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Jinx_DG

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Everything posted by Jinx_DG

  1. DF does not have leveled batteries, nor are you able to craft leveled batteries. Either you misread or the text needs updating.
  2. I only have one. The world (Open, destructable, buildable). This feature has spoiled me rotten with other games I can build in.
  3. I get that, it's an acceptable opinon based feeling. What is not acceptable however, is you expecting them to adjust their words to your liking. I like those words and don't think they need change them nor should they. We both have oposing feels about "it's done when it's done". Neither one of us is right or wrong because Neither one of us has any say in the matter, nor the right to. You don't have to imagine, because the business called: The Fun Pimps Entertainment LLC, which was founded in late 2012* (a modern buiness) has and currnetly still uses that phrase. ...... That's the entire reason for this discussion. *as stated from the business websites company page No one needs to show you anything. There is nothing to prove to you. If not being shown examples somehow makes your feelz about the phrase more validating..... What you do or don't do within your own company scope is entirely your business. Last I looked that scope does not include management of TFP, therefore what you would or wouldn't do is of no concern to them. My advise to you about this subject, learn to deal internally about things you don't like that you can't change. Lifes to short. Take the advise or don't, either way it's a you problem, and Yes, I'd say it all to your face. Cheers!
  4. My mamma called them three baggers. One for him, one for her and one for anyone who might walk in....
  5. Would there be a medication to bring your "sickness bar" back down to zero at any point during it's progress to full? If so, what's the difference between taking something to "cure" your sickness bar or taking something to cure your dyssentry? If not, I'd have to hard pass on that idea because at some point the bar would get full and you'd get sick anyways.
  6. Wandering horde settings are in the regular game settings, last tab on top.
  7. You WANT larger POI's to be no problem (after the window fix). Just stating that it shouldn't be a problem does not make it so. What data can you provide to back this up? Somewhat larger is kinda vauge, but I think I get what you want. From my understanding POI size alone doesn't determine it's quest tier. Zed count iirc is also a factor, so while having a bigger poi would indeed allow more zeds, slightly smaller poi's could have just as many zeds as the current T5 poi's, thus giving us many new T5 quest poi's without asking to much of the design & prefab team. The current T5's and any new in progress additions, along with your slightly bigger (if dev team willing) could be relabled as your T6 request or as my Special Quest suggestion. Win Win as I see it. But all this is just personal pimp dreams for the both of us. While larger POI's sound cool and a knee jerk would be to say, yeah I'd love that, I doubt personaly I'd ever do those bigger POI's as a quest or do them at all in regular game play. I dislike having to gaurentee a certain amount of RL time to me gameplay or questing. Once started you cna't log out until it's finished or the quest resets and having to continue a play because of a quest when logging off is needed or wanted just @%$#es me off and puts me in a bad mood.
  8. I never suggested T5 should be made easier, just more meaningful. A game can only go so large and add so much before the weight of it comes crashing down making the game unplayable. I understand you wanting more quest lines, bigger poi's, more play time, but there comes a time when what a player wants, to extend his fun becomes unfeasable and the game ride must end and the player must get of the ride. That doesn't mean he can't get on again, just that no ride lasts forever. There is only so much a game engine can handle or how big a POI can be. There are numerious threads about lag from big poi's as it is. I'd like more big poi's myself and there are plans to add more. I just think they should be treated as special. You want T6 quests, but POI's can't get bigger than what they are now. There would be no difference between T5 and T6 except for maybe the trader reward. To have more, the more needs to fit within the boundry. The game engine isn't infinite. Agreed. I think we are in line with each others view points on this. I just think that fun should be a part of the equation, especially with balancing from a devs view. But I can also agree that "fun is the essence that the equation seeks to achieve." Nothing says it can't be both, right? Lol
  9. I think what you are missing is that "fun" needs to be and is intrigual to the equation of balance. Fun can be a measurable expression just as all the other parts are. The key is giving that expression a measurement. A difficult task, but one I think TFP have done well in so far. As more balancing is done the expression of fun in the equation will no doubt be changed or refined.
  10. Depends on the staffs area of expertise. Staff members are specialized and may not be able to do other aspects in game developement. Just because you have them doesn't mean you can use them in the current phase.
  11. Here's my take on the current POI's tagged for the T5 quest line..... They should't be offered as that..... Hear Me Out. Those POI's are everything that's already been stated above and then some. By the time you advance enough to open T5 quest you are already kitted out and the chances of looting something "better" is minimal. Those POI's don't need to be T5 quested or T5 looted for player progression. You have boxes full of all the loot you could need. The jump from T4 to T5 in POI size is massive, making the questing of them a "want to do" instead of a "I need to do". Instead I would have them be offered as a Special POI quest or a Bonus POI quest included as part of the T2 (T3?) and above quest line with the Trader reward being a Substantial Amount in Dukes and/or a Trader Only type of reward. Enough to make the risk of doing it at an early stage worth it along with the better loot and loot qantity in the poi itself. Doing those POI early and not as a quest is possible, but it's always been an option so not a reason against the idea. It is very possible to do those POI's at any player level, any game stage, with any weapon or hell even a shovel, which I've seen done. Imagine a player clearing the Shotgun Mesiah before week 2 end with only a shovel & low padded amour. Beyound impressed I was. Lol. It was done as a viewer challenge and her death was highly expected and anticipated, but she managed to surpise us all and survive with no deaths, all zeds killed (with only a damned low tier shovel) and end loot obtained. I see T5 POI's as being about a quarter less than they are now in size, time needed and resource expended to complete. Something between the T4 and what the T5 are now. They should add to the players progression. Not be a Don't need to but will because Trader Quests. Should be anticipated, look forward to and rewarding enough that the need to do them is meaningful. This would also solve the difficulty in adding POI's of those sizes for T5 quest, which is a high demand of players. I can only image the effort it takes in prefabbing a building of that size for an intrigal part of the game play mechanics. Not to mention optimization. There's a nice little neighborhood house that looks unassuming, and is anything but that. It holds secrets a player could have never guessed at. For anyone that has done it knows which one I am taking about. That POI could be a good canidate for a T5 with a bit of tweaking, a few more surpise areas, and a bit more hidey zeds. T5 don't need to be massive or complicated. Just chanllenging enough to be worth it and contribute to player progression. The current T5 POI's could be the sweet bonus, the icing on the cake so to speak. The dessert we don't need, but eat anyways.
  12. It was my understanding from what Roland said many pages back that the next project is currently being worked on. Granted it's still in the planning and concepual phase, but even if 7DTD was done and dusted yesterday the next project would need to complete it's current planning phase to actually be worked on. There's nothing to the next project being lost by them working on water so it works as they intend it to. I want the team to work on what they need to & want to so it's the best it can be. That way when it is finished the player outcry of it could have been done better is minimal.
  13. LMAO..... Did you ask him what tf he was doing? I would have.
  14. My wish would be a way to ajust the volume of different "sets" of sounds. It's all or nothing as it is right now. By "sets" I mean: Zombie Sounds, Animal sounds, Background Sounds, Vehical Sounds, Tool sounds, ect grouped togeather by type. I mainly concentrate on the zeds sounds as an early warning, but haveing the volume at a level I can hear also means all other sounds are higher as well, like the tool/metal sounds, vehical, and my abso not fav, the trader open/close announcement. I have chronic tinnitus that changes in pitch and type of phantom noise I hear which makes distingushing different sounds at same volume lv challenging. As it is now I'm constanly ajusting the sound level depending on the activity/situation. My sound change wish is purely selfish but one I think others could apprieciate.
  15. Do you have a pic of that poi? I haven't played Nav since I first bought the game and not familiar with the map at all.
  16. Down deep they are amazing creatures that serve a vital purpose. Surface level I'd still rather eat glass (in game) than have to deal with a swarm of them like in the video. Lol
  17. How do you swap back with cancel?
  18. something like this? I'd rather eat glass..... 😕 Circling Buzzards
  19. Wandering Buzzard Horde. Anywhere from 3 to 5. They generally leave you alone (if at full health), but do have a tendancy to dive bomb you if you happen to be up in elevation such as a roof. I've wasted so much ammo and arrows on them and will no doubt continue to waste more in the future.....
  20. I said almost the same thing back when I got my first car..... It helped in preventing me from becoming the "taxi driver" friend. Ahhh, good times.... Lol.
  21. Someone: Whatcha doing? Me: Watching the Party Girl get Poked on Repeat. Someone: .........
  22. The ony thing missing is graffiti for the train and underpass areas. Great work and would love to explore what you've built.
  23. Looking forward to the many cries of outrage and firm belief that there's something wrong with the door mesh/opening because they lobbed a grenade and blew themself dead (or on fire). It's going to definetly be the fault of a dev and not the fact the player couldn't find the hole and get it in.
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