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pApA^LeGBa

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Everything posted by pApA^LeGBa

  1. Well, he wasn´t online for over a month. That´s not a good sign. I mean the new vanilla generation is better than it used to be, but it still lacks so many options.
  2. If it is about water to drink, there is a lot of other options. There are small open sewers besides the streets, all of them are filled with water after it rained. One type of them is always filled with water. One of the farm POI´s has a pond, several other houses have swimming pools. And ofc there is the water works wich has a huge reservoir. And then there is also water towers you can break open. For me every random map had lakes and rivers so far.
  3. The next on that tells me to just get cobblestone from POI´s. Nope. This is gonna be a 3 person building project. It´s gonna be huge. Like Dishong is a joke compared to it huge. And yes, i still need to go trough all building options, pretty sure i miss things right now and i actually don´t need rebarframes. That project is for when we are bored with normal game play in A20.
  4. Sure. Big castle. I doubt there is enough cobblestone in POI´s for that. Maybe for the wall around the park the castle will be inside. Using the concrete blocks is only partly a solution some things you need to see before you are sure you want them that way.
  5. @Viktoriusiii Well, we want to build a castle later in game. A big one. Now go and get the clay to upgrade all that blocks. For normal playing it´s ok. But if you wanna build big it sucks. A lot.
  6. It´s harder now for sure. Like you said no room for errors. The cobblestone stage is really bad. Needing tons of clay sucks bigtime. Clay is so annoying to get, i really hope we either get the rebarframe back or someone does a mod. This change is a nightmare for builders.
  7. Do NOT wrench mines as @ChickenWings suggested. That´s not in the game anymore. And it seems that the demolition perk no longer allows you to pick them up.
  8. I am fine with it. Bigger inventory would mean a lot faster progression. And for me the progression is too fast already. (even if T5 POI´s are freaking deathtraps now beeing level 50. That crack a book skyscraper is insane.) We got the drone now for later on, 18 additional slots, 27 with the mod and we have vehicles. Early on you need to make decisions or come back for the loot. Quests are all pretty near now, really don´t see a problem there. Also inventory managment is a part of survival. Choosing what you need and what you can leave behind is kind of a challenge as it needs good planning. It would make things way easier to have a huge backpack. Modding isn´t for you? There is already a 60 slot backpack modlet for A20. Also i couldn´t play with that. I have seen Darkness Falls videos with the 60 slots and everything becomes way too tiny in the backpack.
  9. What´s really badly made is, that they wake up when you remove the trash or glass on the ground. It´s like they don´t want you to be stealthy tbh.
  10. I guess? The 8K still seem like they need to be nerfed i think. It´s also a bit luckbased as you need the book for it.
  11. Those XP rewards get smaller everytime you do it. Only your first stack of each material gives you 8K. After a few stacks it really doesn´t matter much anymore.
  12. In my SP, definitly the antibiotics. ~30 treestumps no honey, one pop´n´pills found so far and there were no antibiotics, trader has none either. 20% infection right now. As i play permadeath, dying to get rid of an infection is not an option, even with no permadeath i find that kind lame, would feel like cheating. I honestly think we should have it like in subsistence, where you keep your infection when you die. In MP we have enough honey and antibiotics.
  13. @hotpoon Doesn´t look like it. But i am sure it will come. I guess he will take care of Darkness Falls first as it is the more popular mod. I just saw that jaxteller already has his modlets ready for A20, there are 2x, 3x, 4x spawn multipliers available. Good luck with your hand man.
  14. @Lenny Lettuce Lips I traveled 500 meters to my quest and didn´t see a single zombie. In a town. That´s no fun at all. On most other occasions going to my quests i saw like 2 or 3 at most. And those did sense me from further away than usual so the feral sense is working. When we went downtown in our MP we got 6 or 7 of them on a bigger crossroad and 2 on every other corner. That´s what i actually want everywhere. Remember when we had hubcity were you had to be a mad man to go there in your first few days because there were cops and dogs all over the place? I want that sense of fear back. (In SP it´s kinda there again, downtown is more dangerous when you are alone) After all we aren´t playing a survival simulator that has dungeons with enemies. To me it makes a lot of sense that there should be a lot of zombies in a town. Tbh i don´t see why it wouldn´t.
  15. I played with jaxtellers 4x spawn mod in A19, no clue what the mod does to the spawn frequency. Yeah gamestage did become a problem. That´s why i added the slow leveling mod. Helped a little bit. It´s challenging but fun. Romero mod does 8x spawn with huge wandering hordes and headshots only. I would play that but there is no bloodmoon. And as i am not into modding myself, i have no clue how to get bloodmoon back myself.
  16. It´s not only about refusing to mod, it´s also annoying if you have to switch back and forth between playing alone and MP. Well time will show. Until then i will have a lot of fun for sure, even with lower numbers until the spawn mod comes again. It´s a great update, towns are amazing now, we got vehicle mods and the drone (can´t wait to get one), tons of new POI´s.
  17. Yeah they are more rare now. Beeing infected is actually a thread again. I like that.
  18. Survivalist in SP, Warrior on the server. I mean there is a bit more action, but that´s mostly when i am in a quest POI wrenching things or fighting and the noise attracts a few from outside. Traveling to the POI or to the buried supplies quest is running trough an empty world. 3 visited while doing the buried quest wich was acutally a challenge due to not beeing able to leave the area. But i am not gonna do these a lot, only one or two right at start. (Unless the tier 3 buried are really worth it, not there yet) Went for clay again today, dug up half a stack (3000) in peace. Downtown has more action yeah, but that´s like the bare minimum we should have in the in the suburbs already. 8 zombies per chunk simply isn´t enough. But let´s see what the future brings. As Roland said, the internet would cry out loud if they turned up the spawn now and then have to turn it down again when bandits come @Roland What about the slider for the spawnrate in the options? I remember that when it was removed and i complained that i was told from either you or someone from the Q&A that it will return someday.
  19. @Roland The point is also that towns are still empty if you run trough them, the game still feels empty, that´s a huge minus for a game especially for a zombie game that has horde in the subtitle. And even when they sense me, it´s still only 8 per chunk, nothing that makes, oh no, i need to pay a lot more attention or down the difficulty. I mean yes there are mods, but they should really be looking forward to make the game actually beeing a zombie game without mods. And you and TFP said hardware is limiting this, so bandits won´t change a lot here. I made my point that the ancient minimum specs for like 5% of the players should not outweigh 95% of the players and how your game is received by new or potential players and reviewers. Those don´t give a single F about mods.
  20. Oups. Sorry, shouldn´t do that during homeoffice. 😛 Well tbh i can´t remember that. But it´s not really logical. Ofc you need to draw it manually again.
  21. Nope, you shoot and it reloads without pressing anything. On the normal bow. Crossbow is a different story, there you need to reload manually.
  22. Are you telling me that it´s normal to do an hourly restart? What? No way. So far every game i played online worked fine with a 24hour restart including 7 days and SP the smae. Every hour is just riddiculous.
  23. Yes, in fact i did. Not on purpose tough. Also if this is needed, it sucks. How should that work on MP? Does everyone have to leave the server and i have to restart the server every hour? Meh.
  24. Still an empty world. 500 meters to my quest, not a single zombie seen. Yes, feral sense is on. They did come when i was in the quest POI, but only two of them, wich happened in a19 aswell most of the times. Dug up some clay, no one disturbed me. Feels nothing like what @Roland described in his topic. More zombies please. At least double them. On a sidenote: Is a feral zombie on a tier one quest intended? Also 6 chickens in one POI seems a bit OP for day 1? Both in the dead rooster.
  25. I personally like how it is. However it annoys the F out me that the arrow is not pointing at the crosshair anymore. And you don´t need to do anything to relad the bow, reloads automatically after you shoot. Unless you get that bug where it doesn´t show the arrow even when it´s loaded. Bummer that this still isn´t fixed. Crossbow needs reload, true, but i got used to it. Even catch myself pressing R after shooting when using the normal bow sometimes.
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