zader Posted February 17, 2021 Share Posted February 17, 2021 Hi I have level 4 lockpicking and am failing frequently. Sometimes 10 times in a row is this normal? Link to comment Share on other sites More sharing options...
KhaineGB Posted February 17, 2021 Author Share Posted February 17, 2021 It's RNG, so yes. And each lock is different. 1 Link to comment Share on other sites More sharing options...
belowzeros Posted February 17, 2021 Share Posted February 17, 2021 19 hours ago, neorevenge said: Been playing this for a couple of weeks and gotta ask whats the point of having the Desert Eagle/AutoShotgun/watch and other "Minor" recipes locked behind the Master skill perk of a class? The larger backpack, Adv. Rigging, Motorbike I can get it, but by the time I was able to farm enough skill notes to make one master skill book I a) already found those weapons in the wild a couple of times and b) was a few levels from making coilguns anyways, I think those things should be learnable either from recipes or level capped in the general perk tree. finding them a couple times with a random rank / properties vs being able to make a T3 max rank crafted weapon is quite strong imho 1 Link to comment Share on other sites More sharing options...
KhaineGB Posted February 17, 2021 Author Share Posted February 17, 2021 24 minutes ago, belowzeros said: finding them a couple times with a random rank / properties vs being able to make a T3 max rank crafted weapon is quite strong imho To add to this (and this wont be in the 19.4 version), i'm actually working on loot a bit so t3 weapons have better chances of dropping from tougher zombies/higher GS in certain loot containers. 1 Link to comment Share on other sites More sharing options...
morph Posted February 17, 2021 Share Posted February 17, 2021 (edited) Went to play darkness falls and the part where I click play mod, there's nothing there and it's asking me to download a new version of the game again... I pumped quite a few hours into my save file too...! 🙄 It had uninstalled for some reason, the save game is still intact tho... Odd. Edited February 17, 2021 by morph (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted February 18, 2021 Author Share Posted February 18, 2021 If you're using the launcher, use the mirror option instead. It uses Azure, which is WAY more reliable than gitlab. Link to comment Share on other sites More sharing options...
Santey Posted February 18, 2021 Share Posted February 18, 2021 (edited) Help people constantly error when loading the server GameStat.ZombieHordeMeter = False 2021-02-18T13:18:08 3248.338 INF StartAsServer 2021-02-18T13:18:10 3250.726 ERR XML loader: Loading and parsing 'blocks.xml' failed 2021-02-18T13:18:10 3250.726 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster! at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x002a6] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2021-02-18T13:18:14 3255.002 ERR XML loader: Loading and parsing 'items.xml' failed 2021-02-18T13:18:14 3255.002 EXC Unknown block name 'wallTorchLightPlayer' in use_action! Exception: Unknown block name 'wallTorchLightPlayer' in use_action! at ItemActionPlaceAsBlock.ReadFrom (DynamicProperties _props) [0x00069] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x00a56] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:15 3255.544 INF Item IDs with mapping 2021-02-18T13:18:15 3255.545 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276) 2021-02-18T13:18:16 3256.904 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFzombieBehemoth' 2021-02-18T13:18:16 3256.904 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFzombieBehemothRadiated' 2021-02-18T13:18:16 3256.905 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFNightStalker' 2021-02-18T13:18:16 3256.905 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFNightStalkerBoss' 2021-02-18T13:18:16 3256.906 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'Incubus' 2021-02-18T13:18:16 3256.906 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DemonBehemoth' 2021-02-18T13:18:17 3257.353 ERR XML loader: Loading and parsing 'qualityinfo.xml' failed 2021-02-18T13:18:17 3257.353 EXC Index was outside the bounds of the array. IndexOutOfRangeException: Index was outside the bounds of the array. at QualityInfo.Add (System.Int32 _key, System.String _hexColor) [0x0000c] in <8d44f254583f4f23ab5c55b485e43abf>:0 at QualityInfoFromXml+<CreateQualityInfo>d__0.MoveNext () [0x000be] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:43 3283.223 ERR XML loader: Loading and parsing 'recipes.xml' failed 2021-02-18T13:18:43 3283.223 EXC No item/block with name 'resourceMilitaryFiber' existing Exception: No item/block with name 'resourceMilitaryFiber' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:44 3284.244 ERR XML loader: Loading and parsing 'loot.xml' failed 2021-02-18T13:18:44 3284.244 EXC Item with name 'qc_silenceofthelambs' not found! Exception: Item with name 'qc_silenceofthelambs' not found! at LootFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <8d44f254583f4f23ab5c55b485e43abf>:0 at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0052d] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:48 3288.544 ERR XML loader: Loading and parsing 'quests.xml' failed 2021-02-18T13:18:48 3288.544 EXC No reward class 'RewardGiveCvarDMT, Harmony-0-DarknessFallsCore found! Exception: No reward class 'RewardGiveCvarDMT, Harmony-0-DarknessFallsCore found! at QuestsFromXml.ParseReward (QuestClass quest, QuestTierReward tierReward, System.Xml.XmlElement e) [0x00070] in <8d44f254583f4f23ab5c55b485e43abf>:0 at QuestsFromXml.ParseQuest (System.Xml.XmlElement e) [0x004a0] in <8d44f254583f4f23ab5c55b485e43abf>:0 at QuestsFromXml.ParseNode (System.Xml.XmlNode root) [0x0003b] in <8d44f254583f4f23ab5c55b485e43abf>:0 at QuestsFromXml+<CreateQuests>d__0.MoveNext () [0x00042] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:48 3289.003 ERR XML loader: Loading and parsing 'traders.xml' failed 2021-02-18T13:18:48 3289.003 EXC Item with name 'apparelBandana' not found! Exception: Item with name 'apparelBandana' not found! at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <8d44f254583f4f23ab5c55b485e43abf>:0 at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <8d44f254583f4f23ab5c55b485e43abf>:0 at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <8d44f254583f4f23ab5c55b485e43abf>:0 at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <8d44f254583f4f23ab5c55b485e43abf>:0 at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:54 3294.533 ERR XML loader: Loading and parsing 'biomes.xml' failed 2021-02-18T13:18:54 3294.533 EXC Block with name 'terrSnow' not found! Exception: Block with name 'terrSnow' not found! at WorldBiomes.getBlockValueForName (System.String blockname) [0x0001f] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x0091b] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x00148] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldStaticData+<LoadBiomes>d__37.MoveNext () [0x00013] in <8d44f254583f4f23ab5c55b485e43abf>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) <>c__DisplayClass50_0:<loadSingleXml>b__2(Exception) <CoroutineWrapperWithExceptionCallback>d__40:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:56 3296.275 INF createWorld: Vimahu Territory, My Game, GameModeSurvival 2021-02-18T13:18:56 3296.276 INF Occlusion: Disabled 2021-02-18T13:18:56 3296.328 INF Started thread ChunkRegeneration 2021-02-18T13:18:56 3296.328 INF Started thread ChunkCalc 2021-02-18T13:18:56 3296.425 INF World.Load: Vimahu Territory 2021-02-18T13:18:56 3296.427 INF Loading base world file header... 2021-02-18T13:18:56 3296.428 ERR Exception reading world header at pos 210: 2021-02-18T13:18:56 3296.428 EXC Attempted to read past the end of the stream. EndOfStreamException: Attempted to read past the end of the stream. at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8d44f254583f4f23ab5c55b485e43abf>:0 at PooledBinaryReader.ReadSingle () [0x00000] in <8d44f254583f4f23ab5c55b485e43abf>:0 at PooledBinaryReader.ReadWrite (System.Single _value) [0x00000] in <8d44f254583f4f23ab5c55b485e43abf>:0 at WorldState.SaveLoad (System.String _filename, System.Boolean _load, System.Boolean _warnOnDifferentVersion, System.Boolean _infOnDiferentVersion) [0x00a6e] in <8d44f254583f4f23ab5c55b485e43abf>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) WorldState:SaveLoad(String, Boolean, Boolean, Boolean) WorldState:Load(String, Boolean, Boolean) <LoadWorld>d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <createWorld>d__178:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0) 2021-02-18T13:18:56 3296.429 WRN Failed loading world header file: /home/tcagame_svc35459/nipudydq/35459/.local/share/7DaysToDie/GeneratedWorlds/Vimahu Territory/main.ttw 2021-02-18T13:18:56 3296.429 ERR No backup header! 2021-02-18T13:18:56 3296.429 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-02-18T13:18:56 3296.430 INF Failed reading weather data from world header 2021-02-18T13:18:56 3296.433 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2021-02-18T13:18:56 3296.534 ERR Loading prefab "DFalls_settlement_trader" failed: Block "barbedFence" used in prefab is unknown. 2021-02-18T13:18:56 3296.534 WRN Could not load prefab 'DFalls_settlement_trader'. Skipping it 2021-02-18T13:18:56 3296.534 ERR Loading prefab "xcostum_deaddog_saloon(by_Libby)" failed: Block "rWoodStairsFilledRailingLeft" used in prefab is unknown. 2021-02-18T13:18:56 3296.535 WRN Could not load prefab 'xcostum_deaddog_saloon(by_Libby)'. Skipping it 2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_DriveIn(by_Wsiegel)" failed: Block "whitePicketFenceSheet" used in prefab is unknown. 2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_DriveIn(by_Wsiegel)'. Skipping it 2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_Asia_ChineseMarket(by_magoli)" failed: Block "whitePicketFenceSheet" used in prefab is unknown. 2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_Asia_ChineseMarket(by_magoli)'. Skipping it 2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_Apartment(by_Gertle)" failed: Block "flagstoneBlock" used in prefab is unknown. 2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_Apartment(by_Gertle)'. Skipping it 2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_LittleLeagueBaseball(by_Curmudgeon)" failed: Block "metalSignLetter_b" used in prefab is unknown. 2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_LittleLeagueBaseball(by_Curmudgeon)'. Skipping it 2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_Safehouse(by_Limodor)" failed: Block "cntMailBox01" used in prefab is unknown. 2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_Safehouse(by_Limodor)'. Skipping it 2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_House_AF02P(17x16)(by_Nodabba)" failed: Block "concreteBlock" used in prefab is unknown. 2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_House_AF02P(17x16)(by_Nodabba)'. Skipping it 2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_house04(byGuppycur)" failed: Block "treeForestGrassDiagonal" used in prefab is unknown. 2021-02-18T13:18:56 3296.540 WRN Could not load prefab 'xcostum_house04(byGuppycur)'. Skipping it 2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_Asia_Pagoda_sm_01(by_magoli)" failed: Block "concreteRamp" used in prefab is unknown. 2021-02-18T13:18:56 3296.540 WRN Could not load prefab 'xcostum_Asia_Pagoda_sm_01(by_magoli)'. Skipping it 2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_RedCatDiner(by Edited February 18, 2021 by Santey (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted February 18, 2021 Author Share Posted February 18, 2021 Your server isn't load the custom code required for the mod .Talk to your host. Link to comment Share on other sites More sharing options...
jdm311 Posted February 18, 2021 Share Posted February 18, 2021 Really good mod, I'm loving it! How do you get to endgame? Link to comment Share on other sites More sharing options...
KhaineGB Posted February 18, 2021 Author Share Posted February 18, 2021 Usually with a lot of swearing and cursing my name. Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line). Link to comment Share on other sites More sharing options...
jdm311 Posted February 18, 2021 Share Posted February 18, 2021 49 minutes ago, KhaineGB said: Usually with a lot of swearing and cursing my name. Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line). That's awesome, thanks! Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted February 19, 2021 Share Posted February 19, 2021 when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? Link to comment Share on other sites More sharing options...
belowzeros Posted February 19, 2021 Share Posted February 19, 2021 5 hours ago, SenpaiThatIngnoresYou said: when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? the ones with the 1 in the name have the full loadout of POIs, so you would want to use Large1 or Medium1 or Small1 Link to comment Share on other sites More sharing options...
KhaineGB Posted February 19, 2021 Author Share Posted February 19, 2021 (edited) 6 hours ago, SenpaiThatIngnoresYou said: when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? 51 minutes ago, belowzeros said: the ones with the 1 in the name have the full loadout of POIs, so you would want to use Large1 or Medium1 or Small1 ^ That. 2 maps are pretty much all vanilla + A16 POI's +A18 POI's + DF ones. One of my testers LOVES VSmall1. Edited February 19, 2021 by KhaineGB (see edit history) 2 Link to comment Share on other sites More sharing options...
Canute Posted February 19, 2021 Share Posted February 19, 2021 Or just use the vanilla random map generator. 1 Link to comment Share on other sites More sharing options...
DominionZA Posted February 19, 2021 Share Posted February 19, 2021 How can I replace the current mod's NVG which is just a bright red light with green vanilla NVG and the oval shape representing the vision of the player? I don't like the current NVG at all Link to comment Share on other sites More sharing options...
KhaineGB Posted February 19, 2021 Author Share Posted February 19, 2021 I think I left the original NVG code in the mod but commented out. <requirement name="IsLocalPlayer"/><!-- <triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="1" fade="0"/> <triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/> <triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>--> <triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0.75" fade="0"/> <triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/> <triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/> Delete the text that says Bright, then delete <!-- and --> and that'll put it back to how it was. It's the items.xml file. Link to comment Share on other sites More sharing options...
congeesama Posted February 19, 2021 Share Posted February 19, 2021 Couldn't get it work for Mac! Help! Followed instruction up to step 12, but there's no respective folders in the mode data folder! 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted February 20, 2021 Share Posted February 20, 2021 14 hours ago, KhaineGB said: ^ That. 2 maps are pretty much all vanilla + A16 POI's +A18 POI's + DF ones. One of my testers LOVES VSmall1. well fugg, i wish i had known that earlier. i will keep that in mind when the next version launches. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 20, 2021 Author Share Posted February 20, 2021 1 hour ago, congeesama said: Couldn't get it work for Mac! Help! Followed instruction up to step 12, but there's no respective folders in the mode data folder! 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each. 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace. Going to be honest... I don't own a mac. Those instructions were posted a while back, from another mod, where mac users said it worked. I know it was working on Catalina. I don't know if it works on Big Sur since a few folks said it doesn't, but I don't know if those are Intel macs or M1 macs. So not a lot I can do about it since I don't have a device to test on. Link to comment Share on other sites More sharing options...
congeesama Posted February 20, 2021 Share Posted February 20, 2021 35 minutes ago, KhaineGB said: Going to be honest... I don't own a mac. Those instructions were posted a while back, from another mod, where mac users said it worked. I know it was working on Catalina. I don't know if it works on Big Sur since a few folks said it doesn't, but I don't know if those are Intel macs or M1 macs. So not a lot I can do about it since I don't have a device to test on. Thanks! I guess I'd just have to tell other Mac user that it doesn't work on Big Sur here =( Link to comment Share on other sites More sharing options...
KhaineGB Posted February 20, 2021 Author Share Posted February 20, 2021 Not a lot I can do about that. Like I said, don't own a mac. I have a crap hackintosh that BARELY works, and it definitely won't run Big Sur. Unless you have the M1 mac, you should be gaming on windows or linux. Better support. Link to comment Share on other sites More sharing options...
SenpaiThatIngnoresYou Posted February 20, 2021 Share Posted February 20, 2021 39 minutes ago, congeesama said: Thanks! I guess I'd just have to tell other Mac user that it doesn't work on Big Sur here =( Quick question from someone that has lived through the horrors of morrowind and oblivion modding, but did you try creating the folders? maybe the issue is that those folders were not there? Link to comment Share on other sites More sharing options...
morph Posted February 20, 2021 Share Posted February 20, 2021 Is there anyway to get a specific map on this mod? I'm trying to get the Carumi Valley world seed... Is there like a seed generator anywhere? Link to comment Share on other sites More sharing options...
roger Posted February 20, 2021 Share Posted February 20, 2021 anybody have the learnable skill list for the traders Link to comment Share on other sites More sharing options...
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