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pApA^LeGBa

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Everything posted by pApA^LeGBa

  1. Is there a version of this without bigger backpack/crafting queue, HUD mod, scrap/pipe tools and weapons? I mean i really like the idea of the scrap and pipe tools and weapons. But as an addition, not instead of stone age. I would love to see this between stone and iron tier. Bigger backpack just makes it too easy. I wasn´t over encumbered once in my first 3 days. I like the struggle with the inventory. It´s part of the challenge in this game. Also it´s a bit hard for me to read because everything is way smaller. Have mercy with my old eyes. And if i could i would play without HUD at all. (well obviously not all the time) but that´s not possible sadly. Other than that this is a great mod. Good job.
  2. I will try my best, i did some different maps after that, but i think i should be able to reproduce them. It still happened after my post with different settgins but not as frequently as before.
  3. Is there any chance that we can get more than just the cube blocks for the decorblocks mod? It´s really nice and much needed but it limits the building options a lot. All the bases we build so far wouldn´t be viable for this mod because our builder uses a lot of shapes. Edit: This needs to be installed for players and servers or only on the server? (Modders should really make that clear, pls. It´s a pain to search for serverside only mods)
  4. It would be nice if there was a fast way to see if a mod is serverside only or not.
  5. It was pretty weird, after glitching under the stairs, there was no roof anymore and i could see that i was like 200m above the map.
  6. Bunker_01 by Memo Glitched me under stairs, wich seems to be intended as the path continues there, couldn´t move and had to use god mode to get out of that spot. Then everything started to collapse causing huge lag (0.5FPS).
  7. Worked fine for a few generations, now i keep getting this every time i try. Using the same settings but different name and seed. Generating heightmap. Generating biomes. Generating cities. Generating water. Generating roads. Generating villages. Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1301, in run File "world.py", line 272, in generate File "world.py", line 349, in gen_villages File "world.py", line 393, in gen_villages_forest File "hub_factory.py", line 79, in gen_hub File "city.py", line 46, in __init__ File "city.py", line 53, in generate File "city.py", line 125, in gen_grid IndexError: too many indices for array: array is 1-dimensional, but 2 were indexed
  8. @Alpacko Yeah, we are talking standard walking here. Not competetive with a special technique that you actually need to learn to be able to reach that speed.
  9. Is there any way to get every POI at least once on a map? On a normal map, not the one for testing purposes.
  10. I´d like to see anyone walk with 7 mp/h. That person should go to the olympics tbh, some easy gold medals there with that speed. Also one says it´s decent walking speed, the other one says you are already running. That´s pretty different opionions tbh. It depends on your height i guess. Someone shorter propably can´t walk with 7 kilometer per hour for taller people it´s very fast walking. (Definition of walking here is that there is always one foot on the ground)
  11. Tbh, i have no problems with movement. I don´t play any shooters usually. And least of all competitive ones. For me it´s quite contrary tbh. Coming back to 7D from conan exiles the movement was fast as hell for me. It´s not really importnant in a PvE focused game tbh.
  12. That´s propably because those other games are a completly different genre. And they don´t have woodframes wich you can use to nerdpole you up everywhere you want.
  13. That´s why the perk parcour exists. Maxed out you can jump three blocks high.
  14. Vacant by 00Zorro100. Has way too much loot. At least 20-25 shotgun messiah crates. And i missed half of the POI because i was undergeared. There is like 10 or so you can easily reach from outside by just going over the fence. Also a ton of crack a book and working stiff crates. Yes there is a lot of zombies, but that is simply too much loot. Well made POI other than that, really nice. Same for the casino @stallionsden (not because of the loot, it´s also well done :P) But how long did that take you? The amount of chairs alone. Holy F. Regarding the POI errors: I have the prefablist installed as stated in the instructions. I made the map we are playing on nitrogen, so i do need it installed. It is also installed on the server. No worries there. The others aren´t even registered here and if they have an error i will check it out before posting here. No problems so far tough.
  15. Wich sadly doesn´t help with theem beeing absolutly silent until they bite you. Doesn´t always happen, but way to often for my taste.
  16. I only wish for a setting to turn off the short bloodmoons at start. Once they go on all night, our chars are pretty much already OP. Especially in MP. Other than that it´s fine with the bloodmoons. Apart from the AI, but that is WIP, so i am not going to consider that a fault right now.
  17. Is there an option to turn of the zombie helth bar?
  18. Maybe add a zombie type that can´t be sneaked upon that also has the ability to wake up others in a certain area. We are so far away from the "standard" zombie with puking cops, toxic gas burping tourists, spiders and screamers already. Another special zombie won´t matter. Would feel a lot better than them just waking up for no reason when you just could get into the same zombies face in the neighbour room a minute before. To keep the surprise effect it could be hidden somewhere. Those cupboards we already have, drop ceiling. Behind furniture, etc.
  19. I don´t mind not beeing able to sneak up on every zombie. That´s fine. However the implmentation sucks. Build in some kind of alarm. A noisy floor. Stuff lying around that you can´t avoid and isn´t affected by the urban combat book. A burglar alarm. Just don´t have some zombies magically wake up for no reason at all. That´s lazy and annoying. Especially because with other zombies you can basically get near enough to have your noses touching, sometimes even without sneaking, without them recognizing you. That vast difference is what makes it so annoying and giving it an artifical feel. It´s simply not good game design that the same enemy reacts so different to the same situation without any indicator why this happens.
  20. Interesting. Just to be sure @Gazz: Yes to both questions? Imo we shouldn´t be able to trigger it from behind. Unless using penetrator maybe. Not sure but would a button really work if it get´s smashed from the back side? Can´t imagine that tbh. Tried a lot of things with the demolishers. Best option for me is still the rocket launcher with frag rockets. 2 shots with 4 points in demolition man plus using atom junkise and they are done (at least on survivalist, but i guess that goes for insane also). Reloading with bandolier is fast enough if you should trigger the bomb with the first shot.
  21. Yeah, a curved monitor is really nice. It´s not only about reaction time. No matter what game, it simply gives you more immersion. Has to be 21:9 tough. Ultrawide is a different thing. Everything looks weird on it in most games.
  22. So if the dedicated server has the prefablist and a map made with nitrogen and CP47 is used, the client doesn´t need to install anything. Works just fine. Server is from G-Portal. Had 2 people with the vanilla game join our server, no problems or errors for them. I guess it´s the same for KingGen, will test that as soon as we start a new playtrough.
  23. Ultrawide is not my cup of tea for gaming. It doesn´t look really good imo. For work? Sure. Can see a lot of use cases for productivity.
  24. Coffee and water. Like always. Gaming doesn´t change my drinking habits.
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