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JaxTeller718

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Everything posted by JaxTeller718

  1. That is the new Plains biome. Its just empty grass and will be home to some new animals and stuff going forward. Mod loading can indeed take quite some time. The first load is rather long but it should decrease in time after that. The overlapping boxes may be a resolution issues. What resolution are you playing your game at?
  2. We have most of the HD mods already enabled and installed. (wind enabled is not in though) but there seems to be a conflict in our mod. For some odd reason the vanilla textures all low resolution in all versions 2k and 4k. I redownloaded the entire HD pack and ensured ive added all the files properly but the issue is still there. Im looking into it now to see what exactly i may have done to cause this issue but so far all of Dusts files are the same in his file as they are in mine. - - - Updated - - - Yes this is extremely odd. I have the correct files installed from the main pack in the client install, and im using the redux trees and assets as well as particles. All of your trees are in game as are your particles and items but all vanilla textures are now low res in both 2k and 4k packs. Im trying to see what I could have done to cause this - - - Updated - - - This is indeed intended. Zombie spawns have been increased.
  3. We are officially launched. I kinda surprised sphere with this so its going to be there just may take a few Also wanted to now officially say that we are proud to be the first mod with 100 percent working Quality with full stats on crafting and even loot and traders as well as gamestaged Wandering Hordes up to GS 10,000 if we wanted thanks to our resident genius WookieNookie. For some reason Vanilla WH are hardcoded at GS50 and then they repeat so no variation in your WH as you increase in levels. Thats all different now. He has been excited for months now when he cracked the code but I kept having to tell him to hold off and wait until I released Well now he can get his MUCH deserved credit. We watched as 17.2 introduced the colored days for blood moons, something Wookie had done for us more than a month ago Along with Quality which he had done 2 weeks after the first Experimental And thats not even the end of it guys! He has so much planned in terms of game changing stuff. Its mind blowing, but that will be revealed when the time is right
  4. Ravenhearst 5.0 has been RELEASED!!!! Main posts updated with server links and direct links to SP/client. The links have been sent to sphereii for the Launcher and should be appearing very soon! Enjoy guys it was a long one but we know you will have a blast! Look forward to all the feedback!
  5. Thank you for the kind words. SO much work went into this by a lot of different people. We hope everyone enjoys it. Always remember RH is by no means a finished affair. We plan to add so much more as time goes along but like A17 this was a reset for us. We got as much as we could in without delaying too much longer. We wanted to get this into your hands as soon as possible. We think its a solid release. We can't wait to hear feedback from everyone.
  6. First two posts updated guys with the latest previews! We are SO close.....SO SO close!
  7. Previews added to first page
  8. We are indeed almost there. Im posting a few previews a day in our Discord. If anyone wants to check out what to expect hop on over there. Lots of discussion, our dev team is there and there are some truly great and helpful people there too. https://discord.gg/0uy8OaV8YAMGZKeS A lot of people are probably wondering what the hold up is. Performance. Our team is dedicated this go around to making sure there are no errors in SP or MP. We have multiple tests going on, we caught some big ones this week and I am confident in saying when we do release it will be one of our most thoroughly tested ones ever. The last thing we want is server wipes or nulls so we are dotting our i's and crossing our t's Our crew is amazing. And I am very proud of what we accomplished, and I am so excited for the future because even though this is just a baseline and it is missing some stuff, it is still VERY enjoyable. You guys know how critical I have been. If I am having a blast playing I know you guys will too. This is going to get bigger and better as each version releases. And I look forward to interacting with you all here again in a positive manner for once
  9. We won't be releasing on 17.2, but 17.1. There are a number of reasons for this chief amongst them is so much is broken right now in 17.2 and the RWG is a useless pile of junk. We are in late stage testing right now, trying to track down one nasty bug. Release is coming, if we had our way it would already be released but we want to ensure that the release you get is near perfect and up to standards as possible. Notes will be releasing soon and we think you will LOVE what we have in store for you. And that the wait will definitely be worth it. I feels like a mix of 16 and 17 and that's exactly what I was hoping for.
  10. I still love you Xyth. Thank you for the fix
  11. Theater screen is quite amazing. I think there may be a path error. The videos seem to play from the Billboards folder and not TheaterScreen folder.
  12. Id vote seperate since there could be a whole new audience for this kind of thing. And it looks so PRECIOUSSSS...
  13. The half block wont be any issue for me as i plan to make the background back with a red curtain on either side. That multi dim plane idea sounds VERY intriguing, not going to lie. That would make it very customizable to any area we build. I certainly would not turn you down on that one
  14. On your video for billboards, the second billboard shown is PERFECTION if it can be just the screen without the pole or lights. SO much appreciation in advance to you for this. A drive in poi would look AMAZING with this attached
  15. First I want to stress how amazing this is. We are holding a Night of the Living Dead viewing using this. The possibilities are endless. I have a question/request if at all possible. Is there a way to include a screen projector size asset for this? Say 5m or so in height? I was going to build a movie theater JUST for this and wanted something a bit bigger. If not understandable you have a lot on your plate. Thank you for such amazing work. Oh and if anyone wants to adjust the audio level or brightness of their mp4 for the perfect look these are 2 great free tools I use https://www.kapwing.com/adjust-video http://www.videolouder.com/ Just up your mp4 clip to those sites and edit away
  16. Yes by having them use the launcher
  17. Hot damn Gup you are on a massive roll! This would be amazing as a final sleeper in a dungeon, like an ACTUAL boss at the end. Great work!
  18. Holy ♥♥♥♥ing ♥♥♥♥. AMAZING! Like i LOVE this. Perfect for a zombie game too. Fantastic work Gup!!!!
  19. You can count me in on that too. Finally got a chance to give these a look and they are fantastic but indeed on the first spawn my screen locked up for a few seconds, probably 5 or more. Never had any freezes with UMA once i did the texture trick so Im assuming its probably the initial load up of the asset file. Also I have a potato, like the king of potatoes lol. But considering I modded RH on it including the custom zeds I made with no freezes like that I just wanted to mention it just in case other do report it. Running my game with no reflections, half texture quality and lowest UMA.
  20. A quick question about how this works. First of all fantastic job and thank you for getting this to work. As Im using my weapons I noticed its giving me a text that I levelled. When i go into the perks screen, it shows in green that i have levelled 25/100 for blunt weapons. But the only one unlocked is the first one. The rest have green padlocks. Do I also need to purchase the skill to get the bonuses or are the bonuses already added, and buying it does nothing. Thank you again for such an awesome mod, and I look forwArd to seeing how you expand on it.
  21. <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='2,5']/@tags">,industrialLight01_player,industrialLight02_player,porchLight04Brass_player,ceilingLight07_player,ceilingLight02_player,ceilingLight02Brass_player,ceilingLight04_player,ceilingLight05_player,ceilingLight05Brass_player,porchLight01_player,porchLight04_player,endTableLampPlayer</append> try that
  22. Yes i can add the lights to any stage of recipetagunlocked in any area you want it. do a search for light or generator or even forge. You can let me know which level you want the lights unlocked at and i will add them to the right levels, and then tag each as learnable for you.
  23. Here you go bud. Feel free to rename it to your name if you like. I made the end table a seperate recipe. Modlet version of this because it deserves it and because a know a specific player on my server was JUST talking about this and missed light options. Great work. I can whip up a progression file if you like. Let me know where you want em locked up at. MoreLights Modlet
  24. I know this may be too much of an ask, but if possible Id love for the trees as they are now to remain in some fashion, even if not active. So far we have been testing Ravenhearst with this pack and not only is performance amazing but the trees are working so well in our favor when it comes to hidden pois and zombies. The atmosphere is amazing. Either way Im a lifetime member of the Dust fan club but had to ask
  25. You are my hero. Thank you for your work on these.
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