iicecube Posted January 25, 2019 Share Posted January 25, 2019 10 to 30 range from upgrade is the way, and also upp the cone spike health to abit as to complete with spike in game.. Link to comment Share on other sites More sharing options...
Wetsmit Posted January 25, 2019 Share Posted January 25, 2019 Sounds reasonable. The bleeding damage is gonna be a no... buffswhenwalkedon doesn't always work on zombies. I tried. It`s a shame that bleeding dosen`t work. maybe you should go than a little bit higher with the damge, but in my opinion not over 60, but it`s not a musst have. like i sad 10hp on low and 50 on high sounds good to me and i would be very happie if you implemend it. Just tell me when you updated the mod and im directly dowloading the new version. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 25, 2019 Author Share Posted January 25, 2019 Maybe 15/30/45 then... for Wood/Scrap/Steel Link to comment Share on other sites More sharing options...
Wetsmit Posted January 26, 2019 Share Posted January 26, 2019 This sounds very good. I´m fine with that Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2019 Share Posted January 26, 2019 I'm of the personal opinion that spike material should dictate durability, not damage, but that's just me. /in the minority since 1971 Link to comment Share on other sites More sharing options...
Quasimiyao Posted January 26, 2019 Share Posted January 26, 2019 Steel can be made a bit sharper tho. But imho I think those spikes should be more for slowing down than doing damage. Thje spiketraps made of iron are wuite effective, so having others that's more for slowing is nice But I'll adjust that myself anyway, just wanted to add an opinion Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2019 Share Posted January 26, 2019 You're not allowed an opinion, you only have 0 rep... Oh, wait, carry on. Link to comment Share on other sites More sharing options...
Quasimiyao Posted January 27, 2019 Share Posted January 27, 2019 You're not allowed an opinion, you only have 0 rep... Oh, wait, carry on. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 29, 2019 Author Share Posted January 29, 2019 Done. There's 6 versions of the spikes. Wood starts at 15 damage, steel caps out at 40. Pushed to github so available for folks to try out. Link to comment Share on other sites More sharing options...
Dibbler Posted January 29, 2019 Share Posted January 29, 2019 Done. There's 6 versions of the spikes. Wood starts at 15 damage, steel caps out at 40. Pushed to github so available for folks to try out. Thanks Is the link the same as the one in the first post...? Link to comment Share on other sites More sharing options...
KhaineGB Posted January 31, 2019 Author Share Posted January 31, 2019 Yep Link to comment Share on other sites More sharing options...
Dibbler Posted January 31, 2019 Share Posted January 31, 2019 Thanks Link to comment Share on other sites More sharing options...
Wetsmit Posted February 2, 2019 Share Posted February 2, 2019 The spikes are perfect how they are rigth now! Thanks for that Link to comment Share on other sites More sharing options...
delukard Posted March 6, 2019 Share Posted March 6, 2019 they are not showing for me Link to comment Share on other sites More sharing options...
unforgiven254 Posted March 12, 2019 Share Posted March 12, 2019 Ok, go to your 7 days to die folder (usually whatever drive you put steam on, steam/steamapps/common/7 Days to Die) and make a folder called mods. Download the zip file in the first post and open it. You should have a folder called LogSpikeModlet. Open THAT folder and there will be another one called KHLogSpikes. The KHLogSpikes folder (the actual folder, don't just open it and drag the contents) go into the Mods folder you made. That should do it. Make sure you back up your 7 days to die as this is modded as well you forgot to tell him that Link to comment Share on other sites More sharing options...
Szynsz Posted September 29, 2019 Share Posted September 29, 2019 Hello, I download package and put on mods folder. But spikes doesn't appears in creative window. I Have other modlets. Can anyone help me? Link to comment Share on other sites More sharing options...
Skullfracture Posted September 29, 2019 Share Posted September 29, 2019 Hello, I download package and put on mods folder. But spikes doesn't appears in creative window. I Have other modlets. Can anyone help me? You can craft them in the tool section of the craft menu; to get them in Creative you have to toggle Dev Blocks on. Link to comment Share on other sites More sharing options...
KhaineGB Posted October 7, 2019 Author Share Posted October 7, 2019 Tested on A18 and working. Link to comment Share on other sites More sharing options...
Dibbler Posted October 13, 2019 Share Posted October 13, 2019 ^^^^^ Excellent that they are working for 18 - many thanks Link to comment Share on other sites More sharing options...
Hixxydubz Posted October 18, 2019 Share Posted October 18, 2019 only 2 versions of the spikes show for me, has this been updated recently please? thanks. Link to comment Share on other sites More sharing options...
KhaineGB Posted October 18, 2019 Author Share Posted October 18, 2019 Nope. That's intended because you're supposed to "upgrade" to anything higher. Link to comment Share on other sites More sharing options...
Hixxydubz Posted October 19, 2019 Share Posted October 19, 2019 awesome thanks, cant wait to use them on my game save, i have no idea why they decided to remove them in the first place. Link to comment Share on other sites More sharing options...
KhaineGB Posted October 19, 2019 Author Share Posted October 19, 2019 I think it's because they can be a bit OP if turned upside down. But the demolotion zombie makes short work of them, just like he does with other spikes, so I don't get it. Link to comment Share on other sites More sharing options...
Dibbler Posted October 20, 2019 Share Posted October 20, 2019 ^^^ Sometimes I get the idea that FP's remove things entirely rather than deal with the exploit, if that is the case. Barbed wire sheets and these log spikes look good and are useful, I just don't place them upside down -surely that was easy enough for them to prevent if they wanted to. I just hope that they are not removed from the game altogether. Link to comment Share on other sites More sharing options...
Szynsz Posted January 6, 2020 Share Posted January 6, 2020 Hello, i love your mod, but i have little request. Can you add fire spike? Link to comment Share on other sites More sharing options...
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