using it unless they want to ruin the zombie horror part of the game. Zombies will show up on the compass, map and on the on-screen sprite system. Fully customizable in regards to functional ranges and other functions. Supports off-screen display. Trails along the edge of the screen to show a zombie that is not on screen. Comes with a custom Zombie icon that is more fitting to this than the vanilla. XML only, no DMT magic required. DOWNLOAD
  13. Uploaded Z2 A19.0.Release1 to github. Release Notes - Z2: Interaction Prompt now has colored states. (Locked, unlocked, empty etc.) Added hyperlink functionality to buff frames. (New A19 feature.) Added several options for the compass bar style. With or without directional labels with both online and offline locations. Defaults to online without labels. This can be changed in windows.xml. Removed scale settings in xui.xml. The game now has built in scaling in the video settings. UI Size. Release Notes - Z2TB10 Some minor adjustments to positioning. Release Notes - Z2THB No longer needs a DMT patch to work. Enable/disable by installing/removing. Please do some testing on it and tell me in a post here how it works. I am particularly interested in the party frames as I have not tested those properly.
  14. It's alive! Screenshot from the DMT version of the upcoming SMXhudHarmony modlet. Expect it and its little brother SMXhud to drop sometime tomorrow. SMXhud - Will be as you know it. SMXhudHarmony - Will require you to use the DMT tool to patch the engine and injects new features to the engine. Like the ability to separate the ammo counter(lower right corner), true food and water label values on the food and water bars (lower left corner), colorable names in chat (not shown) and movable tooltipline (not shown- the line that shows above the toolbelt at times) to mention some of the features for SMXhudHarmony. SMXuiHarmony will have even more features to further enhance the UI when we get to that point.
  15. I think you've misunderstood the 10 slot toolbelt. It is simply a design support, you will still need to install a 10 slot toolbelt mod that actually creates a 10 slot toolbelt, if not it will not work. As stated in the OP: "Please do note that Z2 itself does not currently come with a 10 slot tool belt DMT patch." You will need to install a 10 slot toolbelt DMT patch for it to work properly, I do not provide that.
  16. It is fully supported, iirc there were no UI change between 18.3 and 18.4 so I saw no real benefit to update the mod other than to change the version number.
  17. Just install it on the server and it should be good to go.
  18. That would be sphereii, that made the mod launcher. Thanks for the donation, much appreciated
  19. I think there is a link in my other modlets thread but do not feel like you have to donate to me, but if you do it comes appreciated
  20. Z2 is coded to avoid most conflicts as there is only so much that can be done to the HUD that could potentially break the game. The missing compass line asset is one such thing. The way Z2 works is that it just takes over the HUD by forcing the xui.xml file to be setup in a certain way with the affected windows. My guess is you are experiencing the same error that he did and that the game cannot find the compass asset. Try following this link and see if you can see the image... https://i.imgur.com/ktagIqe.png You can also opt to download the image file, put it into a folder under the mod folder for instance Textures and then change line 24 in windows.xml to fit. So that would make the hierarchy \Mods\Z2\Textures\filename.png and the texture value on line 24 would have to be @modfolder:Textures\filename.png Hope that helps...
  21. Uploaded Release 2 to github. Release Notes - Z2: Re-Coded parts of the modlet to better comply with scale changes. Added Day / Time display to UI panels. Fixed bug in the tool belt controller which caused the background texture for the paintbrush not to show. (Selected material texture) Changed the design for the throw power bar. (Bow Draw) Added more color diversity in styles.xml. Changed color of labels and icons to white, but kept a separate style entry to keep customization options open. Cleaned up the files some. Release Notes - Z2TB10 Some minor adjustments due to the Z2 re-code. Release Notes - Z2THB Added the dayTimeHUD window to xui.xml. Please do some testing on it and tell me in a post here how it works. I am particularly interested in the party frames as I have not tested those properly.
  22. Ahh, imgur not available in your country?
  23. Do you have a bit more info for me? What other mods are you running with it? Does it load like that or happen when aiming?
  24. Good catch, thanks for informing me. Lets blame the type-o's 😛 Fixed now, I uploaded a new version of the compass line to imgur, but due to me not finding out if I can retain the same link name for it I updated the repo with a new texture link. So once you download and update the modlet that should be fixed
  25. With the target health bar it is the same as always, it comes with a Harmony folder and a script to unlock the health bar in the engine but it will not activate unless run through the DMT Viewer tool and injected into the game engine. You can find DMT in the tools section of this forum.
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