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elucidus

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  1. Sorry, didn't see this. I had uploaded everything, but it was to the wrong folder. Should be all good. The quality effectiveness and other broken mods were uploaded in case someone wants to get them working.
  2. Just realized my site has been wiped. I am working with my host to get a backup restored. Worst case scenario I will repackage the mods and reupload them.
  3. @Bubo, I will check the stone axe, that is probably one of the ones I didn't even check. @hei28ssk, I will also check the rocket launcher problem. @QuantumX, Yeah I should really put some work in that to make it compatible. @Garson211, no the Quality effectiveness bonuses hasn't been updated, as the random -15% - +15% they added to most things has caused some unintended side effects. @Netwit2008, Glad you like it, let me know if you run into any problems or mods it isn't working with and I will see what I can do. No promises though.
  4. Had the fantastic idea of adding a mod to find the trader, did the coding for it and then discovered you guys already did it. Good job though.
  5. Nice, especially like the forge stacks.
  6. I have noticed that with one other player the horde size seems to dramatically increase. I did not test it and perhaps it is because the other guy's level shoots up. He mines all of the time, and I usually raid...so he is the only one getting shared XP. So I am not really against it going away, just prefer to have the option, especially if I am playing with the family as they aren't very good at the game. Anywho, I think it shoudl remain an option.
  7. Oh I meant to thank Zagan earlier for helping me figure out that update.
  8. 10x? Not on insane with a 64 zombie horde. Sure you level up a bit faster, though you need that to survive that first horde without exploiting the AI.
  9. Alright they are separated again. Everything appears to be working with those mods.
  10. Effectively Unlimited Stamina has been updated, everything except aim with a knocked arrow ignores stamina usage and in fact you seem regen stamina when you run. Though I ended up combining it with the infinite ammo and durability mod, if that is a problem, let me know and I will separate them out.
  11. It is a pain in the butt to determine the effects of the quality effectiveness mod on items that have random stats, and there seem to be some whacky side effects as well.
  12. Oh that part of the code is commented out anyway, I was probably testing something.
  13. Haha, nope. But it is the change/removal of the "Base Effects" That broke it. Though Zagan may have figured that out. - - - Updated - - - Yeah that is still broken, I plan to update it tomorrow. i will post when ti is updqated.
  14. elucidus

    Barbed Wire

    Cool, I was gonna do this.
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