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Jinx_DG

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Everything posted by Jinx_DG

  1. Interesting. And I have noticed something akin to this when occasionally treat myself to end loot double dipping.
  2. I know this robs fun and exciting Viewing Moments of the early game. Most times I don't even loot the cars that much after the day 14. It's those first few crucial days when you need a mining helmet and knowing you can possibly loot one from a car that makes me look at every. single. one. I can find.
  3. ... if you just focus on... extra special sauce the pimps inject... exciting surprise. And here I thought he was talking about the corner of 45th & Broadway....
  4. To the OP: Has any of your originally listed issues been debated to a point you can agree on, or at least accept? If so, which ones? Has any of your issues been explained in a way that give you informative insight as to why it's the way it is? If so, which points? Are there any responses to your issues that you feel helps validate it/them? If so, which response(s)? Has any information in this thread changed your pov or at least minimized your dissatisfaction with any of your listed issues? If so, which points and what information? I do hope that you are able to see the entire forest as a whole, and not just those few trees that you feel ruins the look. This game has changed a lot over the years. Some changes cheered for, some grudgingly accepted, and some still being brought up and @%$#ed about long past the debate expiration. It will continue to change until the Dev Team calls it Done. And as same above, some will love it, some not, and others will be what ev. It's a weird phenomenon I've been starting to notice, but those who have played not only this game, but other games like it, for an extended period of time (years) seem to develop a personal attachment. It's as if any changes made not liked ruin the game and nostalgia begins. You even said, " Most of the things I will list aren't wholly terrible, in fact, the concept might be really good, and I might like it but feel like the implementation took something away that used to be important." Nostalgia, when examined closely is heavily lased with illusions of happy feelz. Nothing was taken away. Game changes where made. As a relatively newer player (Start of A19), I've not seen as many changes as you have, so I won't debate any of your points, because your coming from a pov I don't have. With regards to the changes I have been through, some I've loved and some are Meh. Not one has made me feel disheartened. The reason? Because I know the game will change and I will need to adapt to that change. I'm sure some I will like and some I'll not, while others I'll think are Meh (and I'll give feedback via the forums just as you have, everyone has that option) but I'll always see and play the game as it is, not how I think it should have stayed. I think I'm lucky in that regards as a newer player. At least not until Full Release and the planned after release content that is.... Then I'm sure Nostalgia will try to creep on me with those illusions of past happy game feelz.
  5. While the idea of it is intriguing and makes a part of me go hellz yeah, the gaming side of me wants to know in what type of scenario would having this be practical? Also consider who would and how to use. MP: the passenger, of course. SP: Uhmm... - Driver is driving and if shooting can only shoot forward to keep driving. If it's said to stop vehicle to shoot, the need for gun is moot except for the "it's neat" factor. Yes you can detach camera to look around and continue to drive (operating gun would be similar experience I'm guessing), but that driving is limited to a very straight line and short bursts to avoid collision. Ever Yeet Yourself off a cliff because you weren't looking in front of you? I have and hoo boy.... Ever get suddenly and totally stopped by a shopping cart because it's made out of materials only found in the 5th dimension? Ever turn a corner and find yourself in the middle of a poi yard or down one of those new fancy ditches? Not trying to down your idea, just thinking and looking past the "it would be fun" factor by asking, how would that fun be implemented and what could be a barricade to that fun factor. I can totally see it for MP, but as a SP, I would want that fun too....
  6. Thanks for the explanation. I appreciate the in depth reply.
  7. Why do you think it was only you who influenced TFP with the suggestion of (sleeping(rising) zombies)? And why do you feel they owe you an explanation for not implementing your second suggestion? As for the "soil" zombies, I like the idea, but don't see a viable way to implement the mechanics and animation required without causing issues. How would the dirt disappear? what would the hole look like and How would you prevent a player from falling into the hole it makes and possibly dying? What would happen if a player dug up where a soil zombie was randomly? Would playing digging a spawn point interfere with the zombie spawning? What would happen to the hole after the zombie left it? If left as is the map will eventually be filled with random zombie holes, if auto filled in that mechanic would break immersion and make no in game sense. Lots of consequences to the suggested rising action would need to be worked out first. No so simple and while a neat idea it's not something I would want added. Zombies falling on my head is enough. Love the idea of adding reverb/echo's. Would add to the overall audio experience I would think.
  8. How would having this as a separate program give you want you want?
  9. I think if this was not a factor in your gameplay you would not feel the need for the 4x4 to have more storage. Moving is always a grind, especially if you are late game with tons of stuff. At least you have another person and vehicle to help. I've found myself wishing for more storage, but only when I've done long map uncovering stints. Never think about having it as part of my daily usage.
  10. Some of these have been suggested and the pro/cons discussed. You can use the search function to view these past threads. Type in fishing for fishing thread, ect. #1 - Are u suggesting a harvesting tool that does not have the swinging animation? if so why would you want that? - Lawn mower - I recall past threads/discussions of this and have vague recall of it being a no go for some reason. I could be wrong though. Personally I could see the usefulness of it. #2 - I would think adding numbers like that to the UI would require the UI to be bigger so player can see them. Personally I'm against more UI clutter or making it bigger, but if added wouldn't make a fuse over it. #3 - Absolutely no fishing will be added to the game from what I remember reading. Personally, this seems like it would be an optional in game activity not needed to progress your game play. Do you really think you'd be able to fish while also trying to defend against zombies and wild animals? Now passive "fish traps" you just place into "in game generated" lakes/streams I could get behind as that would not require a consistent action done by player with no progression reasoning. I see the "trap" as the same as farming. Mostly passive, but requiring minimal consistent player action. #4 - Search parachute for past thread on this. It's worth a read and I'm not going to repeat that thread here. #5 - Uhmm... are you currently up to speed on what TFP are currently working on? Dude... think Bandits. SMH #6 - This "feature" is in the DF mod and it's kinda buggy from what I have seen/heard. Sometimes it can work great other times, not so much. Besides their are audible indications alerting the player when their base is being chipped at and it will always be zombies or animals. Now a hud indication of what is around you within a certain block radius of you would be great imo, but I'm biased to that because it's part of DF and I absolutely love that feature. It does require the use of skill points so it's not a "free" ability. Not sure how something like that would or could be explained as being able to obtain in vanilla though as it's not a physical asset.
  11. I love that idea! But wouldn't it require more coding than just slapping an arrow to the front of said door? And would it add to the pc load as it's an extra animation asset needed instead of being attached to the asset itself?
  12. Some may not want the experience gained from upgrading for whatever their reason, others like the convenience, could be they don't have enough or want to harvest enough upgrade mats, could be a 100 different reasons why someone would use pre made building blocks.
  13. But there's no one to infect. Everyone is already a zombie except the traders and I doubt they'd put up a fight.
  14. Dig under them. This will cause them to loose stability and "break"
  15. Maybe not.... BUT the Ninja Rabbits are Real. One minute you're chasing them through the grass... hard left then a hard right then a fake 180 which is really a 360 then POOF... Gone. As you sit there staring at the monitor trying to subdue the motion queazies you're left asking.... Where TF did it go??? Ninja Rabbits.
  16. You'd have a better chance with the neighborhood girls then you would trying to get with a tv star. With that said, how does this statement relate to my original comment to you? I'm not seeing the connection. *shrugs*
  17. First you need to explore every new and revamped poi available to you now.... then you can start begging to see new stuff. Finish what's on your plate first before asking for more as the saying goes.
  18. As a Zombie sleeper Agent what would be your purpose/goal as gameplay?
  19. Thank up to both You & your Friend for taking the time to test this. I'm not sure where I messed up before, but I did 2 gens with both yours and the last one posted for b3 and they both came out as you said they would. It's a shame there's not a way to list the seeds by each alpha version. I'll make sure to triple check everything for a seed going forward. Thank you again for your time and patience.
  20. Yes, I know this. This is the problem. If someone sees a map posted here because they like the town/city layout they will not be able to reproduce it ( In same game version) if the original map seed has any randomizer used. So my question is, why post map seeds that ppl can not reproduce exactly? This is my frustration.
  21. Any Map I generate using the exact inputs shown in the map that has "random" used will only produce the same terrain, not the same city layout. I've tried this several times with the same frustrating results. The seeds with random used is for terrain only maps, not city position maps. Which is disappointing considering there are several I would love to use.
  22. I think you're confused about what type of game 7DTD is. What bikers? This is a zombie game, it will always be a zombie game. I can't see TFP ever making it an option not to be. As for staging server...... uhmm no.
  23. I've started over early game so many times.... sometimes more then once a night. <sigh> Speaking of... time to start a new one
  24. We really need another female trader. I love Jen to death, but she needs some competition..... >:)
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