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pApA^LeGBa

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Everything posted by pApA^LeGBa

  1. Huh? I can place them from my stack. 0.25 cube. No problem
  2. Nobody will sacrifice aesthetic due to the material cost, but due to the lower HP ofc. It will just lead to every hordebase kinda beeing the same. There would have been a huge increase in different ideas with all the new blocks, now all is back to normal again. I am just saying if you go by the logic that smaller block has less HP it´s just logic that you need less materials. If they wanna go the route of logic then they should do it properly.
  3. I fully understand that this is a logic step to make smaller blocks having less HP. That´s simply how things work. But the costs should also be lowered following that logic. Also this will just lead back to minecrafty hordebases. It´s simply an aesthetic change, nothing more. Won´t stop anyone from cheesing, it just won´t look as good as before and we will have less diversity in their game.
  4. Yeah and in real life you can´t carry 500 blocks of concrete and still run like usain bolt or simply pick up your vehicle and you would need a building purely dedicated to build the 4x4 and the gyrocopter including special tools. Workbench is way too small for that. Before you bring real life into the discussion about a game mechanic you should think about all the things that you definitly don´t want to be like in real life. But as always people only bring real life into discussion when it´s a disadvantage. It´s simply about balance in the game. Realism only goes a short way in most games. Wich is good. Wouldn´t be funny to play with too much realism. I could understand your rant if food was actually rare, but it isn´t. It´s a bit harsh with food in MP the first 2-3 days but in SP there is more than enough.
  5. The invisible wall happens as often as in A19 for me so far. At least i don´t have to exit the vehicle to make it go away anymore now. @ClassicRedEye Vehicles on hordenight are a really bad idea. Those vultures are no joke. If you are very good at driving and have a ton of luck you can outdrive them, but not on a minibike, needs the motorcycle. Still wouldn´t recommend it. It´s nearly impossible.
  6. Never found acid in a chemstation so far. It´s so rare that we buy chemstations and wheels from the trader in MP. Impossible to have 4 chemstations and vehicles for 4 people with the acid you find. But we are swimming in first aid bandages due to aloe cream everywhere. We need a bit more acid and lot less first aid in loot tbh.
  7. I should get respawns and zombies without workarounds, like restarting tbh. And it also happens when i come to a new town i haven´t discovered yet. Went to a new trader, parked the bike and explored a bit. Empty town. Seen 2 zombies outside. Either i have bad luck and they all get stuck somewhere, or it doesn´t work as intended. But even if it works as intended, 8 zombies per chunk is a joke. It´s not enough even if they all come for me.
  8. In MP it´s crazy how fast you can have high level wepaons and tools. In SP it´s a totally different story. Honestl no idea how you could find a solution that doesn´t highly disadvantage SP. I kinda like your idea, but a book is too random. Also i can already hear the crying of the masses if you gate higher quality behind something.
  9. @meganoth I don´t have them at all. It´s a new day, i spent the night building my hordebase just now and went ~600m in a completly different direction from my homebase on foot (just to see if i get zombies), shooting a chicken with the pistol. Wasn´t in that direction the day before either. Not a single zombie. It´s all the time. Doesn´t matter when or where it still feels like A19. Only downtown i get more. The amount of zombies there is like it should be everywhere and in downtown there should be even more.
  10. In the forest the towns are as empty as in A19. Feral sense doesn´t change that at all. I constantly can travel a few hundred meters without seeing a single zombie. Wether it has changed or not, this is just a huge flaw. More zombies should be everywhere, not just in harder biomes.
  11. Meat wasn´t a problem in A19 either. I never starved in SP during A19. Even when not using traders.
  12. I really should do a new install. I have feral sense on and on a way of 600m i didn´t see a single zombie. In a town. Not downtown though. During a quest in a POI i get like 1 or 2 visitors from outside. Same as in A19. When downtown it´s 3 or 4. Farming is good. You need points in living of the land and you can´t ignore seeds or harvestable plants anymore when outside, but it yields enough food. The nerf was needed. The lag in downtown and dishong or other T5 POI´s is annoying, but as you said, it´s experimental. Let´s see what stable brings. It wouild be a bad joke if we get told that we can´t get more zombies due to hardware requirements and then they add something like this that is even more hardware hungry. Early ferals are ok for me. You could carelessly go everywhere in earlier versions. That´s not how a game should work. That one feral in the dead rooster, wich is a T1 quest you might do on day one, is a bit much though. (that POI get´s an overhaul, so that should be solved) The new town generation is just awesome, i like that T5 POI´s are harder now. Overall a well done update. Love it.
  13. It´s fine, Food isn´t an endless supply anymore. Every suggestion since A20 came out exactly would do that again, same here in this topic. There needs to be a nerf to farming compared to A19. You could feed a whole town and still have enough to sell food to the trader. After all this is partly a survival game. Food shouldn´t be something that is granted for sure. Especially not that early as it was in A19. TFP doesn´t like it when there is a way to make easy money. They constantly nerfed things that would sell good. Like beds.
  14. Just dig it out. If that would weaken the structural integrity of your base, open the console with F1, type cm, press enter, close the console and press Q. You can now fly trough the ground and get your drone. Press Q again, open the console and turn off cheat mode with cm again.
  15. I can assure you that no one plays this game with 500FPS. CS:GO yeah sure, but no one has those numbers on 7 days to die. Monitors go up to 360Hz these days. You monitor has nothing to do with your FPS. 60Hz just means you don´t profit from higher framerates than 60FPS as you Monitor can´t display them. You propably have V-Sync on or limited the framerate to 60 via your GPU software. MSI Afterburner has an On Screen Display that you can see while in the game. Click on the gear in the middle and you should get into the settings where you can activate it and set what exact info you want to see. In most cases this game is very CPU hungry. Make sure to check your CPU usage also.
  16. Since when does stealth mean invisible? According to leo.org and two native speakers (had to double check as a non native) it means lurking/clandestine. Anyways, are there any plans to fix the breaking trough walls beeing more silent? @SylenThunder
  17. gas_station_04 has one for sure. Two woke up when i hit E to start the quest, one room between their room and me. There was one zombie way nearer in the room nex to me wich didn´t wake up. Whole system seems to be a bit wonky.
  18. Doesn´t feel like you have a stealth check for every zombie. So far they either all woke up or none of them. Same as in A19. And again: If you break a wall to a room with sleepers you shouldn´t have better chances to sneak kill. That´s just stupid.
  19. The point is, if you can break down a wall and get sneak kills easier than actually beeing silent taking the intended way, the system failed hard. If alternative routes also wake them up, it´s kinda ok.
  20. Point is if we don´t need to care about what to take with us, it´s another survival aspect gone. Tbh i am not a real shooter player, but i remember not needing to care about inventory at all. @hotpoon
  21. Last thing this game needs is another easy mode upgrade tbh. And that´s exactly what a bigger backpack would be. This isn´t a pure shooter, it already feels like that way too much anyways, no need to add another thing to that feeling. Inventory management is part of the survival genre.
  22. It´s also not hard to add a backupsave as QoL feature. Difference is they only need to do that once and the problem doesn´t exist anymore at all. @JCrook1028
  23. I just killed a direwolf at night. No chance without stealth. I shoot an arrow while sneaking, he charged at me, i moved a bit he lost me again. Rinse and repeat until he is dead, he didn´t get close to me once. Stealth is very usefull outside at night. Not everything is about POI´s only.
  24. So i just generated a map and it doesn´t have the hospital, Shamway/Shotgun factory and no Higashi tower. Can we please have a generation that at least spawns in one of every T5 POI? Getting always the same quest destination for T5 is already quite repetitive if all of them are on the map. This makes it even worse.
  25. That´s not a feature there. Powerouts and bugs, let you loose everything easily. They could at least implement 2 save games so that you have at least an earlier one as a backup.
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