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Maharin

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Everything posted by Maharin

  1. True, but nutrition isn't. Requiring someone to eat a variety of foods (meats, veggies, fruits, etc.) and vitamins on a regular basis would make things harder for sure. But whether that would be fun or not is a personal thing.
  2. Crazy people cannot possibly coordinate poorly constructed propaganda causing paranoid creepypasta. (yeah, I cheated on that last one)
  3. There was something floating around recently that they were working on adding something like "terrain POIs" to random gen. If those can be placed underground then they could, with a few dozen pre-generated cave POIs, return caves and underground exploration. But they'd have to make them reinforced somehow so that they don't auto-collapse a world by stepping foot in one or by whacking a piece of trash on the ground.
  4. Which reminds me that this sucks because it does not have ironing boards. This is an injustice that cannot be tolerated! As opposed to injustices that can be tolerated like not having zombies wearing speedos. EDIT: And isn't Minecraft at least equally destructible?
  5. They have been optimizing as well. But in all seriousness you can't expect a game in development for so many years to keep the original specs, can you? Not to mention it's a voxel game with physics, which automatically means beefy machine requirements (then and now).
  6. A42 is my favorite. I moved here from the year 2037 and can assure you it is awesome.
  7. There really needs to be a zoo POI with all the animals in it.
  8. If you look them in the eyes and whistle a complicated Irish step dancing song, or yodel anything sung by Glenn Medeiros in any language, then they are more likely to leave you alone.
  9. My first time encountering one of those I tried repeatedly to pick it up and then smacked it with my stone axe figuring I could at least get some iron out of it.
  10. In a single player 4k game you could spend a very long time just clearing the surface nodes and POIs of resources, depending on number of POIs and other factors. From there you'd spend literal months of real time mining everything below ground (16 million blocks per layer, to put this into perspective). What you'd run out of first would be tough to say, since so many factors would come into play.
  11. I'm the idiot that bought both. Haven't played Rust in years.
  12. I'm not sure what you're talking about because Sanderson wrote at least 6 Mistborn books.
  13. Love both those series for very different reasons. Rothfuss better get his act together and release the last book, though. 😠
  14. Yeah, totally meant to say Factorio, not Terraria. Sorry about that. EDIT: But, seriously, Terraria and Factorio have both been released and updated several times since. So...
  15. As a mod, sure! As the default game? Not so much. Everyone's vision of "hard core" seems to be a little different with lots of variation on what is the extreme. I do, however, perfectly understand your argument of what should and should not be known at the start of the game. I think that's where those first few points come in to play once you've completed the "tutorial" or "newbie quest" or whatever you want to call it. Those are essentially your starting knowledge as far as I'm concerned. If this was a lot more RPG-ish then I'd even say give us something like the start of Ultima (or Project Zomboid) where we can choose a starting class of sorts that gives us a set of skills that we like. Everything else starts at zero, unable to be used until we put at least one point into it. They could even use some trick like Asheron's Call did where this introduction stuff all happens in a POI in some corner of the map, deep under water and surrounded by bedrock. No way back in once you leave and won't affect anyone's map to any significant extent.
  16. 6455.7 hours here. The only games I've had more hours in have been MMORPGs. And that's not fair Joe, this also your "job".
  17. I have used this feature many times, but thank you. I was asking if they were going to stick around after release.
  18. I expect the answer would be yes, which is why I called it a dumb question. If Steam Workshop support ever happens and it also supports old versions then... wow, I could see a whole lot free content out there in no time.
  19. Will the alpha releases still be available after gold? Games like Terraria Factorio do this on Steam, is that the plan for 7DTD? EDIT: Sorry, just realized I wrote Terraria when I meant Factorio. Sorry for the confusion folks!
  20. Since A20 is introducing "landscaping" as a way to improve maps, it might be possible to make a hammer that just converts an AOE of the top layer to match some template. Just a thought.
  21. Glib 2.27 is installed but your program is requiring 2.29. The problems I keep getting into with this are about required versions (Python 3.8 versus 3.6 was the first one) and not whether a particular lib or program is installed. I downloaded the Windows version and tried running it with Wine. It runs but crashes every time with this exception: Unhandled exception: unimplemented function vcomp140.dll._vcomp_for_static_simple_init_i8 called in 64-bit code (0x000000007b44da67). Gonna give up for now, but let me know if you want me to test anything else or give you more information.
  22. I get this error when I run the program (from the console, not working through my GUI): [28155] Error loading Python lib '/tmp/_MEIDc1As9/libpython3.8.so.1.0': dlopen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_MEIDc1As9/libpython3.8.so.1.0) So maybe it is a glibc issue instead?
  23. Linux Mint 19.3 here with Python 3.6 installed (the default, everything still fully supported). While I could upgrade my Python to 3.8 is there any real reason to require the later version be installed? Will it not work on older versions?
  24. One thing to add... I think it would be good if some of the harder, "higher level" skills or skill tiers would require more than one prerequisite. That would allow for balancing some of the fiercer AoE weapons, for instance, as well as some of the end game skills/tiers (like level 4 & 5 weapon skills).
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