KhaineGB Posted November 23, 2018 Share Posted November 23, 2018 Whipped this up and tested in like... 10 mins since people were asking for it. The spikes actually already exist in the code, but they're marked as creative mode dev only. The buff they apply did not exist, so I quickly threw one together and it will now bleed approx 40hp out of the player and HOPEFULLY any zombies that land on it. They should upgrade from wood all the way up to steel, or at least the code implies they do. So if you want the log spikes back, download the zip file, unzip it and place the folder into your 7 Days to Die/Mods folder. Enjoy. Link to comment Share on other sites More sharing options...
OzHawkeye Posted November 23, 2018 Share Posted November 23, 2018 When I get home, I might just check this one out. Thanks. :-) Link to comment Share on other sites More sharing options...
KhaineGB Posted November 23, 2018 Author Share Posted November 23, 2018 Fixed the bleed buff. Do NOT land on your own spikes. You will take a nasty bleed effect and a bit of a slow. The zombies should too. Link to comment Share on other sites More sharing options...
danielspoa Posted November 23, 2018 Share Posted November 23, 2018 Khaine, I'm interested in having those back but I'm also worried about them vs the spike traps. How do you differentiate them? edit: in the sense of one not being better than the other for all purposes Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted November 23, 2018 Share Posted November 23, 2018 Khaine, I'm interested in having those back but I'm also worried about them vs the spike traps. How do you differentiate them? edit: in the sense of one not being better than the other for all purposes This might be why the devs removed them in the first place. Also, I don't think Khaine is trying to balance the log spikes but merely re-add them for those that can't live without them. Link to comment Share on other sites More sharing options...
elucidus Posted November 23, 2018 Share Posted November 23, 2018 Well, I was thinking they removed them due to people being able to turn them upside down and let zombies walk on them while taking normal damage, but they also removed the other wood spikes that were in the game, so I don't think that is it. I don't think the new spikes stack as high, but I haven't tried them yet. I did miss the log spokes when I went to set up initial defenses. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 23, 2018 Author Share Posted November 23, 2018 Yeah, I haven't tried to balance them at all. Just re-add them. But I'd be wanting to put them back for Darkness Falls ANYWAYS, so I figured I might as well at least get the code done and then I can look into balance later. Link to comment Share on other sites More sharing options...
Ozzland Posted November 23, 2018 Share Posted November 23, 2018 Thanks KhaineGB, appreciate your work. Link to comment Share on other sites More sharing options...
chinothepony Posted November 23, 2018 Share Posted November 23, 2018 +1 I really appreciate this, KhaineGB. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 28, 2018 Author Share Posted November 28, 2018 Tested and working in the latest A17 build. Link to comment Share on other sites More sharing options...
ragnarokookami Posted November 30, 2018 Share Posted November 30, 2018 hi don't mean to be dumb but haven't used mods before with 7 days to die, cant seem to get this working. Any chance I could get a little more thorough explication? Thank you in advance. Link to comment Share on other sites More sharing options...
KhaineGB Posted November 30, 2018 Author Share Posted November 30, 2018 Ok, go to your 7 days to die folder (usually whatever drive you put steam on, steam/steamapps/common/7 Days to Die) and make a folder called mods. Download the zip file in the first post and open it. You should have a folder called LogSpikeModlet. Open THAT folder and there will be another one called KHLogSpikes. The KHLogSpikes folder (the actual folder, don't just open it and drag the contents) go into the Mods folder you made. That should do it. Link to comment Share on other sites More sharing options...
ragnarokookami Posted November 30, 2018 Share Posted November 30, 2018 I tried that the first time but it didn't seem to work. I'll try again and see, thank you. Link to comment Share on other sites More sharing options...
ragnarokookami Posted November 30, 2018 Share Posted November 30, 2018 That worked, i guess i didnt go in the folder far enough, I just threw the logspikemodlet folder in the first time. Thank you so much! Link to comment Share on other sites More sharing options...
MikeZazzy Posted December 21, 2018 Share Posted December 21, 2018 Last update of the game seems to messed up with buff from this spikes, only few hp damage they do, no buff at all Link to comment Share on other sites More sharing options...
KhaineGB Posted December 21, 2018 Author Share Posted December 21, 2018 Buffswhenwalkedon doesn't work on zombies anymore. Kinda annoying. Link to comment Share on other sites More sharing options...
emmsthtsme Posted December 23, 2018 Share Posted December 23, 2018 Hi, I've installed this mod but the wood log spikes don't show up in game Link to comment Share on other sites More sharing options...
KhaineGB Posted December 23, 2018 Author Share Posted December 23, 2018 I'll double check it later but it was working on the server I set up last night. Link to comment Share on other sites More sharing options...
Dibbler Posted January 19, 2019 Share Posted January 19, 2019 Has anyone tested these on 17.1...? Thanks Link to comment Share on other sites More sharing options...
Wetsmit Posted January 23, 2019 Share Posted January 23, 2019 Has anyone tested these on 17.1...? Thanks I tried it on the 17.1 version and it worked, but my problem is that it only made 3hp damage to my self on the lowest tier and it made just 4hp on the hiest (steel). I let zombie walking over it and it took ages to kill them. Is that the intetion behind this? because in my opinion they shut do more damage. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 23, 2019 Author Share Posted January 23, 2019 I tried it on the 17.1 version and it worked, but my problem is that it only made 3hp damage to my self on the lowest tier and it made just 4hp on the hiest (steel). I let zombie walking over it and it took ages to kill them. Is that the intetion behind this? because in my opinion they shut do more damage. That's exactly how TFP left them in the XML. Willing to listen to community suggestions on what would be an appropriate number. Link to comment Share on other sites More sharing options...
Deeds4life Posted January 23, 2019 Share Posted January 23, 2019 If they scaled from 10 HP a second damage to 50 HP a second based on upgrade tier, it should work. Or at least be a starting point. Link to comment Share on other sites More sharing options...
Gareee Posted January 23, 2019 Share Posted January 23, 2019 Can you do another modlet that replaces the new bloody spikes with the undamaged model, and use the bloody progressive damage like we had before? I hate the new spikes are bloody when you first make them. Link to comment Share on other sites More sharing options...
Wetsmit Posted January 24, 2019 Share Posted January 24, 2019 If they scaled from 10 HP a second damage to 50 HP a second based on upgrade tier, it should work. Or at least be a starting point. I think they should start with 10hp, than on iron tier they should make 20 hp and on steel 30 hp damgae and maybe with bleeding damage. That`s what i would racomment. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 24, 2019 Author Share Posted January 24, 2019 Can you do another modlet that replaces the new bloody spikes with the undamaged model, and use the bloody progressive damage like we had before? I hate the new spikes are bloody when you first make them. Probably not. Depends if the model still exists in the assets file or not. I think they should start with 10hp, than on iron tier they should make 20 hp and on steel 30 hp damgae and maybe with bleeding damage. That`s what i would racomment. Sounds reasonable. The bleeding damage is gonna be a no... buffswhenwalkedon doesn't always work on zombies. I tried. Link to comment Share on other sites More sharing options...
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