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JaxTeller718

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Everything posted by JaxTeller718

  1. First Happy Holidays from the team to you. We appreciate everyones reports and feedback. This should take us to a good place where we can slow down on patches now and focus on 6.3 development Update Patch 6.2.2 No Wipe Needed Addition: Added admin books for 10000 and 50000 experience points Addition: Wookie Fixed DLL for POI Multiplier may have been spawning too many zombies Change: Added Arrowheads to junk loot Change: Moved seed pack crafting to farm table Change: Moved composter to farm table Change: Screws and Nails now use the Bundle System Change: Wrench and claw hammer now made in Workbench Change: Increased Motor Tool Parts found in loot until fix is found for scrapping auger and chainsaw Fix: Sledghammers were not crafting at proper quality Fix: Improper Unlock Info for Farm Table Fix: Broken stations will now add a journal entry Fix: Lab Water now shows in WFU Fix: Wrong Description and stats for cigar Fix: Wrong amount of bees in beehive descriptions Fix: Added recipes for missing casino coin conversion to slot ships Fix: Added Sinders Fixed V1 House Fix: Personal Bench repairs with Forged Iron Fix: Xp exploit with slot machines Fix: Clarified Novel titles and descriptions
  2. Man i know i have no place asking this but Im going to give it a shot. Your vehicles are amazing, the best ones i have seen ever. Everyone is loving them to death man. Great work. Is there any chance of a motorcycle pack? Maybe harley themed or triumph. We would love to have a bike club on our server
  3. Update Patch 6.2.1 No Wipe Needed Addition: Added a line to safe zone text saying drawing too much attention will attract zombies Addition: Added 2 health to insect recipes Addition: Added Store Shelf Helpers Addition: Added Chance of broken store shelves Addition: Ravenhearst Nitrogen prefablist file Balance: Slightly reduced birds nest Balance: Lowered amount of loot in weapons bags Change: Added Fertilizer, Toolbox and Tarps to Cardboard Box Loot Change: Removed Food Spoilage from Server Files Change: Bicycle Now Made in Personal Workbench Change: Commercial Doors now give hinges Change: Increased tree stumps in world Fix: Lowered Stack of Chapters Fix: Bicycle Handlebars now made in Personal Workbench Fix: Removed Quick Continue Module in Spherecore that may have been causing continue game loops Fix: Can of Water now has correct craft path Fix: Fixed Weird Science Quest Fix: Rotation on Well of Souls Fix: Backpacks will now unlock properly. Already learned backpack slots will automatically open. Removal: Cooking Pot and Grill removed as recipes Removal: Food spoilage removed. You may need to go into your Mods folder and delete Sphereii_FoodSpoilage as well. Removal: Removed rotten food recipes
  4. I dont know if you wanted to include the Ravenhearst 6 POI list. I compiled this myself and placed everything where it should (or i wanted it) to go. Here it is if anyone is interested. we modified some vanilla pois and thus i included vanilla pois with this with the renamed ones included to avoid doubles spawning [ATTACH]31010[/ATTACH] prefablist_Ravenhearst6.txt
  5. I knew you guys would rock this. Awesome to hear. We love this mechanic and everything you guys produce for this community I have made an official prefabfile for Nitrogen. I personally went through and placed what I wanted here. you can use this file in nitrogen. it includes vanilla pois. Enjoy! Also a patch will be released tonight for some bug fixes, including the backpack bug with slots. [ATTACH]31009[/ATTACH] prefablist_Ravenhearst6.txt
  6. Urgent We have been made aware of a serious bug regarding food spoilage on servers only. Food will spoil each and every time you open your container. This is 100 percent NOT intended and we will be releasing a fix very soon for this. Single Player is not impacted. This is a server only bug. We apologize for this unfortunate bug making it into release. If you run a server you can disable food spoilage until a fix is found by going inside the Mods folder and deleting the SphereiiFoodSpoilage folder entirely. Single Player is not impacted by this bug and should not need to remove it. I have sent updated files to Bluefang. You may need to ask them to remove this folder for you. Again I apologize for this inconvenience. This only needs to be done Server Side, clients do not have to do this. It can be done by yourself as well if you know how.
  7. Ravenhearst 6.2.0 for A18.2b5 Stable Has Been Released! To read up on what has changed and what we are about go here https://ravenhearst.enjin.com/home/m/47994860/article/5017181 All links have been updated. Thank you to all for your support and patience. I truly hope you enjoy this edition. We are far from done and our journey is just beginning!
  8. Update you say? Current plan is to release before December 25th. The sooner the better. No concrete date just yet but its coming, and when Im 100 percent certain that its fully playable with no need for game breaking wipes or bugs it will be in your hands to play. I apologize for the long delay this time but we feel it was worth it to ensure that we didnt release 100 hotfixes and have to wipe you guys a week in. Your time is way more valuable to us then to release in that state. Our testers have been busting tail to make sure everything is proper. I will be posting up a full written preview in the next day or two for you guys to read. Theres a lot of additions and new mechanics for you guys to become familiar with. We have went out of our way to add journal tips for everything so that all your questions can be answered in game by reading the in game journal. Ive been playing it and i feel like this is the most balanced version yet in terms of difficulty. It starts nice and even, a bit challenging and then slowly increases as your gamestage goes up. With wookies amazing options for zombies and hordes he added just for you guys everyone will find the perfect way to enjoy Ravenhearst this go around. Excited for you guys to get to play it and read the responses. On top of that we have so much more planned for the future in terms of expanding and strengthening the gameplay and mechanics. Buckle up guys, the time is soon upon us!
  9. Do you happen to be using ServerTools on your server by chance? There was a known bug that would make beds one time uses. Its since been fixed. May need to update server tools.
  10. I can agree there. Some of our descriptions are long so i noticed that as well. Its a moot point anyway as we have added and changed so much to progression that all my attempts to get it to work with smx havent so most likely we are keeping it as is, just the main menu will have that look. We are also looking into designing our own ui for RH.
  11. Here you guys go. For now its a basic port of Decpetives work with updated names etc and added weapons such as the M60. Added 2 new skill groups for Javelins/Spears and Electric/Stun Baton. Turrets not added just yet. Unsure if i will to be honest. Download Action Skils for 18.1Expb6 Here
  12. No need for apologies. We understand completely, i just wish there was a way I could have helped some people out with it. Thank you for the quick fix. This modlet is still one of the top ones. Love it.
  13. I use this as a baseline for Ravenhearst, so first thing I did was get it working. I have a working version for vanilla experimental b6. If you like i can toss a link in here, and with permission a link in my modlets section as well?
  14. For me the error about the script has been ongoing since day one. BUT it never crashed out my server or anything crazy so i suspect its something that was added recently making it worse, or its something in the new Alpha thats compounding the issue. When i get some time i will see if i can add the items in one at a time and pinpoint which ones cause it
  15. Unfortunately I had alerted him to that error back in 17. Had to remove his stuff from Ravenhearst which Im sad about as it is a much loved modlet. Hopefully he can fix it so we can readd it in RH6.
  16. I know you are busy Dust, but which portion of this mod controls the Lighting. I desperately miss your darker crisper nights. Im crossing my fingers it is not part of the Texture pack we can not use.
  17. Your progression file has the lootgroups listed in it. There is no loot file.
  18. The State of Ravenhearst 6.0 With the release of Stable and the simultaneous drop of 18.1 to Exp a lot of you are asking when Ravenhearst will be ready. This is our official statement on our plans for 6. Right now we do not have any estimates or release windows to offer up for you other than to say it will not be available on 18.0. The reason for this is I am currently in the middle of converting and planning out balance for RH and it would not be fair or realistic to expect it anytime this soon. 18.1? Perhaps but even then that is a very generous estimate. The team is all in agreement that we want a stable honest and fully enjoyable release when it occurs. wOOkie nOOkie has converted all of his work so the majority of this work is in my lap now, and I am certain you guys want more than a port, but a new integrated experience worthy of our name. Sinder is currently in her busy season with events and has worked on a few POI conversions but there are so many more to be done. This year we are going the extra mile and hand selecting POIs to give the RH touch. Cpt_Krunch is busy at work on his maps of which there will be a few to choose from for those who like the static map, but he is mostly handcuffed by me and our team so no yelling at him. He can not produce something he is waiting on from us :slight_smile: Shades2529 is ready to go but is also juggling both RL and waiting on me to produce. As for me. I will promise to offer updates as to our progress and say I am working hours every single day to get it finished and into your hands. But i am certain you guys would rather have a solid well rounded long term play on release instead of multiple patches and wipes and that is what I am doing my best to deliver. So patience will be key here. Stay tuned to this channel for information on updates, testing, previews and more as they become available. Thank you all for your appreciation and support. We promise that Ravenhearst will be the wild and in depth ride that you guys come to expect from us.
  19. This can happen with any mod that alters progression. Removing a cvar or buff that you learned effectively wipes your player data. Same goes for quests. Changing or removing quests can wipe your data because there is info in there that no longer exists. Been this way since 17. Great work on this sousza. Its been implemented beautifully and we are enjoying it a lot. Look forward to your future work.
  20. Patch 5.5.4 Released No Wipes Needed
  21. Patch 5.5.3 NO Wipes Needed Game Saves A-OK
  22. Patch 5.5.2.1 Hotfix No Wipes Needed Some small fixes reported by you guys. Remember I am active daily on our Discord to respond and chat with you guys so if you arent there yet head on over. Link is on the first page. We have a great and large helpful community.
  23. Patch 5.5.2 Released! Full Wipe Needed Old 5.5.1 Games and Links Have NOT been Touched. You Will NOT be Updated to 5.5.2 Unless you INSTALL 5.5.2 Manually From The Launcher. Updating is Optional But Recommended MAJOR release for you guys as we head into the countdown to A18. Lots of fixes, additions, new RWG, New custom made Map, complete loot rebalance, building upgrade overhaul. The WORKS. - - - Updated - - - Forum strikes again. I cant post the rest of the notes here. Head over to our website or discord to see them all
  24. Trello bot has been hacked. It was used to ban over 150 members there. If you know someone who was banned let them know they must rejoin the Discord. The bans have all been revoked but the members were still kicked. We apologize for this inconvenience. We have banned Trello bot and from what we understand this is not an isolated incident but is occurring in every Discord with Trello bot.
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