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Fair Player [PL]

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  1. Same here. When I am in single player and invite friend everything is working. When on the same machine want to setup Dedicated Server friend can not join even through steam invite. It is something strange with Dedicated server. Have no idea how to solve it. Server is visible on the server list but all the time "connection time out"
  2. Hi survivors. There is nothing to drink! We are dehydrating!!!!
  3. As in tittle how to get this working? It is kind of property in blocks.xml of older alphas. Wet concrete "pourcedConcrete" block was using this to upgrade self to dry concrete. They removed even this . Copping this instruction to A20 xml causes that the block disappear. Can not find in files what the "name="Class" is calling.
  4. Considering terrain modelling, prefabs, RWG, graphic, the game goes in good direction but always is something to correct. First off all what I notice since long time is simplifying the game for player (items holding, amount of items etc.) Ok, let's start 1. Reduce gun/ammo looting amount or just add slider in menu which will allow to adjust amount of guns and ammo random spawned/looted/quested/bought in the world. In my and my friends opinion farther 7dtd goes, it is easier to get gun and ammo, so we are going into Call Of Duty Apocalypse world what is not nice. 2. Bring back gun parts and 600 points item durability like it was in the past. It was nice when you assembly gun from different HP parts then you obtain cumulative gun durability 3. Bring back molds and crafting gun parts in forge like it was in the past but crafted gun part will have max 1lvl of durability or 100 counted in old 600 points HP of item durability 4. Bring back different types of wood harvested from the world like it was in A~7? Now from destroyed, low quality of wood from burnt forest or random wood stick founded on the ground we can craft elegant stairs and other furnitures what is not real. 5. Remove item handling simplifications for players like "shapeBlocks". We are falling down into Fortnite level of mind, where from one item you can build a lot by just changing shape or type of object. Players are not forced to THINK about what do I need to build something 2km out of our base, what should I take, calculate amount of blocks, types of shape and kind of materials needed. Now everything what you need is one, two, or three "ShapeBlocks" :(. Also huge amount of items force on players to THINK even more. When we have had all ramps, arches, full blocks frame, half, quarter, parts of the roof, molds and teens of other materials we had to build additional cupboards, furnitures etc. to organize this mess. Many players form my server say: "cleaning up and organizing mess of items in the base, was the most pleasure duty to do at night time". 6. Bring back wooden sticks and meals prepared on stick, like meat/rabbit on stick etc what we had in the past . More recipes and possibilities = more fun. 7. Don't listen to the younger generation of people (kids) . Most of them are lazy, don't like to think, and like to have everything as simple as possible, preferably with one click (like "ShapeBlocks" and building the base with them). I know something about it because I'm a teacher too, heh. A difficult game, is the good game, and the more difficult it is, the more addictive it will be. 8. Remember about modders and try to make xml files clean and bright to make easier to tweak things. Mods are keeping bigger player database, because some of players like more possibilities and some likes Fortnite or Rust . Recently you renamed and removed a lot of blocks from blocks.xml what causes that changing recipes, adding new and making the game more complicated is impossible or really hard. Many of recipes will not be able to make again due to non-existing objects in blocks.xml. I think that is all and I hope new A21 will be much better. Greetings Thinking Fair
  5. Ok I know what causes problems. In blocks.xml they removed for example this what was looking in A19 like this: <block name="pouredConcreteRamp"> <property name="CreativeMode" value="Player"/> <property name="Extends" value="pouredConcreteMaster"/> <property name="Shape" value="New"/> <property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="SortOrder2" value="0200"/> <!-- SortShape --> <property name="UpgradeRated.ToBlock" value="concreteRamp"/> </block> In new A20 those blocks like concrete ramps, Arches and teens more has been removed, so we can not import/recall objects. WoodFrameHelper recipe works perfect because in A20 blocks.xml objects like "woodFrameBlock,woodFrameRamp,woodFrameArch,woodFrameCNRFull,woodFrameCNRInside,woodFrameCNRRampFiller,woodFrameGableInvertedHalf,woodFrameGableInvertedQuarter,woodFrameGableInvertedSteep,woodFrameGableQuarter,woodFrameHalf,woodFrameQuarterCNR,woodFrameQuarterCNR3Way,woodFrameQuarterSCtr,woodFrameQuarterTeeSCtr,woodFrameWedge,woodFrameWedgeCNRInsideBottom,woodFrameWedgeCNRInsideSteepBase,woodFrameWedgeCNRInsideSteepTop,woodFrameWedgeCNRInsideTop,woodFrameWedgeCNRSteepBase,woodFrameWedgeCNRSteepTop,woodFrameWedgeIncline,woodFrameWedgeStairs,woodFrameWedgeTipCNRFullBottom,woodFrameWedgeTipCNRFullTop,woodFrameWedgeTipStairs" exists. For Concrete and many more, they are removed. There is to possibility to make recipe for "concrete ramp" because those objects does not exist in blocks.xml Omg disaster, Dammed simplifications of the game, to have all blocks in one slot and use same amount resources to all shapes 😕
  6. It seems that concrete objects does not exist any more from even crative menu. To test concrete blocks I used working recipe for wood but in <property name="PlaceAltBlockValue" insted of value="woodFrameBlock,woodFrameRamp,woodFrameArch,woodFrameCNRFull..... I gave value="pouredConcreteBlock" ----tried many other naming Effect? Working recipe has stopped working
  7. Hi all. Simply speaking I own server for 7DTD, me and most of players who plays there do not like new system of "shape variant blocks" where you can craft everything for the same amount of resources & and hold all building materials just in one item/slot. If we simplify the game more and more soon we will have teens prefab homes to build just from one item We do not like it at all. Because I was modding a lot with recipes and other stuff, ppl asked me to repair some things in new A20. I am on vacation now so I have spent whole day to try bring back some recipes and crafting logic (not everything for same price of resources), but I have some problems which I can not solve. For me, it seems now that new construction of recipes, shape blocks and block.xml makes adding new things much more difficult and problematic. Some things seems to be impossible to change 😕 For example we decided that "WoodShapes" block is too cheap in resources so I have changed it: FILE: recipes.xml <recipe name="frameShapes:VariantHelper" count="1"> <ingredient name="resourceWood" count="9"/> <ingredient name="resourceNail" count="4"/> <ingredient name="resourcePaint" count="20"/> </recipe> it works fine. Now it is time to add some wood objects into old "BlockVariantHelper" to have little cheaper simple things to craft as other recipe like WoodFrame. I have added to recipes.xml & blocks.xml recipes.xml <recipe name="WoodFrameBase" count="1"> <ingredient name="resourceWood" count="4"/> </recipe> blocks.xml <block name="WoodFrameBase"> <property name="Extends" value="woodFrameBlock"/> <property name="CustomIcon" value="woodFrameBlock"/> <property name="CreativeMode" value="Player"/> <property name="DescriptionKey" value="blockVariantHelperGroupDesc"/> <property name="ItemTypeIcon" value="all_blocks"/> <property name="SelectAlternates" value="true"/> <property name="PlaceAltBlockValue" value="woodFrameBlock,woodFrameRamp,woodFrameArch,woodFrameCNRFull,woodFrameCNRInside,woodFrameCNRRampFiller,woodFrameGableInvertedHalf,woodFrameGableInvertedQuarter,woodFrameGableInvertedSteep,woodFrameGableQuarter,woodFrameHalf,woodFrameQuarterCNR,woodFrameQuarterCNR3Way,woodFrameQuarterSCtr,woodFrameQuarterTeeSCtr,woodFrameWedge,woodFrameWedgeCNRInsideBottom,woodFrameWedgeCNRInsideSteepBase,woodFrameWedgeCNRInsideSteepTop,woodFrameWedgeCNRInsideTop,woodFrameWedgeCNRSteepBase,woodFrameWedgeCNRSteepTop,woodFrameWedgeIncline,woodFrameWedgeStairs,woodFrameWedgeTipCNRFullBottom,woodFrameWedgeTipCNRFullTop,woodFrameWedgeTipStairs"/> <property name="PickupJournalEntry" value="shapeMenuTip"/> </block> It is working fine too. But when started to working over cobblestone/flagstone and concrete blocks problem came. Wanted to add recipe to craft concrete block variant helper and new block in blocks.xml so, recipes.xml <recipe name="ConcreteBlockVariantHelper" count="1" craft_area="cementMixer" tags="cementMixerCrafting"> <ingredient name="resourceConcreteMix" count="10"/> </recipe> + blocks.xml <block name="ConcreteBlockVariantHelper"> <property name="Extends" value="concreteBlockTrimQuarterCornerInside"/> ----value name maybe not correct, I tried value="concreteBlock" "pouredConcreteBlock" <property name="CustomIcon" value="concreteBlockTrimQuarterCornerInside"/> ----value name maybe not correct, I tried value="concreteBlock" "pouredConcreteBlock" <property name="CreativeMode" value="Player"/> <property name="DescriptionKey" value="blockVariantHelperGroupDesc"/> <property name="ItemTypeIcon" value="all_blocks"/> <property name="SelectAlternates" value="true"/> <property name="PlaceAltBlockValue" value="woodFrameRamp"/> ----woodFrameRamp just for tests but can not recall any of concrete blocks </block> Here problems come, I do not know where to find proper name of concrete blocks to recall, I have tried many some on names which I found on xml files and icon naming. Game can not get it, how no idea why and how blocks are handling now. Shapes.xml did not give me answer at all.
  8. As in tittle I will describe it short and on topic. A20 suggests: 1. Reduce gun/ammo looting amount or just add slider in menu which will allow to adjust amount of guns and ammo spawning in the world. In my and my friends opinion farther 7dtd goes, it is easier to get gun and ammo, so we are going into Call Of Duty Apocalypse world what is not nice. 2. Bring back gun parts and 600 points item durability like it was in the past. It was nice when you assembly gun from different HP parts then you obtain cumulative gun durability 3. Bring back molds and crafting gun parts in forge but crafted gun part will have max 1lvl of durability or 100 counted in old 600 points HP of item durability 4. Bring back different types of wood like it was in A~7? Now from destroyed, low quality of wood from burnt forest or random wood stick founded on the ground we can craft elegant stairs and other furnitures what is not real. 5. Bring back meals prepared on stick, like meat/rabbit on stick etc what we had in the past Crafting logic: 1. Example of not logical crafting and resources needed: Due to "xxx xxx Shapes" Frames and objects which you can place from it, it causes strange not real resources needed to craft different things. For example 10xWood to craft Wooden Frame Shape maybe ok to craft simple frame block, but for stairs, furnitures and other more complicated objects those 10 woods seems to be unreal low resources needed. I would add more categories of for example wood shapes and others with different resources amount to craft. More complicated category needs more resources + extra things. Now form 10 woods we can build wonderful stairs/furnitures etc. where nails and other resources? Strange Things: 1. Unlimited camp fire & secure storage chest. You may have just one item in the hand but you can place unlimited objects on the ground 2. Lever Action Riffle and other guns: fix animations and amount of ammo loaded to the gun. Animation always shows same amount ammo loaded it does not matter what amount of ammo left in magazine.
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