Jump to content

Szynsz

Members
  • Posts

    142
  • Joined

  • Last visited

Szynsz's Achievements

Hunter

Hunter (4/15)

1

Reputation

  1. Hello, What skill determines the type and quality of goods at the trader on A21?
  2. Hello There is any mod that replace server browser? Currently vanilia browser sucks in my opinion. Im looking for browser that not forces me to use filters. Like in Undead Legacy.
  3. Hello I want delete entries in server history on server browser. Before i do that via steam server browser, but now it doesn't work, so how to do this?
  4. Hello, i try to made crosbow with 5 bolts in magazine. Its almost done but idk why i can't attach crafting tier to archery perk. Can anyone help me? My files codes are below: items.xml <configs> <append xpath="/items"> <item name="Szynsz X-bow"> <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic"/> <property name="DisplayType" value="rangedBow"/> <property name="DescriptionKey" value="gunBowT1IronCrossbowDesc"/> <property name="HoldType" value="69"/> <property name="Meshfile" value="#Other/Items?Weapons/Ranged/Bows/AdvancedBow/AdvancedCompoundCrossbow/AdvancedCompoundCrossbowPrefab.prefab"/> <property name="Material" value="MBowCrossbowParts"/> <property name="Weight" value="6"/> <property name="RepairTools" value="resourceRepairKit"/> <property name="EconomicValue" value="1000"/> <property name="CustomIcon" value="gunBowT3CompoundCrossbow"/> <property name="CustomIconTint" value="0066ff"/> <property name="DegradationBreaksAfter" value="false"/> <property name="SoundJammed" value="ItemNeedsRepair"/> <property name="SoundDestroy" value="wooddestroy1"/> <property name="CrosshairOnAim" value="true"/> <!-- aimTest --> <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest --> <property name="Sound_Sight_In" value="crossbow_sight_in"/> <property name="Sound_Sight_Out" value="crossbow_sight_out"/> <!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones --> <!-- <property name="SoundHolster" value="crossbow2_holster"/> --> <property name="Group" value="Ammo/Weapons,Ranged Weapons"/> <property name="RepairExpMultiplier" value="5.5"/> <property name="PickupJournalEntry" value="alternateAmmoTip"/> <property name="ShowQuality" value="true"/> <property class="Action0"> <property name="Class" value="Launcher"/> <property name="Hitmask_override" value="Arrow"/> <property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists --> <property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/> <!-- <property name="Reload_time" value="4"/> --> <property name="Sound_start" value="crossbow2_fire"/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="dryfire"/> <property name="Sound_reload" value="crossbow2_reload"/> <property name="AutoReload" value="false"/> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> </property> <effect_group name="gunBowT3CompoundCrossbow"> <passive_effect name="DamageFalloffRange" operation="base_set" value="25" tags="perkArchery"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkArchery"/> <!-- random effective rng --> <passive_effect name="EntityDamage" operation="base_add" value="13.5" tags="perkArchery"/> <!-- damage offset --> <passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/> <passive_effect name="MagazineSize" operation="base_set" value="5" tags="perkArchery"/> <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".5" tags="perkArchery"/> <!-- 3.4s --> <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkArchery"/> <!-- random EntityDmg --> <passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkArchery"/> <!-- tier bonus --> <passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkArchery"/> <!-- random BlockDmg --> <passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkArchery"/> <!-- tier bonus --> <passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random Veloc --> <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkArchery"/> <!-- random DegMax --> <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random WeaponHandling --> <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery"/> <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery"/> <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".10" tags="perkArchery"/> <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/> <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/> <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/> <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/> <passive_effect name="WeaponHandling" operation="base_set" value=".6" tags="perkArchery"/> <!-- crosshair reset speed --> <passive_effect name="RoundsPerMinute" operation="base_set" value="75" tags="perkArchery"/> <passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/> <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery"/> <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery"/> <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery"/> <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery"/> <passive_effect name="DegradationMax" operation="base_set" value="120,250" tier="1,6" tags="perkArchery"/> <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/> <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/> <passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> </effect_group> <effect_group name="sneak damage bonus"> <requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/> <requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/> <passive_effect name="DamageBonus" operation="base_add" value="2"/> <passive_effect name="EntityDamage" operation="perc_add" value="2" tags="perkArchery"/> <display_value name="dEntityDamageSneak" value="2"/> </effect_group> </item> </append> </configs> Progression.xml <configs> <append xpath="/progression/perks/perk[@name='perkAchery']"> <effect_group> <passive_effect name="CraftingTier" operation="base_set" level="1,2,3,4,5" value="2,3,4,5,6" tags="Szynsz X-bow"/> </effect_group> </append> </configs> And recipe.xml <configs> <append xpath="/recipes"> <recipe name="Szynsz X-bow" count="1" craft_area="workbench"> <ingredient name="gunBowT3CompoundCrossbow" count="1"/> <ingredient name="resourceSpring" count="10"/> <ingredient name="resourceForgedSteel" count="20"/> <ingredient name="resourceMechanicalParts" count="20"/> </recipe> </append> </configs>
  5. Hello, Anyone know how to or have map with on big city covering whole map?
  6. Ok thx for answer. About traders xml i add for example all A1 parts and i get full of errors. What item from items.xml i must add for for example helmet, powerArmorMaster1, powerArmorHelmet_Base1 or powerArmorHelmet_Model_A1? It worked, I added a power armor to the trader
  7. Hello, I am looking for a mod that would change the amount of resources, ammunition, etc., at traders. Preferred server side mod. Anyone can help me?
  8. My friend have radar mod for power armor helmet but it don't show zeds. There is any switch key for it? How to add power armors to traders secret stash? I try but i lose 😛
  9. I had that same problem with bandits and soldiers
  10. Hmm i found q3 power armor gloves and it was worse than q6 steel gloves, so i'm really unlucky guy 😛 Ok thx for help
  11. Hmm inever was a lucky guy 😛 Thx i will try again. Btw power armor only have better stats than steel armor or it have any other bonuses without mods instaled?
  12. How to get bettel power armor pieces from stand than grey? I have game stage 118 and lucky looter skill on tier 3 and always get grey pieces
×
×
  • Create New...