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HAL9000 last won the day on April 9 2018

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  1. HAL9000

    DMT Modding Tool

    You only need to build the first time, rebuild when you add more mods or the game releases an update Alas no, I meant the game used to use code in the Assembly-CSharp.dll to make the builds. It doesn't do that any more so it doesn't need to be there.
  2. HAL9000

    DMT Modding Tool

    Its doable but you'd need to manually edit dlls and stitch it all together yourself so you'd need to know your way around c# and modding the game in general. All the mods would need to be compatible with the game version though (or you need to edit them to make them compatible)
  3. HAL9000

    DMT Modding Tool

    The Assembly-CSharp.dll file is an exact copy of the game's A19.0 release. You can verify that by going to steam and downloading A19.0 to compare for your self. They're byte-for-byte identical. So unless the whole game's a virus I wouldn't worry about it. Unless "Downloaded The dll file from a verified DLL distributing site" is Steam (or however you bought a copy of the game) I would delete that file. DLL download sites are more likely to be a source of viruses. The good news is that DLL doesn't even need to be in the release any more. DMT stopped relying on the game's DLL a while ago, I just need to update my code for building a release. Next time try leading with a question rather than an accusation because if I were you I'd be feeling quite embarrassed around now but well done for trying to protect people, you just happen to be wrong.
  4. HAL9000

    DMT Modding Tool

    It looks like some XML in your files isn't valid and it's trying to parse it, whichever xml contains "ShowRaycastHitName" should be the culprit Jinx
  5. HAL9000

    DMT Modding Tool

    Hello wyldehart, Your best bets are just googling "harmony modding" and reading up on the matter, checking out other modders work and head to Guppy's discord server https://discord.gg/vMxCrYf there's a DMT channel where a lot of the modders hang out and answer questions if you get stuck If you haven't coded for a while or haven't used c# before I'd do some reading around it to get familiar with the syntax
  6. HAL9000

    DMT Modding Tool

    Thanks guys, I think I forgot a config file on the release. Should be a new one to grab that fixes it
  7. HAL9000

    DMT Modding Tool

    Have you given the layers admin level permissions? You add them to the permissions file or through the console if you're an admin. If you have set them set the log file on the server for errors
  8. HAL9000

    DMT Modding Tool

    It depends on the mod. If it's a server only mod then the clients don't need it but anything that has changes on the client (new assets, code or xml changes) then the players also need to apply the mod
  9. Glad it's sorted MrJim. That's a very nice donation, thanks. If it ever breaks again just post here or PM me if I don't respond (I'm not on the forum much) and I'll update it. Cheers, Hal
  10. Ok, I think I found the new code, give this one a try: https://github.com/HAL-NINE-THOUSAND/HalRunAndGun/releases/download/a19/HalRunAndGunA19v3.zip
  11. Hmm, that looks ok too. I've just tried again and it works for me when I spawn in the world I choose a gun with a scope, start aiming and then I can walk and move to a run and back to walking. What I can't do is be running and then start aiming the gun. Is that what you're trying to do? Also, try this version: https://github.com/HAL-NINE-THOUSAND/HalRunAndGun/releases/download/a19/HalRunAndGunA19v2.zip It should remove stamina usage for just aiming and only drop while you're running. If you don't like that effect you can just delete the "Config" folder from the mod folder
  12. You can usually find it in your AppData folder (in "LocalLow\The Fun Pimps\7 Days To Die" I think) The DMT build log looks ok so hopefully the player log will shed some light
  13. Can you post your player log file from the game and the build log from DMT? That should give us the information to debug what's going wrong
  14. Hi MrJim, I updated a bunch of mods the other week, I can't remember if this one needed any updates but give this latest build a go. I've used it on the latest experimental release and seems to run ok. https://github.com/HAL-NINE-THOUSAND/HalRunAndGun/releases/download/a19/HalRunAndGunA19.zip With A19 you'll need to make sure you're running the latest version of DMT (it should be DMT v2 now) https://github.com/HAL-NINE-THOUSAND/DMT/releases/download/v2.0/DMTv2.0.7486.30873.zip If you're still having trouble post your logs and I'll have a look. Cheers, Hal
  15. HAL9000

    DMT Modding Tool

    Hey guys, DMT v2 is now released. The major change is it now uses Harmony v2 instead of v1. This is a breaking change so I've bumped the DMT release to v2 as well. There are some upgrade processes you'll need to do for your mod. A lot of them can be done by DMT by using the "Attempt Hamony Auto Update" checkbox when building Further details of the updates required can be found here: https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0 We've also removed the requirement for the mod.xml. Now both vanilla and DMT uses the ModInfo.xml file. Again, there is an auto-update function built in that should serve most cases. Once the update is done you should delete the mod.xml file to remove any warnings that are generated in DMT. Cheers, Hal
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