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Everything posted by JaxTeller718

  1. Available No wipes or save breaks -Fixed Alum Carbon Steel crossbolts opening to iron instead of proper tips -Fixed Exploding bolts needing steel arrows instead of the proper steel bolt tips -Multi Tool Added to Crafting Quality Under Construction Tools -Tungsten and Chrome Arrows now unlockable -Updated showquestclearcounts, or added the line entirely that hadn't been adjusted previously. -Replaced sleeper groups football stadium and abandoned house with other valid groups to prepare for their removal. -Adjusted biomes if necessary -Updated several townships and zones to be more king gen friendly, regardless of them working in rwg as normal. -Included an updated copy of king gen list, renamed RHKingGenPOI_v7613b -Added rh_zz_saltflat_multiBiomes_1(by_sinder) to king gen list, to fill the salt gap the generator's refusal to include cave pois can fill.
  2. Patch has been released. Check the first post for latest patch notes! No wipes or save breaks!
  3. Ravenhearst has been UPDATED!! Check the first post for a HOST of new info, links and details on our VERY OWN LAUNCHER!
  4. 7.4.1 Released No Wipes Needed Major: Added Sphere Code Patch for Servers. This should reduce idle server usage from 12g to 7-8g. More work will be done in 7.5. IMPORTANT NOTE: This is a server side only optimization. It works by forcing the game to load textures as you see them and not preload every texture in the mod. You may see some hitches and stutters when things load in the first time. If this is an issue for you and if you have your own server that can normally handle RH then feel free to delete the ZZZ-SphereServerLagFix folder found in the server Data/Configs folder. If you do not have access to the server then this is the price we pay to have under 12g of memory used in this game for a mod so large. Change: Pallets now drop between 1 and 2 cobblestone or cement Change: Wood Logs now stack to 250 Change: Recipe Adjustments for Iron Gates and Doors Fix: Yellow warnings on load from Terrain Movement Fix: Armored Hazmat should now take mods Fix: Iron Gates can now be repaired Fix: Incorrect lock info for Legendary Bow Fix: Discrepencies in journal and tips for Irrigation Fix: Horses were not giving proper meats and bones POI: Large Book Store - Fixed missing sleepers, removed t5 rad damage, multiple fixes and changes to interior Updated: Z2
  5. 7.4.0 for 19.4 Stable Now Up! No wipes Needed. male sure you update to 19.4. Game save safe. The links have NOT changed due to no wipe being needed. Even though the filename will read as 73 it is 7.4 Here are the notes Addition: Spawn Free Terrain made with antibiotics Addition: New T5 Quest Rewards Balance: Composter Now Gives Back Worms Balance: Composter growth time lowered to 120 from 180 Balance: Removed Mineral Water from Rain Catcher. Added Boiled Water Chance. Lowered Empty Jar counts Balance: Reduced number of honey combs from BeeHive Balance: Fishing Rods should be better. Fine rods should be a lot better. Balance: Slight increase on Polymer harvests Balance: Adjusted stats on Steel Bat and Baton so they make more sense Balance: Shortened dead zone around composter for placement Balance: Added 4 square block deadzone around chicken coops and rabbit traps Balance: Adjusted loot on composter, rabbit trap and chicken coop Balance: Lowered prob on RH Posters Balance: Lowered Prob on Car Wrecks in world Balance: Removed Boss Zombies from wilderness spawns Change: World Chests no longer break for a chest Change: Terrain now has a movement factor. Asphalt and concrete are normal, snow and desert are slower so stick to those roads Fix: Smittys Alarms should now work properly when hooked up to motion sensors and generators Fix: Changed Icon for Socket Fix: Wrong Unlock Info for Dirt Bike Fix: Engines can now be made in Auto Workbench Fix: Mechanic Bench and Ammo Table Crafting Queue to 5 slots Fix: Chicken Coops and Rabbit Cages can now be destroyed to pick up. They will pick up in Stage 1 version and can be replaced. Fix: Chicken Coops and Rabbit Traps now give proper amounts of meat, hide, eggs and feathers. Nulls that were happening from loot fixed. Fix: Fishing Spear Now Needs Baited Fix: Wells can now be repaired Fix: Description clarifications on Action Skills and Classes Fix: Useable furniture now state they are indeed useable Fix: Localization on wrecks Fix: Chicken coop and Rabbit trap should now work proper Fix: Wheels now crafted in workbench Fix: Burning shaft od now works on Steel Bat Fix: Gas Pumps now repair with Mechanical Parts Fix: Gas Pumps will never loot at 0 POI: Fixed rotation on Book Store Large POI: Outdated volume removed in Strip Mall POI: Fixed Missing Rally Marker in Taco Belle POI: Lowered HP on Grate in Diverse 29 POI: Removed Outdated Static Plants in Multiple POIS
  6. 7.3 has been released!!! Full Wipe and Mod Install on Fresh Game Required! Please see the first post here as I have updated all the posts with new fresh information. Here are the super sized patch notes Patch Notes for 7.3.0 Thank you so much to everyone who have given me support and well wishes with my health issues. 7.3 was a labor of love for us and I can honestly say all of me went into making sure you guys get to experience this. I think it is our best release yet and I cant wait until we get some feedback on what you guys think.
  7. I suspect a lot of people are taking issue not with the fact that conversations are moved, but we are at the end of our journey here, not the middle or the beginning. It happens in every game. Eventually EA is over, additions are over. TFP have made clear they are interested in either a 7D2D2 or a new genre game. Which I am fine with. Id like to see what is next. The time for debates and suggestions and wishlists are over. They have a vision for their end game, and are implementing how much of it they can before calling it and moving to a new project. It is no secret I am unhappy with many of the changes these past few alphas but I still feel the game is miles above all others and if some of the changes seen were feature creep from a 7 Days 2 I am happy they drew a line and are finishing. Modders etc will take care of your wishlists. Long story short this was never going to last forever. They were eventually going to call a deadline, an end date. They were eventually going to move to development on a new concept. There was never a promise of lifetime updates.
  8. I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues. Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked.
  9. Patch 7.2.3 Has Been Released. No Wipes. this will be the final patch before the big 7.3 patch that will be released when 19.3 goes stable. Patch 7.2.3 Addition: Wood Frames can now be made in the table saw as well and you will receive 2 frames Addition: 20 Hour Option in Day Length Change: You Now get 2 Tannin per craft Change: You Now get 3 Mortar per craft Change: Fishing Traps Now Destroy Change: All car parts can now be harvested from vehicles with a crowbar Balance: Added chance to find boiled water in fridges Balance: Removed drinks from canned food piles Balance: Increased speed of buried supplies zombies Balance: Increased health and count of air drop zombies Balance: Fish Taco Food Amount Lowered Balance: Increased Chance of Backpacks in Loot Fix: Fix for UI issue in BS Forge Fix: Table Saw UI Will now display all recipes Fix: Huge XP Gains from Crafting Pallets
  10. Try Ravenhearst. We have this feature. And it is very possible but needs Harmony patching
  11. New update. Small one but a good one since no one wants bear hordes every day lol Patch 7.2.2 Wandering Hordes after GS100 will no longer only spawn bears Chrome, Aluminum and Tungsten Tools and Weapons can now be smelted properly
  12. Patch Released. No Wipes Necessary **Warning** Empty your Water Filtration Unit before updating. The WFU is reverting to the previous way. This update will change the WFU and if you do not remove your materials it will destroy them. When updating your UI's will be reset. This is an unfortunate side effect of how the code calls for the various UI. You will NEED to go into your mods folder and delete ALL the OptionalUI folders. Once you have done this you can update as usual. You will need to go back in and select your preferred UI again and restart the game. This will save your ui choice. Patch 7.2.1 Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world. Addition: Craftable Flag in PWB You can place to note where you looted Balance: All Arrows Now Do More Damage Balance: Sledgehammer XP Increased Balance: Lessened chance of arrow heads in stiffs boxes Balance: Output of Mortar Increased Balance: Bows Do More Damage Balance: XP Rewards for Archery Skill Increased Balance: Probability of Honey Comb Increased in Stumps Balance: Probability of Honey Comb from Wasteland Treasure Perk Increased Change: Xp Defecits are 25 percent instead of 50 percent per death Change: Jar of Honey from trees in Wasteland Treasure Changed to Honey Combs Change: Now you only lose 2x your XP level before it caps instead of 5 Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft Change: Research Desk Added to BlackRaven POI Fix: War Hammer should now have proper damage Fix: Cobblestone repairs now take mortar Fix: Nulls caused by Zombie Cops Fix: Spider Audio Causing Nulls Fix: Lockpicks would not unlock at Great Heist Completed Fix: Localization on Colored Vehicles Fix: Navezgane Poster
  13. Patch Notes Preview for the 7.2.1 Patch Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world. Balance: All Arrows Now Do More Damage Balance: Sledgehammer XP Increased Balance: Lessened chance of arrow heads in stiffs boxes Balance: Output of Mortar Increased Balance: Bows Do More Damage Balance: XP Rewards for Archery Skill Increased Change: Xp Defecits are 25 percent instead of 50 percent per death Change: Now you only lose 2x your XP level before it caps instead of 5 Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft Fix: War Hammer should now have proper damage Fix: Cobblestone repairs now take mortar Fix: Nulls caused by Zombie Cops Fix: Spider Audio Causing Nulls Fix: Lockpicks would not unlock at Great Heist Completed Fix: Localization on Colored Vehicles
  14. Wait. Does this mean I can demand my money back from Showtime for subscribing to Dexter? They owe me for that damn finale
  15. To tag on to your point I would say being a blue collar "house flipper" who developed a game they wanted to play actually worked out in their favor. Go stroll through Twitch, or through server discords. You will see a LOT of middle aged to older aged players. Right alongside younger ones. I would say that their life experience actually puts them MORE in tune with what the common player enjoys and wants to see in a game. I've never seen a more diverse group of players in terms of age than this one.
  16. Ravenhearst 7.2.0 for 19.2b4 Stable has Released Now available on the Launcher Client Files Server Files Head to our Discord for bug reports, help and information. We hope you guys enjoy this edition, but remember it is still unfinished so expect issues, bugs and possibly wipes until we reach stable 7. Patch Time! A Wipe May Be Necessary, New Install Needed Updated to Stable 19.2b4 Addition: Cubish Poi by evilracc0on Addition: More Vanilla Foods Balance: Reduced xp on air drop zeds Balance: Lowered probability of bear and dire wolf spawns Fix: Safe Loot should never be empty Fix: Fish Trap Had Misspelt Name and wouldnt unlock Fix: Movie Posters were not in the correct position Fix: Primitive Repair Kit Sell Prices Fix: Surf and Turf recipe Fix: Scrap Tools and New Weapons Now have craft quality Fix: Air Drops No Longer Destroy on Close Fix: Cult POI Fix: Gun Parts should now unlock and show unlock by Fix: Empty Gas Cans stack to 1250 Fix: Added a singe craft to most quests to avoid null fly throughs Fix: New weapons given proper Localization Fix: Coffeemaker exploit Fix: Pwb items can now be made in workbench Change: Fish foods moved to survival campfire Change: Removed Random Stats System Change: New Water Filtration System Change: End Game Foods added to Stoves Only Change: Weapons and Tools no longer have random stats Change: Logs and wood and sticks yield more in table saw
  17. What? The game had pois so you CAN search.... which you need to do anyway to find the duct tape you refuse to craft. The game also shouldn't take into account you playing above your level and be balanced based on that choice. In essence you are saying I do horde every night but because I do I don't have time to waste in pois looking for a pot. The solution is horde every night is a bit difficult so I'll do horde every other night. Not make this easier for me.
  18. Thank god this was moved out of dev diary, was afraid someone would actually read my post. We moving all the "omg it looks amazing cant wait" posts too? since those definitely fall under discussions, albeit more positive ones. One of the reasons i will never say i wasted money on it, or regret buying it. It gave me over 4000 hours of amazing enjoyment. But even the strongest most classic of cars run out of mileage and cant be amazing forever. Stronger shinier faster models are always an inevitability.
  19. Glad you are seeing it now. A lot of us have been arguing this for years but we were treated like a group of morons who were holding back the games potential. Im sorry but I am not into this whole Fallout/WoW inspired clothing system. We wanted better armor and clothing choices but we did not ask for set bonuses and tiered raid style junk. Now with biomes getting gamestaged like WoW zones (good job on removing the extra biomes btw BEFORE adding in zoning makes a lot of sense) I am starting to think my time is coming to an end with this game. Which is quite sad as I have so many good memories but i played 7 days because it was 7 days. The team seems intent on becoming a poor clone of every other game out there so why would i keep playing this one when i can play the superior versions of all of this? A16 will always be the prime for me in this game, and as we go forward I see glimpses of brilliance but the avalanche of generic shooter/looter survival mechanics that are replacing a once complex and fun core game are making it quite difficult to keep coming back for more. Compare the complexity and gameplay from 16 to today and what you have is a shorter more simplistic version of 7 days that looks amazing. Something i wont deny is the art and style have come a LONG way but the growing trend of games looking gorgeous with having little to no substance is a sad one in this day and age of gaming. Wish i could be more excited for the road ahead. Maybe the games outgrown me. I dont think so though as i can load up older versions and still sink hours into those. So its good we have that option. Just wish I could be on the hype train for whats to come. Things have been going in this direction for a while. They prefer simplicity over complexity, streamline over choice. Thing is this one seems to hit a few more folks than the other stuff we used to comment on. Simplified farming, removing resources, removing LBD, gun parts, simplifying meats etc are all things people used to discuss but none seemed important enough. Some of us were constantly reminded about our over reactions. Yet here we are, 20 alphas later and STILL removing content. Clothing is just the next in line to get the hand of simplicity reach down and sweep it into the sea.
  20. I for one can not wait to see nerd poling on the big screen. The special effects on a quest reset house will be worth the price of admission alone. If i may be serious, how about collectible action figures of the zeds? Id buy those in a heartbeat.
  21. You have extremely high expectations of things in alpha states. As a modder who appreciates vanilla and can actually play vanilla with no complaints I AM interested in your answer to Rolands question. While i feel mods greatly enhance the experience, there is no mod I would ever say, my own included, that i NEEDED to play the vanilla game.
  22. Yep. Probably the greatest thing about investing your money into forming a company and then investing time to creating a game is that indeed you CAN set the rules in that universe you have created. So you are correct.
  23. 7.1.2 Released Fix: Scrap Tools Not Crafting in Quality Fix: ModInfo Error Causing Launcher Null Fix: Icon for Infected Water
  24. Ravenhearst 7.1.0 for 19.1b8 Stable has Released Client Files Server Files **Patch 7.1.0 for 19.1b8 Stable** Addition: Christmas Trees (Suck It Wook) Addition: Wookie Selectable UI - Now you can choose your UI. Requires Full Game Reboot Addition: Jukebox Addition: Radios Addition: Record Players Addition: Box Truck Addition: Dirt Bike Addition: Ability to empty jars with right click Addition: Golf Cart Addition: Golf Club Addition: Firearms Extended Modlet with 12 New Guns Addition: Perk Books Added to Loot Addition: Caves (Need feedback on Stability) Addition: Scrap versions of our high end ores. Coming soon ore versions of vanilla metals Addition: Night Terrors Addition: Nightmares Addition: Over a dozen plus new POIs by evilracc0on Addition: Added josefpatch Melee Weapon Pack Addition: Sinders Fixes, Rebalances and Modifications for multiple Evilrac0on POIS Addition: Wookies DMT Fix for Traders Respawning in Place while Alive Addition: Flags (Not animated and some missing but WIP) Addition: Movie Posters (More to Come) Balance: Lowered Nail Craft from Bent Nail to 2 seconds Balance: Stone Axe and Pickaxe Are Now More Durable Balance: Boiled Water in Jar removed from normal campfire Balance: Increased empty gas can counts in car harvests and loot Balance: Gamestaged Wasteland Balance: Horde Night will now last until 4am Balance: Prim Bow and Spear and Sledgehammer recipes adjusted Balance: Ore Nodes No Longer Give Stone Balance: Increased Honey from Bee Hives Balance: increased Water from Collectors Balance: Increased chance of Bee Hive and Collector Schematic Drops Balance: Gas recipes and loot increased all around Balance: Increased zombie night sight Balance: Store Shelf Loot should yield better loot Balance: Medical Box Loot has had junk removed from its lists Change: Torch no longer levels blunt Change: New Well Model Change: Finishing weapon quests now gives a top tier schematic for the weapon in that line Change: You will now get 15 Action Skill Levels in the class weapon of your choice Change: Skyscraper Lowered to tier 4 Fix: Supply Crates Do Not Destroy on Loot Fix: Quest Text Numbering Fix: Vanilla Perk Description Changes Fix: Crops should now yield 2 crops and 1 seed Fix: Fuel Value on Sticks Fix: Craft Output Amounts on Forge Materials Fix: Description on Crowbar Fix: Pallet of Limestone Recipe Fix: Catcher, Composter, BeeHive should no longer be able to be placed in close vicinity to each other Fix: Pickaxes should now mine proper ores of next tier Fix: Wrench Recipe No longer Nulls Fix: Urban Combat and Fireman Almanac Perk Book Lines Adjusted properly to fully unlock Fix: Removed unneeded Miner 69er perk causing craft issues Fix: Irrigation Not pumping Water Fixed. 60 minutes for Pump to Fill, 5 minutes for Pipes to fill, 60 minutes for refills Fix: Dropped Backpacks No Longer Delete Some Items Fix: Sledgehammer no longer level blunt Fix: Trader prices increased Removal: Raw Meat Update: Tormented Emus Terrain Array DMT Mod to work with Linux Update: Spherecore and Legacy Terrain DMT Mods
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