Guppycur Posted July 30, 2017 Share Posted July 30, 2017 Cool, thanks Hal! ...for everything. Link to comment Share on other sites More sharing options...
Anotheroldguy Posted August 4, 2017 Share Posted August 4, 2017 16.2 did 16.2 break Hal's app completely? Link to comment Share on other sites More sharing options...
Laz Man Posted August 4, 2017 Share Posted August 4, 2017 [QUOTE=Anotheroldguy;710498]did 16.2 break Hal's app completely?[/QUOTE] I think new dll is needed. Link to comment Share on other sites More sharing options...
HAL9000 Posted August 5, 2017 Author Share Posted August 5, 2017 Update Time! Added: 16.2 support Updated: Shield should now kill everything that's not a player to help deal with hostile animals Link to comment Share on other sites More sharing options...
StompyNZ Posted August 5, 2017 Share Posted August 5, 2017 [QUOTE=Anotheroldguy;710498]did 16.2 break Hal's app completely?[/QUOTE] yes tfp added a count param to the prefab.rotatey method which broke existing dlls Link to comment Share on other sites More sharing options...
Slaan Posted August 5, 2017 Share Posted August 5, 2017 Cheers Hal, Are we able to update the DLL through your button panel? I've just been doing a fresh download each time you release. Link to comment Share on other sites More sharing options...
HAL9000 Posted August 5, 2017 Author Share Posted August 5, 2017 [QUOTE=StompyNZ;710755]yes tfp added a count param to the prefab.rotatey method which broke existing dlls[/QUOTE] Yeah I wondered why they hadn't done that before, seemed a waste of CPU cycles to move it multiple times but good to see these optimisations making it in now. [QUOTE=Slaan;710773]Cheers Hal, Are we able to update the DLL through your button panel? I've just been doing a fresh download each time you release.[/QUOTE] As far as I know the buttons should still work, I don't use them cause it's always installed on my machine cause I made it ^^ but they should still be auto-updating. Let me know if they're not. Link to comment Share on other sites More sharing options...
Laz Man Posted August 5, 2017 Share Posted August 5, 2017 Hi Hal, thanks again for your tools. Finished my first a16 POI. Gave you a shoutout in my release video. :) [url]https://7daystodie.com/forums/showthread.php?67382-PREFAB-McDowell-s-Restaurant-(by-LazMan)[/url] Link to comment Share on other sites More sharing options...
Pille Posted August 5, 2017 Share Posted August 5, 2017 [QUOTE=HAL9000;710747]Update Time! Added: 16.2 support Updated: Shield should now kill everything that's not a player to help deal with hostile animals[/QUOTE] Thanks Hal, you are . Link to comment Share on other sites More sharing options...
HAL9000 Posted August 5, 2017 Author Share Posted August 5, 2017 [QUOTE=Laz Man;710846]Hi Hal, thanks again for your tools. Finished my first a16 POI. Gave you a shoutout in my release video. :) [url]https://7daystodie.com/forums/showthread.php?67382-PREFAB-McDowell-s-Restaurant-(by-LazMan)[/url][/QUOTE] W00t! Internet famous! Looking forward to the groupies and the inevitable slide into heavy drug use and final overdose [QUOTE=Pille;710849]Thanks Hal, you are .[/QUOTE] Abounding? Link to comment Share on other sites More sharing options...
Pille Posted August 5, 2017 Share Posted August 5, 2017 [QUOTE=HAL9000;710872] Abounding?[/QUOTE] It's your choice. If you don't want to be sexy... Link to comment Share on other sites More sharing options...
HAL9000 Posted August 5, 2017 Author Share Posted August 5, 2017 [QUOTE=Pille;710886]It's your choice. If you don't want to be sexy...[/QUOTE] Who needs to be sexy when you're Internet Famous? ^^ Link to comment Share on other sites More sharing options...
Slaan Posted August 6, 2017 Share Posted August 6, 2017 [QUOTE=HAL9000;710775] As far as I know the buttons should still work, I don't use them cause it's always installed on my machine cause I made it ^^ but they should still be auto-updating. Let me know if they're not.[/QUOTE] I tried the manual update button (before I re-downloaded/posted) and got nothing but grief from some weird guy called Dave. Installed the dll prior to that and it said things were up-to-date but the version was not changed (and did not work). Link to comment Share on other sites More sharing options...
Laz Man Posted August 6, 2017 Share Posted August 6, 2017 [QUOTE=Slaan;711356]I tried the manual update button (before I re-downloaded/posted) and got nothing but grief from some weird guy called Dave. Installed the dll prior to that and it said things were up-to-date but the version was not changed (and did not work).[/QUOTE] I had to download the latest edigor from the OP. Link to comment Share on other sites More sharing options...
HAL9000 Posted August 6, 2017 Author Share Posted August 6, 2017 [QUOTE=Slaan;711356]I tried the manual update button (before I re-downloaded/posted) and got nothing but grief from some weird guy called Dave. Installed the dll prior to that and it said things were up-to-date but the version was not changed (and did not work).[/QUOTE] [QUOTE=Laz Man;711425]I had to download the latest edigor from the OP.[/QUOTE] Ah yes, it's using an old url, it'll be updated in the next version (but you'll still need to download from the OP one more time) Link to comment Share on other sites More sharing options...
Magoli Posted August 6, 2017 Share Posted August 6, 2017 [QUOTE=Slaan;711356]I tried the manual update button (before I re-downloaded/posted) and got nothing but grief from some weird guy called Dave. Installed the dll prior to that and it said things were up-to-date but the version was not changed (and did not work).[/QUOTE] LOL - Dave's not home - LOL Link to comment Share on other sites More sharing options...
Laz Man Posted August 8, 2017 Share Posted August 8, 2017 Hi Hal, For some reason when I try to load my TWD prison into your empty world I get the "Array Index is out of range" error." I know you were successful in creating a mesh file for my prison before so I assume you didn't get this error? See screenshot below. [img]http://i.imgur.com/loML3BW.png[/img] Link to comment Share on other sites More sharing options...
StompyNZ Posted August 8, 2017 Share Posted August 8, 2017 Laz, have a look in the output log for the error, the console doesn't provide a lot of the extra info needed to help track it down :) Link to comment Share on other sites More sharing options...
keffer03be Posted August 8, 2017 Share Posted August 8, 2017 How to export a full base as prefab? I'm trying to export my full base with Hal's prefab editor, but it seems that I only export a part of my base. Is there a command that I can use, so that I can export a specific location (with coordinates) ? I've used bbb claim [prefabName]. Link to comment Share on other sites More sharing options...
Guppycur Posted August 8, 2017 Share Posted August 8, 2017 Go to back up manager and increase your claim size (the one in the middle, not that top one), then delete the current claim, then save then alt tab back into the game to try again. Link to comment Share on other sites More sharing options...
Kamaka Posted August 9, 2017 Share Posted August 9, 2017 Prefab lights ? [QUOTE=Guppycur;705628]General block conversion notes: All couch pieces (both types), desks, and nightstands have incorrect rotation. White tile blocks converts to insidecornerwedgesomethings. Duct converted to wood with metal texture. A lot of bricks converted to wood with brick texture ...can you post the mapping? At this point I'm curious. Odd hitting brick and getting wood. :)[/QUOTE] Is there a way to turn the lights on in the prefabs with Pilles Prefab editor? I used the correct lights but i can not find an option to turn them on or off the show green and are not player placed , any help would be great , Thank you Link to comment Share on other sites More sharing options...
Guppycur Posted August 10, 2017 Share Posted August 10, 2017 Try the different meta tags. Link to comment Share on other sites More sharing options...
HAL9000 Posted August 11, 2017 Author Share Posted August 11, 2017 [QUOTE=keffer03be;712710]I'm trying to export my full base with Hal's prefab editor, but it seems that I only export a part of my base. Is there a command that I can use, so that I can export a specific location (with coordinates) ? I've used bbb claim [prefabName].[/QUOTE] Increase the claim size using the editor program or stand at the South Western most point of the area you want to export and use bbb exsw bbb exsw [QUOTE=Kamaka;713599]Is there a way to turn the lights on in the prefabs with Pilles Prefab editor? I used the correct lights but i can not find an option to turn them on or off the show green and are not player placed , any help would be great , Thank you[/QUOTE] Set the meta value to 2 or 3 0 - off 1 - does nothing 2 - lit 3 - lit [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [QUOTE=Laz Man;712535]Hi Hal, For some reason when I try to load my TWD prison into your empty world I get the "Array Index is out of range" error." I know you were successful in creating a mesh file for my prison before so I assume you didn't get this error? See screenshot below. [img]http://i.imgur.com/loML3BW.png[/img][/QUOTE] Hey Laz, Post the log of the prefab file you're using and I'll have a look. Can't remember if I used the empty world or just nav when I demoed your prison. Link to comment Share on other sites More sharing options...
Anotheroldguy Posted August 12, 2017 Share Posted August 12, 2017 Invalid location Date Friend is trying to use the editor but gets an invalid location error on anything he tries to do? Would you know the cause? Link to comment Share on other sites More sharing options...
HAL9000 Posted August 12, 2017 Author Share Posted August 12, 2017 [QUOTE=Anotheroldguy;715018]Friend is trying to use the editor but gets an invalid location error on anything he tries to do? Would you know the cause?[/QUOTE] The cause is he's typing something in wrong. The solution would depend on what he's trying to type. Logs or examples will get you the best answer Link to comment Share on other sites More sharing options...
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