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JaxTeller718

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Everything posted by JaxTeller718

  1. Sticks and Planks are back for the next update. Also re-added the various meats (Rabbit, Venison, Bear etc) and the recipes for each. Going back over the older alphas its quite a list. I wish some were doable like gun parts and all the downgrades and upgrades to blocks (Scrap, reinforced wood etc) but some things just cant make a return unfortunately.
  2. JaxTeller718 Presents The Vanilla Project Current Version: 1.8 I am proud to present my latest venture The Vanilla Project. This modlet brings back old changes and removals from previous Alphas. The purpose of this mod is to compliment A20 and its new features by incorporating older features and items. This will not dramatically alter or change the new alpha experience rather it will present the alpha as it would be if removals had not occurred. Consider this a companion DLC. What this does and what is included V1.0 -Brings back a 1 point stamina hit to all canned foods eaten raw -Brings back stamina hit to eating raw eggs -Brings back dysentery risk to eating raw eggs -Brings back stamina hit to eating corn meal -Brings back hubcaps -Brings back air filters -Adds hubcaps, air filters and cooking pots to the respective mine recipes -Brings back moldy bread and its recipes -Brings back blunderbuss ammo and its recipes (Now called Primitive Ammo) -Replaces ammo for Pipe Guns with individual ammo (Primitive 9mm Ammo, Primitive Shotgun Shells, Primitive 7.62 Ammo) -Brings back primitive ammo bundles -Restores Iron Fragments -Restores Ore Traces in Surface Boulders -Adds Animal Hide back to animals -Adds recipe for Animal Hide to Leather. 1 Animal Hide = 5 Leather. Animal Harvests are as close to vanilla as possible -Adds old menu screen v1.1 -Added Primitive ammo to twitch integration and loot -Added Bear Meat and associated recipes (grilled, boiled, charred and stew) -Added Chicken Meat and associated recipes (grilled and charred) -Added Pork Meat and associated recipes (grilled, boiled and charred) -Added Rabbit Meat and associated recipes (grilled, boiled, charred and stew) -Added Venison Meat and associated recipes (grilled, boiled, charred and stew) -Replaced raw meat in animals with proper meats -Reduced Harvests on Animal Meat -Reduced meat needed in recipes from 5 to 2 -Added Wood Logs to Trees -Added Wood Planks and recipes -Replaced Wood with Wood Planks in building recipes -Added Sticks and recipes -Replaced Tool and Weapon and Arrow recipes using wood with sticks -Added Sharp Stone and recipes -Replaced stone in recipes for arrows and stone tools with sharp stone -Added Basic UI with Food and Water thanks to Scomar -Added recipe for cloth made with 2 cotton -Changed bedroll recipe to require cotton instead of fiber -Removed Starting Quest -Added Tallow and recipes made from Animal Fat -Replaced Animal Fat in candles, flaming arrows and torches with Tallow -World crops can now be picked up with E like in previous alphas. Planted crops must be punched. Credit to Khaine for inspiration on this. -Reduced health on trees -Removed harvest on trees -Trees give logs on Destroy only -Dead Tree Bushes Now Give Back Sticks v1.2 -Boiled Water now requires cooking pot -Added Scrap, Plastic, Reinforced, Steel, Iron, Military Padding Mods -All small stone harvests and destroys now give destroyed stone (exceptions being ore boulders and boulders) -All wood harvests and destroys now give wood debris (exceptions being trees) -Recipes added to turn destroyed stone and wood debris into small stones and wood planks -Leather harvests and destroys now give leather strips (exception being animals) -Recipe added to turn leather strips into leather -Rage removed from normal zombies -Repairs requiring wood changed to wood planks -Added Action Skills. For now they offer bonuses as you level but we will expand this to cover as much A16 features as possible. This requires a new game. v1.3 -Fix for Upgrade Blocks Requiring Wood. Now requires planks v1.4 -Fixed Nulls on wood items -Fixed nulls on Zombie Aggro v1.5 -Fix for Action Skills Not Showing -Fixed Stone Axe, Hammer and Nailgun not using Wood Planks for Upgrades -Removed Buying Action Skills. Purchasing skills would not work with levelling through usage. You still had to buy the skill making LBD useless v1.6 -Blood Moons will now last until morning, even from the first one. The zombies that will attack when initial horde is done are normal zombies -Added back upgrade paths thanks to Gouki's modlet which can be found here https://community.7daystodie.com/topic/20168-gouki´s-a20a19-modlets/ -Zombie corpses now lootable thanks to Survagers Zombie Loot Modlet which can be found here https://community.7daystodie.com/topic/20470-lootable-static-zombie-corpses-and-dead-zombies-modlet-a20-a19/ . This may need balancing as it may be op. Mostly junk loot with some special loot mixed in. -Canned Boiled and Murky Water returns -ReAdded the Challenge Quests in loot and traders v1.7 -Removed Clay from Desert terrain -ReAdded Wood Log Spikes -ReAdded Blunderbuss -ReAdded Blunderbuss Ammo -Fixed Wood Item Repair Issue -Added Yakovs Wellness Modlet which can be found here https://7daystodiemods.com/yakovs-wellness-system/ -Added Goukis Old Farmland https://7daystodiemods.com/gk-return-to-old-farmland/ -Added Rabbit KaBobs -Added Stone to Underground mining replacing small stones. Placed in forge 1 piece = 25 Units of Stone -Added Molds for the forge. Pipe/Bullet Casing/Tips/Jars/Nails/Cement -Added Spherecore and his underground cave generation system v1.8 -Updated Hud -Fixed Localization on Armor Mods -Added Old Menu Music (Will play after 5 seconds due to Pimps not allowing the logo screen to be edited) -Added Hornet from Khaines Modlet which can be found here https://community.7daystodie.com/topic/25751-khaines-a20-modlets-bigger-backpacks-lockable-slots-behemoths-random-wandering-hordes-etc/ -Fixed Zombies Not Running -Updated ModInfo -Added Wolf and Snake Meat along with charred and grilled recipes -Rebalanced Zombie Loot. Now there is a chance of 0 loot in a zombie while looting them. -Added Spheres New Cave System and Updated Spherecore. New maps required for new caves -Updated Goukis Building -Updated Spherecore -Added Opening Logos and BepinEx -Added Steel Bars and Wood Bars -Added Window Recipes -Added Wood Log Spikes and Spikes -Changed Color and Wording of Iron Hoe -Removed Wellness This mod will be updated with more removed vanilla features in the future. If there is anything you think that should be returned from older alphas feel free to comment below and all feedback is welcome. Available on the Launcher Direct Download Link
  3. Hopefully they did not remove this, it will break many mods.
  4. Holy SH@# Your Nerf Them All Modlet is so freaking amazing. So much work put in, it could be its own overhaul. I can not live without this. Bravo! Not many make modlets to increase difficulty this touches EVERY area. As Ravenhearst dev who gets told his mod is @%$#e because its too hard I 100 percent approve! lol Throwing this into my vanilla game now so wifey can curse me out lol
  5. You have a great weekend as well Old Friend Added Disable Chair Pickups. Turns off E for pickups on chairs in pois. We used to use this because people would make walls of chair for hordes. Now you have to break them in POIS. Also added Disable Bedroll Pickups. If that is your thing.
  6. Fixed the Wandering Horde Modlet Added a Grass Cutter, a modlet for Harsher Food Buff Penalties and my new favorite Harsher Death Penalty!!! Lot of talk here on death penalty. This adds respawn at 5 percent max food and water, up too 100x XP deficit instead of vanillas 25 percent so you can die 4 times and lose up to 100 percent XP as opposed to 25 percent once, it removes the clear buffs on death. So broken arms legs and Infection will PERSIST through death. Dying is no longer the easy answer. Infection WILL clear after you die to it at 100 percent.
  7. I'm personally all for harsher death penalties. I had an awesome experience yesterday while infected and hungry. Wandering horde was on top of me trying to get to me at night. When I died I was fine and it took all the fun and excitement away from the experience knowing that i can just die to fix it all. The XP penalty isn't large enough to really care as with a few zombie kills I was right back where I needed to be. I did make a modlet for anyone who wants to test out what harsher death penalties would be like. It halves the food and water on respawn to 50 percent of your max, it keeps infection and broken arms and legs on respawn but will clear infection when it reaches 100 percent and you die, and it raises the limit on XP deficit from 50 percent max deficit to 100 percent max so if you die 4 times it will no longer accumulate deficit. I find this is harsher but not too harsh like it used to be in A17. You can find it here Jax Death Modlets Among Others That said A20 has been amazing in my opinion. The sense of fear is back and I am not looking to mod things as fast as in other Alphas. This is a home run imo and the pois and danger present are amazing. Great work Mad Mole and the team! This is a huge step in the right direction! PS - I love the farming now. It means something and it is not easy mode. You have to WORK to get a farm up and it feels like an accomplishment so put me in the camo of being a fan of the changes. PPS - Yuck on the image with the link can we make it so theres no image?
  8. I will look at this tomorrow. I assume they changed the name of the groups. it shouldnt cause any serious issue but i will make sure it s fixed by tomorrow. Thank you guys for enjoying the modlets. more to come!
  9. not sure if you are interested but im using the ammo disassembly and i upsized the icons to fit 160x160. feel free to use it https://www.mediafire.com/file/ew2bmogwpirtwg8/ItemIconAtlas.zip/file
  10. Your wish is my command Added along with a simple 5 slot craft queue
  11. Im unsure of this, i assume not but i have not tested these against other modlets. The khaine patch should be fine though. I was trying to be witty lol Ill change the name of it so its not so confusing
  12. You're very welcome. Agreed, I played for a few hours on vanilla yesterday and some of the attacks were a bit unfair. Enjoy! Added Increased Zombie Modlets
  13. Yep. New link right here. ill be converting all of them over the week
  14. Welcome to my modlet page. These modlets are intended for players who find vanilla a little too easy. They will increase difficulty, remove op items, and overall bring vanilla to an experience that I myself choose to play. It is important to note these mods are not designed to make 7 days better. That is subjective to what you value in your play. Rather it is designed to make gameplay longer, harder, grindier and more difficult. If there are any modlets you wish to see converted, or if you have an idea of a modlet you would like to see please leave a reply here and I will create it for you. Note: These modlets can not work with Ravenhearst. Ravenhearst will have by default these modlets already included, though balanced for the world of RH. Latest Modlet Molds in the Forge Adds molds that can be placed in the forge tool slot. Needed to make pipes, nails, casings, tips, cement and jars. Download This Modlet Increased Mod Slots Increases the amount of mod slots to match tier level up to 6 slots. Download This Modlet Blood Moon Until Dawn Blood Moon will now last until dawn like pre A16. The last group are just normal zeds but they are continuous. Download This Modlet Car and Truck Respawns Cars and trucks respawn after broken. Grass model used, which is made of metal. Respawn time is 14 days in game. Download This Modlet Canned Food Adding canned food crafting unlocked at Master Chef level 5. Finally a use for cans and a nice compliment to the Working Microwave modlet. The recipes are janky because we do not have pears or peas or different meat and fish but hey we can hold 5000 concrete blocks in our bag so... lol Download This Modlet Working Devices Combines the working coffeemaker, stove, sinks, microwaves modlets into one modlet. DO NOT USE if you are already using the other ones. All devices can be repaired, destroyed to pick or taken. They can also be sold to traders. Download This Modlet Admin Skill and Experience Books Tired of using commands for players on your server? Need to wipe someone or yourself and need to get them back on their feet? Testing? Use these books to speed things up. Books for both Experience and Skill Points in values from 1 to 500000 will help anyone reclaim what is theirs. The books are set to Dev Only in CM Menu. Download This Modlet Working Stoves Adds stove, grill and wood stove repair kits. Use with hammer or nailgun on stoves and grills and wood ovens to upgrade them to working. The new stoves and grills once upgraded will no longer be lootable of course since they are now working. Download This Modlet Working Sinks and Water Coolers Adds cooler and sink repair kits to fix up house sinks and water coolers. More sinks will be added in the future (office utility etc) but for now its just cabinet type sinks. All devices can be repaired, destroyed to pick or taken. They can also be sold to traders. Download This Modlet Rage Removal From Normal Zombies This modlet removes the rage feature from normal zombies. Keeps rage on feral and radiateds. Goodbye lunging zeds! Download This Modlet Honey Honey can be very difficult to find early game. This modlet increases the chance of honey dropping from tree stumps and also slightly increases the probability of tree stumps spawning in the world. That part requires a new map to see results for. Download This Modlet Working Coffeemaker Adds a working coffeemaker. Perfect compliment to the working microwave. Destroy coffeemakers in houses to acquire one. Recipes for tea and coffee are included in them. All devices can be repaired, destroyed to pick or taken. They can also be sold to traders. Download This Modlet Nails More uses for Nails. Adds nails to recipes containing wood and also adds nails to harvests of poi wood items. Download This Modlet Nuts and Berries Adds nut and berry food items. They can be acquired from punching bushes and grass. Nuts give a small amount of food and berries give some water. Combine them for handfuls of each and an extra bonus. Download This Modlet Disable POI Pickups Disables E for pick up on chair items in POIs. Download This Modlet Disable Bedroll Pickups Disables E for pickups on bedrolls. Download This Modlet Grass Cutter Adds a craftable grass cutter the Grass B Gone. Cuts fibers super fast. Does not kill zombies or animals. It DOES give XP faster of course since its cutting quicker but no extra xp than if you had punched it. Download This Modlet Harsher Death Respawn Penalties A lot of talk on here about death penalties. This will add some weight to your death. It will keep all buffs on you like broken arms and legs and infection. It will no longer replenish your food and water but rather it will respawn you with 50 percent of each. Infection will persist until it hits 100 percent. When you die to it it will clear it. Great for those who wish for death to NOT be the easy way out. Download This Modlet Harsher Food Buffs Adds harsher penalties for being hungry and thirsty. When you need food or water mobility will be impacted. Also adds a nerf to barter and selling when drinking Grandpas elixirs. Download This Modlet 5 Slot Queue Adds a simple 5 slot crafting queue to UI. Download This Modlet Bird Nest and Trash Bags Destroy on Loot Clean up your world and make it a tad bit more realistic. Birds nests will destroy on loot, as will trash piles. Download This Modlet Working Microwaves Adds a working microwave you can pick up by destroying microwaves in the world. Recipes for soups and stews in bowls. Bowls can be found in common food trash loot. All devices can be repaired, destroyed to pick or taken. They can also be sold to traders. Download This Modlet Increased Zombie Spawning x2 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet Increased Zombie Spawning x3 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet Increased Zombie Spawning x4 Multiplies the population of zombies in towns and wild by the following numbers. Download This Modlet Zombie Reach Shortener Reduces the reach of all zeds so that you can manage the fights on servers. Does not touch player hands. Download This Modlet Slower Progression Increases the XP needed to level from 10000 to 12454 in order to extend leveling time slightly. Download This Modlet Charcoal Adds some lootable charcoal to grills. The charcoal has a very long burn time so its the most efficient burning material. Download This Modlet Increased Wandering Horde Size Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde. Download This Modlet Eggs in Fridges Adds chance to loot eggs from fridges. Also gives an additional chance at an egg in birds nest. Download This Modlet More to come Download All Modlets In One Package Experimental A20 Exp 233
  15. Latest Version 5.0.3 for A20b233 Experimental I have released a very very early version of Scavengers of the Living Dead for you guys to try out. Feedback etc is more than invited as we embark on a companion mod to Ravenhearst. This mod has it's own Discord which can be found here https://discord.gg/XWphRtm That is also where all discussion and updates will be found. Scavengers is our Romero Mod that has been in development in one form or another since A16. We have released twice, and now we are releasing on 19 before A20 so we can establish it and develop it further on A20. Overhauled crafting, a scavenger based play style, tons of zeds, headshots only, no blood moon and much much more either already available or planned. Come be part of the development. Now available on the mod launcher! Here is a link to our old archived thread that is locked https://forums.7daystodie.com/forum/-7-days-to-die-pc/game-modification/mods/164590-scavengers-of-the-living-dead And our old A16 thread for our initial release that will show pics and details of what I wanted this mod to look like before all the removals post A16 Features of Scavengers -Traditional Zombies. Walk Only, Headshot Only, No Ferals or Demos etc, no climbing or jumping, realistic damage. Danger comes in numbers. -Fewer resources from everything -Increased ingredient requirements on recipes -Perks are available for now but will soon be removed -LBD system where stats increase with tool and weapon usage not perks -Reduced loot -Wilderness style maps -NO traders or quests. Taking it back to the old fashioned blood sweat and tears of finding stuff. -NO technology like turrets gyrocopter etc. This is not Fallout -Traditional farming returns. No planters -Increased crafting timers where they make sense -EVERY container can be looted. No more open and closed. Now you must go through an entire poi and search it -Costs of repairing and upgrading increased (soon to be replaced by special kits) -All items now break twice as fast. -Removed surface ores -Ore traces are back in boulders. -Zombies hit HARD! Infection chance increased -Along with that new system come a host of changes like 3 mod slots ONLY, no more recipe unlocks via perks you MUST find schematics and more. -Workbenches and stations are no longer crated from normal parts, but from special station specific parts wrenched from the specific workstation or found in loot. These parts are used to craft the proper bench. -NO working benches in the world. Harvest them to build your own. ------------------------------------------------------------------------------- Scavengers of the Living Dead is first and foremost a tribute to the traditional zombie movie and ideas seen by pioneer George A. Romero and his "Dead" movies, with a dash of Walking Dead. You wont see mutant zombies, bullet sponges or anything else you would not expect to see in that universe. While being a tribute to those movies it is also a venture into hardcore survival. With an emphasis on realism and struggle, you will find yourself at many a disadvantage that you need to overcome, split decisions you need to make for your future and horror around every corner and in every nook and cranny. Please keep in mind this mod is not finished nor is it even close to it. Play at your own risk. Mechanics are undeveloped, things are not balanced fully and a lot will change over time. This is your opportunity to watch a mod like Ravenhearst take shape, and to be part of that shape. Features Some are planned and some are not implemented yet Progressive Tools and Weapons Each weapon and tool offers benefits and each tier has better stats. For example a stone axe only harvests 50 percent of wood, an iron will harvest 100 percent of wood and also give 50 percent of Oak. Same for pickaxes and tiers of ores. Each pickaxe unlocks new ores and harvests. Perks Be Gone Controversial but by the time we get to release there will be no points and no perks. You get better by doing. You learn recipes by finding, you increase stats by levelling your player. Simple as it should be. They Are Coming To Get You Barbara Zombies. Everywhere. Non stop. Modified behavior, increased sight, headshot multipliers that will have you saving every bullet and using those bats, no climbers or jumpers. Traditional and EVERYWHERE. Complex Recipes Almost every recipe in game has had their ingredients adjusted and increased. The idea is to struggle not to have a box full of mech parts. So you will need to scavenge and harvest often. Recipes are also more realistic. Many new resources have been added. Learn a New Way The opening quest is gone. Punching damages you. You have ZERO backpack slots. Starting out has never been harder so you must play smart, react accordingly and focus on important tasks. This is a slow build and the beginning thrusts you deep into hell with no apologies. Welcome to Traiter Joels Yeah, theyre gone. Zombies ate them so. Realistic Farming Farm plots are removed. Now you can till ground but you will need water. Zombies can also trample your crops and destroy them! You will need a hoe to pick up your seeds, and to harvest any wild crops in the world. Any other tool and you get nothing. Backpacks As said you start with zero slots. There are tiers of backpacks you can find schematics for, clothing is also important. Shirts and pants have pockets, as do jackets and coats and they help give you space. Mods and Tech Junk turrets are stronger than ever...... HAHA just kidding, all tech like bots have been removed completely. The focus will be on traps. Mods can not be crafted you must find them in loot. Perk Books Gone. Blood Moons They don't exist. Because come on. Instead settings dictate you get a small blood moon randomly every 1-4 days. These hordes are specifically balanced for this mod. No spiders or demos and they are a bit smaller but increase as time goes on. They simulate a siege on your home. This will be the main base of your challenge. Don't be turned off by this idea. They will be balanced so you can handle them with some elbow work No 2 Shapes Are Alike Gone are the variant blocks. All shapes and blocks must be crafted at the appropriate stations to build because this is how it was for 16 alphas and it presented a challenge to pre planning. Quality Quality tiers are 1-6 but with a twist. Everytime you repair it drops a tier, until it breaks so no tool or weapon is forever. This promotes constant crafting and scavenging for supplies. Walker Simulation With the help of the Walker Sim, zombie behavior is now tailored to wander to POIs and sources of noise. Ignore the zombies and eventually every zombie on the map will make their way to you so thinning out the herd is a must. Gunshots etc will attract the most attention. Scavengers A16 Thread Scavengers A20 Latest Download Updated to v5.0.3 for A20b233 Patch Notes Updated Spherecore Updated Take and Replace Added Active Ingredients by Redbeard Fixed and Readded Quality Degradation on Repair Added new headshot modlet. Removed ability to buy perks Added Perk Books. Reading one you find gives you one level in that perk. Removed all recipe unlocks from perks Added Menu Images Added Scomar Hud and UI Added Relix Menu Options Modlets Removed Mutated Zombie Fixed Improper Vanilla Cop Model Increased Sight Range on Zombies Doubled Zombie Spawns Increased Zombie Respawn Days to Twice a Day Added Wood Nails to Frame Shapes Removed Frame Shapes from table saw Fixed Nulls on Cigar Fixed improper recipe craft tag on Leather Increased Grass, Bird Nest and Rock spawns in biomes Removed all Mods Crafting Added 3 new backpack sizes Trader POIs now Vulnerable to Attack Removed Traders from Trader POIS Added Working Microwave with 50 percent chance of giveback Added bird nest destroys on loot as well as trash bags Added New Opening Quest Step Added Loot Container Code that Disallows Placing Items in POI Boxes Added Infinite recipe ingredients code Removed ability to pick up vehicles during Blood Moon Remade All Unity Assets in 2020 with Linear Lighting Direct Download Link Click Here Also Available on Launcher
  16. 7.6.1.4 Available No wipes or save breaks -Fixed Alum Carbon Steel crossbolts opening to iron instead of proper tips -Fixed Exploding bolts needing steel arrows instead of the proper steel bolt tips -Multi Tool Added to Crafting Quality Under Construction Tools -Tungsten and Chrome Arrows now unlockable -Updated showquestclearcounts, or added the line entirely that hadn't been adjusted previously. -Replaced sleeper groups football stadium and abandoned house with other valid groups to prepare for their removal. -Adjusted biomes if necessary -Updated several townships and zones to be more king gen friendly, regardless of them working in rwg as normal. -Included an updated copy of king gen list, renamed RHKingGenPOI_v7613b -Added rh_zz_saltflat_multiBiomes_1(by_sinder) to king gen list, to fill the salt gap the generator's refusal to include cave pois can fill.
  17. Patch 7.6.1.3 has been released. Check the first post for latest patch notes! No wipes or save breaks!
  18. Ravenhearst has been UPDATED!! Check the first post for a HOST of new info, links and details on our VERY OWN LAUNCHER!
  19. 7.4.1 Released No Wipes Needed Major: Added Sphere Code Patch for Servers. This should reduce idle server usage from 12g to 7-8g. More work will be done in 7.5. IMPORTANT NOTE: This is a server side only optimization. It works by forcing the game to load textures as you see them and not preload every texture in the mod. You may see some hitches and stutters when things load in the first time. If this is an issue for you and if you have your own server that can normally handle RH then feel free to delete the ZZZ-SphereServerLagFix folder found in the server Data/Configs folder. If you do not have access to the server then this is the price we pay to have under 12g of memory used in this game for a mod so large. Change: Pallets now drop between 1 and 2 cobblestone or cement Change: Wood Logs now stack to 250 Change: Recipe Adjustments for Iron Gates and Doors Fix: Yellow warnings on load from Terrain Movement Fix: Armored Hazmat should now take mods Fix: Iron Gates can now be repaired Fix: Incorrect lock info for Legendary Bow Fix: Discrepencies in journal and tips for Irrigation Fix: Horses were not giving proper meats and bones POI: Large Book Store - Fixed missing sleepers, removed t5 rad damage, multiple fixes and changes to interior Updated: Z2
  20. 7.4.0 for 19.4 Stable Now Up! No wipes Needed. male sure you update to 19.4. Game save safe. The links have NOT changed due to no wipe being needed. Even though the filename will read as 73 it is 7.4 Here are the notes Addition: Spawn Free Terrain made with antibiotics Addition: New T5 Quest Rewards Balance: Composter Now Gives Back Worms Balance: Composter growth time lowered to 120 from 180 Balance: Removed Mineral Water from Rain Catcher. Added Boiled Water Chance. Lowered Empty Jar counts Balance: Reduced number of honey combs from BeeHive Balance: Fishing Rods should be better. Fine rods should be a lot better. Balance: Slight increase on Polymer harvests Balance: Adjusted stats on Steel Bat and Baton so they make more sense Balance: Shortened dead zone around composter for placement Balance: Added 4 square block deadzone around chicken coops and rabbit traps Balance: Adjusted loot on composter, rabbit trap and chicken coop Balance: Lowered prob on RH Posters Balance: Lowered Prob on Car Wrecks in world Balance: Removed Boss Zombies from wilderness spawns Change: World Chests no longer break for a chest Change: Terrain now has a movement factor. Asphalt and concrete are normal, snow and desert are slower so stick to those roads Fix: Smittys Alarms should now work properly when hooked up to motion sensors and generators Fix: Changed Icon for Socket Fix: Wrong Unlock Info for Dirt Bike Fix: Engines can now be made in Auto Workbench Fix: Mechanic Bench and Ammo Table Crafting Queue to 5 slots Fix: Chicken Coops and Rabbit Cages can now be destroyed to pick up. They will pick up in Stage 1 version and can be replaced. Fix: Chicken Coops and Rabbit Traps now give proper amounts of meat, hide, eggs and feathers. Nulls that were happening from loot fixed. Fix: Fishing Spear Now Needs Baited Fix: Wells can now be repaired Fix: Description clarifications on Action Skills and Classes Fix: Useable furniture now state they are indeed useable Fix: Localization on wrecks Fix: Chicken coop and Rabbit trap should now work proper Fix: Wheels now crafted in workbench Fix: Burning shaft od now works on Steel Bat Fix: Gas Pumps now repair with Mechanical Parts Fix: Gas Pumps will never loot at 0 POI: Fixed rotation on Book Store Large POI: Outdated volume removed in Strip Mall POI: Fixed Missing Rally Marker in Taco Belle POI: Lowered HP on Grate in Diverse 29 POI: Removed Outdated Static Plants in Multiple POIS
  21. 7.3 has been released!!! Full Wipe and Mod Install on Fresh Game Required! Please see the first post here as I have updated all the posts with new fresh information. Here are the super sized patch notes Patch Notes for 7.3.0 Thank you so much to everyone who have given me support and well wishes with my health issues. 7.3 was a labor of love for us and I can honestly say all of me went into making sure you guys get to experience this. I think it is our best release yet and I cant wait until we get some feedback on what you guys think.
  22. I suspect a lot of people are taking issue not with the fact that conversations are moved, but we are at the end of our journey here, not the middle or the beginning. It happens in every game. Eventually EA is over, additions are over. TFP have made clear they are interested in either a 7D2D2 or a new genre game. Which I am fine with. Id like to see what is next. The time for debates and suggestions and wishlists are over. They have a vision for their end game, and are implementing how much of it they can before calling it and moving to a new project. It is no secret I am unhappy with many of the changes these past few alphas but I still feel the game is miles above all others and if some of the changes seen were feature creep from a 7 Days 2 I am happy they drew a line and are finishing. Modders etc will take care of your wishlists. Long story short this was never going to last forever. They were eventually going to call a deadline, an end date. They were eventually going to move to development on a new concept. There was never a promise of lifetime updates.
  23. I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues. Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked.
  24. Patch 7.2.3 Has Been Released. No Wipes. this will be the final patch before the big 7.3 patch that will be released when 19.3 goes stable. Patch 7.2.3 Addition: Wood Frames can now be made in the table saw as well and you will receive 2 frames Addition: 20 Hour Option in Day Length Change: You Now get 2 Tannin per craft Change: You Now get 3 Mortar per craft Change: Fishing Traps Now Destroy Change: All car parts can now be harvested from vehicles with a crowbar Balance: Added chance to find boiled water in fridges Balance: Removed drinks from canned food piles Balance: Increased speed of buried supplies zombies Balance: Increased health and count of air drop zombies Balance: Fish Taco Food Amount Lowered Balance: Increased Chance of Backpacks in Loot Fix: Fix for UI issue in BS Forge Fix: Table Saw UI Will now display all recipes Fix: Huge XP Gains from Crafting Pallets
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