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Everything posted by Szynsz

  1. Ok thx for answer. About traders xml i add for example all A1 parts and i get full of errors. What item from items.xml i must add for for example helmet, powerArmorMaster1, powerArmorHelmet_Base1 or powerArmorHelmet_Model_A1? It worked, I added a power armor to the trader
  2. Hello, I am looking for a mod that would change the amount of resources, ammunition, etc., at traders. Preferred server side mod. Anyone can help me?
  3. My friend have radar mod for power armor helmet but it don't show zeds. There is any switch key for it? How to add power armors to traders secret stash? I try but i lose 😛
  4. I had that same problem with bandits and soldiers
  5. Hmm i found q3 power armor gloves and it was worse than q6 steel gloves, so i'm really unlucky guy 😛 Ok thx for help
  6. Hmm inever was a lucky guy 😛 Thx i will try again. Btw power armor only have better stats than steel armor or it have any other bonuses without mods instaled?
  7. How to get bettel power armor pieces from stand than grey? I have game stage 118 and lucky looter skill on tier 3 and always get grey pieces
  8. I solve problem i use KingGen and i have all poi.
  9. Ok its weird, all poi from mod besides ufo_crash, ufo_crash_desert and vault 101 generate normal
  10. Hello and please help me. I try to generate map via nitrgogen map generator but i can't add poi from The Wasteland mod. I add POI's files to prefab folder in game directory, and modify prefablist.txt in resource folder of nitrogen (i paste prefablist.txt content on end of this post). But after generate map and start new game i can't find for example vault 101 with debug mode. Please help me... prefablist.txt content: https://pastebin.com/A4D0pKPq Here is screenshot of my nitrogen settings maybe it will be important: https://i.imgur.com/ijOYVIk.png
  11. Hello, There is possible to add see traders on webmap? I don't see that option in webpermission.xml
  12. Hello stallionsden, i have quick question, how to make fire log steel spike? I try to upgrade them from vanillia steel log spike but i can't
  13. Ahh ok, now i understand Tell me last thing, Modded weapons will show in which tab on trader menu?
  14. Now it will work pls check: <config> <append xpath="/traders/trader_item_groups/trader_item_group[@name='weaponsGunsT1']"> <item name="Gamma Gun" prob="0.8" quality="1,6"/> <item name="Gamma Round" count="5" prob="0.8"/> <item name="Newcomen" prob="0.8" quality="1,6"/> <item name="StickyGrenade" prob="0.8" quality="1,6"/> <item name="HyperBlaster" prob="0.8" quality="1,6"/> <item name="Energy Cells" count="5" prob="0.8"/> <item name="Vampire Gauntlets" prob="0.8" quality="1,6"/> <item name="Kronos XII" prob="0.8" quality="1,6"/> <item name="Vulcan" prob="0.8" quality="1,6"/> <item name="CrimsonHunter" prob="0.8" quality="1,6"/> <item name="CrimsonGrenade" count="5" prob="0.8"/> <item name="Savery" prob="0.8" quality="1,6"/> <item name="Polearm" prob="0.8" quality="1,6"/> <item name="QuadShotgun" prob="0.8" quality="1,6"/> <item name="Railgun" prob="0.8" quality="1,6"/> <item name="Thor Hammer" prob="0.8" quality="1,6"/> <item name="RailgunAmmo" count="50" prob="0.8"/> <item name="Thor Hammer" prob="0.8" quality="1,6"/> <item name="CrossbowMag" prob="0.8" quality="1,6"/> <item name="Klak Attack" prob="0.8" quality="1,6"/> <item name="Star Baseball Bat" prob="0.8" quality="1,6"/> <item name="DCLXVI Zeus" prob="0.8" quality="1,6"/> <item name="DCLXVI Zeus Ammo" count="50" prob="0.8"/> <item name="arramus Fire" prob="0.8" quality="1,6"/> <item name="arramus Fire Round" count="50" prob="0.8"/> <item name="Dre X3" prob="0.8" quality="1,6"/> <item name="Dre X3 Clucker Round" count="50" prob="0.8"/> <item name="Black Widow" prob="0.8" quality="1,6"/> <item name="ammoRedWidow" count="50" prob="0.8"/> </append> </config> And sorry but i don't understand what you say about brainsaw item. My english is not good
  15. Hello, I want add weapons to trader and i made trader.xml but idk why weapons don't show up on trader tab. Can anyone help me? I put my code below: <config> <append xpath="/traders/trader_item_groups/trader_item_group[@name='weaponsGunsT3']"> <item name="Gamma Gun" prob="0.05" quality="1,6"/> <item name="Gamma Round" count="5" prob="0.05"/> <item name="Newcomen" prob="0.05" quality="1,6"/> <item name="StickyGrenade" prob="0.05" quality="1,6"/> <item name="HyperBlaster" prob="0.05" quality="1,6"/> <item name="Energy Cells" count="5" prob="0.05"/> <item name="Vampire Gauntlets" prob="0.05" quality="1,6"/> <item name="Kronos XII" prob="0.05" quality="1,6"/> <item name="Vulcan" prob="0.05" quality="1,6"/> <item name="CrimsonHunter" prob="0.05" quality="1,6"/> <item name="CrimsonGrenade" count="5" prob="0.05"/> <item name="Savery" prob="0.05" quality="1,6"/> <item name="Polearm" prob="0.05" quality="1,6"/> <item name="QuadShotgun" prob="0.05" quality="1,6"/> <item name="Railgun" prob="0.05" quality="1,6"/> <item name="Thor Hammer" prob="0.05" quality="1,6"/> <item name="RailgunAmmo" count="50" prob="0.05"/> <item name="Thor Hammer" prob="0.05" quality="1,6"/> <item name="CrossbowMag" prob="0.05" quality="1,6"/> <item name="Klak Attack" prob="0.05" quality="1,6"/> <item name="Star Baseball Bat" prob="0.05" quality="1,6"/> <item name="DCLXVI Zeus" prob="0.05" quality="1,6"/> <item name="DCLXVI Zeus Ammo" count="50" prob="0.05"/> <item name="arramus Fire" prob="0.05" quality="1,6"/> <item name="arramus Fire Round" count="50" prob="0.05"/> <item name="Dre X3" prob="0.05" quality="1,6"/> <item name="Dre X3 Clucker Round" count="50" prob="0.05"/> <item name="Black Widow" prob="0.05" quality="1,6"/> <item name="ammoRedWidow" count="50" prob="0.05"/> <item name="ammoBlueWidow" count="50" prob="0.05"/> <item name="Green Ticket" count="5,10" prob="0.05"/> <item name="Yellow Ticket" count="1,5" prob="0.05"/> <item name="Red Ticket" count="1" prob="0.01"/> </config>
  16. Thx, sorry for being annoying but last thing. Ok you update animal traps mod 2 days ago, so i have lastest version and really there is animal traps book and there is unlock info that include recipe book but in crafting list snares don't have lock icon. Here is screenshot: I don't disturb you more. Look at this in free while. Btw good that you bringing valmar collections to life. Thank you
  17. One more think, Incidenary bullet recipes are locet but there is no info in unlock information (i check 7.62mm). And thx for fixing survival notes
  18. I download snare about 6-7 hrs ago but i check it
  19. Idk why but on my game schematics from nuclear mod always spawn in reinforced chest and there are always x5 all three
  20. Szynsz

    Car Respawning

    Hello It work with A19?
  21. Hello, Anyone now any server that use Valmar A19 mods? I really want to play with this but not on singleplayer Btw couple bugs i found. Survival notes are worth 700 coins one (i hope that its a bug) and snares and coops don't need recipe to unlock
  22. Szynsz

    DMT Modding Tool

    Hello, I have server on G-Portal hosting, how i can use dmt on it? Nevermind i made what i want
  23. Szynsz

    Server Tools

    Hello, i use this mod on my A16.4 server (i download last version of server tools for a16.4) i set up sethome for true, but after i put /home in chat nothing happens, that same with /wallet. What i do wrong?
  24. Hello, do you still have files for A16? Nevermind i found it
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