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pApA^LeGBa

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Everything posted by pApA^LeGBa

  1. How is that more video gamey than a zombie right next to you not waking up from a grenade because you didn´t step over the magic line? It´s way more realistic that noise attracts every zombie that can hear it. That´s how things work usually. It´s just not an ideal solution for the gameplay.
  2. The ones i can make on day one are already crafted ofc. Those are clothing pocket mods. The single slot doesn´t need a recipce and give you 3 slots max. overall. That´s not enough. I still need to find Needle and thread 7 for the double ones and any more armor pocket mod, except the one single armor pocket mod, or recipe for it. Hence why i put 2 points in pack mule. That never happened before A20. I assume we will see ourselves putting points in more skills we never used before in the future with upcoming versions of the game as balancing goes further every step.
  3. You seem to be very lucky, no need for pack mule, no need for advanced engineering (wich is really no big deal, seeing you have points in INT already, otherwise you wouldn´t be able to buy a crucible, needs at least 3 points in better barter, might even be 4 since A20). I simply take advanced engineering for the trap xp already and ofc for the materials, simply saves some time when mining. Now would i play 8 zombies on bloodmoon and a 7 day range i wouldn´t need traps and had more time for mining. Having 32 and every 4 days i do need them both.
  4. @KrougalWell i used to think the same about pack mule. And here i am on day 25, T5 quests going on and i have one single armor pocket mod. 2 points in pack mule it is. Really don´t wanna be encumbered in T5 POI´s with feral and radiated Z´s left, right and center. Running back and forth costs valuable time. I didn´t take it early on though, the T5 quests made me do it. It changed from A16 to A17. And i don´t miss learning by doing. It was implemented very badly. I actually like the challenge of spending your points wisely instead of just spamming a skill to get better. I am widespread with my points but far from ineffective tbh. It´s all a matter of when you put how many points into a skill/attribute
  5. You assume again that there is nothing else usefull in the strenght tree, you need miner69er anyways even if you are not the miner it is a good idea to put in a bit of points wich helps when going scavenging also, for breaking saves, walls and doors. Also you can help out mining if time is an issue to get enough ammo. Then there is packmule, masterchef and if you like heavy armor, it´s also in strenght. Packmule is for exmample something i started to put points in the first time since introduced it, now that in A20 the armor pocket mods are super rare. And i am pretty sure that TFP will make some changes until the final version of the game to make you spend points on every attribute without regrets. Your method would need a complete rebalance of the game. Otherwise you would have one fighter that can kill everything and a miner that can dig out tons of material within a few ingame hours on day 3. In the end you would need the same time/levels to get to the same skill set as you have in the current system to avoid super fast progression making the game too easy.
  6. Yeah too dumb wouldn´t be a good idea. Splitting between blood moon and normal behaviour is propably the best. While it´s fun laughing at them on discortd, when they try to break trough a wall right next to an open door, it makes things too easy sometimes.
  7. I do have points in physican, advanced engineering and grease monky in the INT tree, but i don´t use batons and turrets. The idea of builds that only invest heavily in one attribute and neglect all the others besides a few points here and there isn´t working very well in this game. Spread your points, I do get at least 5 points in every attribute. I use Clubs, bow/crossbow and machineguns as well as explosives. Except for maybe INT if you can´t find the crucible schematics and don´t want to invest points in better barter to be able to buy it, you really don´t need anyhting maxed out. I do play on survivalist difficulty and i can survive without any attribute leveld to 10 in single player. It´s really not necessary. . That said, i sometimes do get 10 STR using the +1 from the cigar, but usually very late and only in MP, where i don´t need to put points into attributes that are covered by someone else. I do like your concept though. But that would need a difficulty boost overall as you can level skills way faster than now. And a small advice as you said getting fortitude just for farming: Get points in iron gut. All effects from consumables last longer. VERY usefull. You get way more for your points if you can take skills in every attribute at least a bit.
  8. Afaik right now the zombies are smarter than they should be. But that´s intended as kind of a testrun for bandit and survivor AI. Not 100% sure but i think i remember a discussion about that a while back where they said they will get dumber again. @Roland can maybe give some info on that?
  9. Actually now you should have the game making a stealth check for every zombie. But it doesn´t seem to work, at least for me it´s always the whole room waking up. Never had one waking up while others stay sleeping. And yeah it´s kinda weird, that you can make enough noise to wake up a whole city, but if you don´t cross the magic line the zombie 10m away keeps sleeping peacefully. But i don´t have any hope that this system will go away seeing that we are near the end of development if all goes as planned.
  10. If all the other Z´s stop beeing super silent from time to time i might be ok with that. But right now there is too many ninja zombies that don´t make a single noise until they are in your face or back. At least those flying @%$#s are reliable to give you a bit of a warning.
  11. Yeah, it seems the only help for fights is if you have the stamina boost mod. But i have to say that the storage is really nice. 18 additional slots (27 if modded) to carry does help a lot. I can carry all the stuff with me that i usually have in my vehicle, like honey, food, drinks, vitamins, candy. Tbh, if you don´t take advantage of the additional storage, you leave too many things behind. 😛 The healing ability is also very nice. Sometimes it is in my way, but not often enough to abandon it. Never seen the drone take damage so far. The zombies seem to ignore it.
  12. I am pretty happy with G-portal for years now, never had more than 10 slots though, so if you want to run a big server i can´t tell you how they run on there. Heard only good things about bluefang also. Can´t really tell about others. And yeah you usually get what you pay for, i had that with nitrado.
  13. @giKoN Every half decent server host company allows you to set automatic restarts of the server. You don´t need any tool for that. And it´s generally a common thing to restart a server once every 24hours, not only in this game. There is a reason pretty much every server hosting company has that option and they didn´t put that in for 7 days to die specifically.
  14. Well 2 or 3 is a different story. I once tried to fly the gyro on bloodmoon because i stupidly died and couldn´t get in our hordebase again. There was a whole horde of like 10 of them behind me. Propably 12, that´s how many Z´s we have per person/bloodmoon, more would sadly lag too bad.
  15. I´d like to see a video of you dealing with the vultures, you would have to get off your bicycle wich would make the horde catch up to you again, or even spawning near you again, they used to despawn very fast and spawn again in front of me when i did the horde on foot. But if you do that, why even bother having horde night on?
  16. That´s it. From now on i will screenshot every information given by the team, q&a and the moderators, here and on steam. I am 100% sure that somewhere in the old forum one of you guys said that it was made possible to PvP due to an oversight and was kept due to popular demand. I remember this particular fact exactly, due to something very remarkable that happened in RL right after reading that and talking about it on teamspeak. Don´t bother to ask, what happened has no place here.
  17. Well they are aware of the fact that supporting MP only up to 8 players is a huge missed opportunity but they deceided to keep that way so they don´t have to sacrifice other things they want to have in the game. That´s what @Roland said in one of those threads. What they really need to do is to make it more clear that the supported limit is 8 players. You need to do a specific search to get that info. Should be more visible.
  18. Early game you need to pay attention to a lot of things before entering a fight now. A bow is a must the first few days, no matter what kind of build you wanna play, it allows you to deal damage without using stamina. A bone knife is also very helpfull early on due to it´s bleeding effect and power attacks only costing 10 stamina. Challenge is good. If the early days are easy the whole game gets even easier once you progress. Wich makes it boring.
  19. I just wish hordes would go on all night after day 21 no matter how many you killed. In MP we still manage to end it early at day 42.
  20. I didn´t even restart the same world. I got the same recipe in different worlds and troughout every version of A20 so far. It´s not the first thing i loot, but it´s always the first recipe i get. And always on day one, or on my first day when joining a game from others.
  21. @Roland Well they do actively "advertise" this as PvP while they don´t mention racing with vehicles. On steam and on the homepage. Advertise is a too strong word though. Still. the sentence" Work together cooperatively to build settlements or work against each other raiding other player’s bases" should really not be in the description of the game if you look at how PvP was treated during development, wich is not at all other than making it possible. I know their focus isn´t PvP and that it actually was released on accident and kept by popular demand, but TFP should simply be completly silent about it until they actually work on it tbh. Btw, when will the minimum requirements be fixed? No on can tell me that you can play this now with an old dual core beeing in downtown.
  22. The spawn points are the same on the same map for me aswell. And it´s always close to the trader. The really weird thing that i have is that i always find the schematic for the vehicle offroad lights mod on day one as the first recipe, even when i joined in a MP game that was on day 3 this was the first schematic i found on my first day. Same after a new clean install for A20 stable. I more and more fear that we wouldn´t have stable if it wasn´t for christmas. Downtown is still a hardware hog (pretty sure this is unplayable with minimum requirements as listed on steam) Quests suddenly are finished and the last orange dot for the last enemy simply dissappears. Feels like a sale release for me.
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