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Skullfracture

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  1. Busses, Military Trucks and the two new vans are the way to go there. Way more HP so you get more chances per "swing". Though on Navezgane or the in game RWG those are pretty rare. Adding them into the block placeholder for cars helps, though will result in the occasional mangled PoI.
  2. This has to be a troll, it reads like a 4chin parody of Tumblr.
  3. The one that really salts my berries is the ambient breeze/wildlife sound that just cuts off abruptly; no loop, no fade, no wind-down, just... end track. Very jarring.
  4. Oh yeah KingGen is great--and in development, which is a plus. I used to have modded versions of those waste PoI's that fixed the floating issues but I misplaced it at some point; they probably wouldn't work anyway (I believe it was from A17).
  5. Ok this is weird but allowing the vanilla waste and remnant poi's I'd blocked from spawning to spawn fixes it. Maybe the quests are connected to them or something? Anyway, self-inflicted, but solved. Thanks to both for the assistance. These are the ones, for reference (which are the problem I have no idea): mp_waste_bldg_01_red,31,17,27,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_tan,31,17,26,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_01_white,31,17,26,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_red,31,17,39,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_02_tan,31,17,39,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_red,20,27,21,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_tan,20,27,21,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_03_white,20,27,21,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_grey,14,17,38,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_red,14,17,38,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_tan,13,16,37,0,1,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_04_white,14,17,38,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_05_grey,20,13,22,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, mp_waste_bldg_06_grey,23,22,34,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,any,, remnant_industrial_01,16,21,14,0,0,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_02,16,19,14,0,3,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_03,11,20,12,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,, remnant_industrial_04,36,14,35,0,2,burnt_forest/snow/pine_forest/desert/wasteland,wilderness/city/town/rural,industrial/downtown/commercial,,
  6. I disabled the custom settlements deliberately. Too many, too much repetition. According to the first page: The allowed values for biomes are: pine_forest, burnt_forest, desert, snow and wasteland. The allowed values for townships are: city, town, rural and wilderness. The allowed values for zones are: residentialold, residentialnew, downtown, commercial, industrial, oldwest and any. I haven't used any zones other than those (and oldwest not at all), so what zones won't work?
  7. It's an edited CP47 Kinggen 12.2 list CPVANILLAKINGGEN12.2PREFABLIST
  8. I updated the CP this morning. Edit: Just generated a vanilla poi map and no problem. I did change some of the zoning and disabled a number of PoI's in compopack I don't care for. What can cause that bug?
  9. CP47 for KG. It was working fine with the last version.
  10. With 12.2 I am getting the bug where challenges with a Rally Marker (Blitz Defense, Silence of the Lambs, etc.) are all location 0.0 and cannot be completed.
  11. Nice, great for quickly scanning schematics (the default white is a bit of a pain if you are old and wear glasses like me). Although I agree with Green for unlearned, Red for learned. So thanks to Scomar as well.
  12. My biggest gripe with bleeding (and to a lesser extent the burning shaft fire) is you frequently do not get XP for kills if the zombie dies from the DoT tick. Bugs the hell out of me. It's quite handy against tougher z's though, even early on.
  13. I can guarantee you his crapshack of a PoI reeks of cat pee despite having no cats. Paranoid, aggressive, lot's of cash (dukes) while living in remote squalor... Rekt is 100% a tweaker and a his craphole meth lab.
  14. Anyone have a 19.7b4 version?
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