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Sirillion

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Everything posted by Sirillion

  1. // READ THIS FIRST! // 2020.07.18 - The experimental SMX version have been updated to support A19.0B169. Please be advised that SMXlib is now a new, mandatory, modlet that all must install to be able to use SMX, this modlet is a library that contains all the assets that the modlets use and share. If this modlet is not installed, then you will experience errors and SMX will not work. SMXhudTB10 does NOT make the tool belt have 10 slots, it just converts SMXhud to SUPPORT a 10 slot tool belt DMT mod. You will have to find and install a 10 slot tool belt DMT mod for it to work. Please do
  2. // READ THIS FIRST! // 2020.07.18 - The experimental SMX version have been updated to support A19.0B169. Please be advised that SMXlib is now a new, mandatory, modlet that all must install to be able to use SMX, this modlet is a library that contains all the assets that the modlets use and share. If this modlet is not installed, then you will experience errors and SMX will not work. SMXhudTB10 does NOT make the tool belt have 10 slots, it just converts SMXhud to SUPPORT a 10 slot tool belt DMT mod. You will have to find and install a 10 slot tool belt DMT mod for it to work. Please do
  3. Sirillion

    Riles-HUDPlus Mod

    Oh I don't know about legend. I am just a guy that kept at it ... for a while ... years in fact ... crazy would be a more fitting description ๐Ÿ˜›
  4. Sirillion

    Riles-HUDPlus Mod

    Press the quote button. And welcome to the forums, always nice to see a fellow UI modder, we are a rare breed
  5. You are sure you are on the latest version? That was an issue a few versions ago, shouldn't be an issue now.
  6. Then you will need to edit the scale in the vanilla xui.xml file. You can, have a look in windows.xml for the interactionprompt window.
  7. Hi and thank you, I am glad you like it. 1 - SMX does not change much when it comes to the function of things it mostly just change the way things look so I don't think that is a SMX issue. 2 - You've not read the instructions for the 10 slot toolbelt extension. It is simply a conversion to support a 10 slot toolbelt, you will still have to install a 10 slot toolbelt DMT mod for it to work properly. If not you stand to lose items in those two slots when quitting the game and the functions of the toolbelt will not work with the two extra slots. 3 - That is probably due to
  8. 2020.07.12 - A test version of SMX has now been uploaded to Nexusmods. Please be advised that SMXlib is now a new, mandatory, modlet that all must install to be able to use SMX, this modlet is a library that contains all the assets that the modlets use and share. If this modlet is not installed, then you will experience errors and SMX will not work. The different modlets are now as follows: MAINS: 1 - SMXlib (CORE) - A library of assets and styles that the modlets share between them. MANDATORY! 2 - SMXhud - Consists of SMXhud, SMXhudTHB and ZMXhudCP. This is the hud as you know it
  9. 2020.07.12 - A test version of SMX has now been uploaded to Nexusmods. Please be advised that SMXlib is now a new, mandatory, modlet that all must install to be able to use SMX, this modlet is a library that contains all the assets that the modlets use and share. If this modlet is not installed, then you will experience errors and SMX will not work. The different modlets are now as follows: MAINS: 1 - SMXlib (CORE) - A library of assets and styles that the modlets share between them. MANDATORY! 2 - SMXhud - Consists of SMXhud, SMXhudTHB and ZMXhudCP. This is the hud as you know it
  10. 2020.07.12 - A test version of SMX has now been uploaded to Nexusmods. Please be advised that SMXlib is now a new, mandatory, modlet that all must install to be able to use SMX, this modlet is a library that contains all the assets that the modlets use and share. If this modlet is not installed, then you will experience errors and SMX will not work. The different modlets are now as follows: MAINS: 1 - SMXlib (CORE) - A library of assets and styles that the modlets share between them. MANDATORY! 2 - SMXhud - Consists of SMXhud, SMXhudTHB and ZMXhudCP. This is the hud as you know it
  11. It because of the lines, it can be scaled but if scaled too much it can end up looking weird. Scale can be set in game in A19. Look for it in the video options.
  12. It can be added of course.
  13. This is correct, I use an RGB calculator like www.rapidtables.com to find the color values I want then put those in. The first three values indicate the colors while the forth indicate the opacity. So if you want to change the colors you need to set the RGB value with x,x,x then if it is too sharp you can tone it down by reducing the last value.
  14. I fixed the issue actually, updated the mod again just after the other issue
  15. Hehe, I did state that no one should expect anything during experimental. ๐Ÿ˜œ You should try my other HUD while waiting, Z2. SMX will still be at least another week due to family and holiday time. At this point I just hope I will be able to get it out before going back to work, if not we are looking at August. I just hope people understand that I donโ€™t have time to work on the modlets constantly. But I do spend every moment that I am able to on it.
  16. Uploaded Z2 A19.0.Release3 to github. Release Notes - Z2: Fixed an issue with the blinking food bar. Fixed a minor issue with the target health bar. The modlets can now also be downloaded from Nexusmods for those that prefer that.
  17. Edit windows.xml, navigate to line 543 or search for windowTargetBar. In that window the lines 564 and 565 are the name and health values respectively. Delete or comment the entire line of choice to remove that entry from the target health bar.
  18. Indeed it does, I didn't notice that. Strange thing. The code is just a rework of the vanilla so I will peg that on a vanilla issue for now but I will continue to look into it and see. It appears to only happen when standing still though.
  19. No, you can reload the interface with the console command "xui reload"
  20. Please have a look a few posts up, 5 or 6, where I answered this question to another user.
  21. Uploaded Z2 A19.0.Release2 to github. Release Notes - Z2: Fixed a bug with the food bar where it was set as a stamina bar and not food. (Thanks to Oani for pointing that out.) Separated the color styles for the line diamonds.
  22. Hey, I am glad to hear you like it, sorry to hear about the issues. 1 - Not really, because that bar is not a reactive item so it cannot change in size depending on the label inside. It is now set to 100% of the window size that the pimps set for that window to account for other languages having longer labels. That said, you can "fix" it yourself though by removing the graphics entirely. You can do this by editing the windows.xml file, find the interactionPrompt window and delete all the sprite entries but leave the label entry intact. That will remove all the custom sprites for th
  23. There is but that is kinda the entire artistic point of the modlet and it will not look very good without it. You can achieve that by editing the styles.xml file, finding the style entry named mainLineColor then changing the last digits for the color value from 255 to 0 making it look like this 255,128,0,0 from 255,128,0,255. That will render the line invisible but it will still be present.
  24. There is a plan but currently not in development.
  25. Iirc there were no change to the modded sections in the vanilla files between the versions so the modlet should still work. Do you have more information about the issue?
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