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Darkness Falls: They mostly come out at night...


KhaineGB

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19 hours ago, neorevenge said:

Been playing this for a couple of weeks and gotta ask whats the point of having the Desert Eagle/AutoShotgun/watch and other "Minor" recipes locked behind the Master skill perk of a class? The larger backpack, Adv. Rigging, Motorbike I can get it, but by the time I was able to farm enough skill notes to make one master skill book I a) already found those weapons in the wild a couple of times and b) was a few levels from making coilguns anyways, I think those things should be learnable either from recipes or level capped in the general perk tree. 

 

finding them a couple times with a random rank / properties vs being able to make a T3 max rank crafted weapon is quite strong imho

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24 minutes ago, belowzeros said:

 

finding them a couple times with a random rank / properties vs being able to make a T3 max rank crafted weapon is quite strong imho


To add to this (and this wont be in the 19.4 version), i'm actually working on loot a bit so t3 weapons have better chances of dropping from tougher zombies/higher GS in certain loot containers.

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Went to play darkness falls and the part where I click play mod, there's nothing there and it's asking me to download a new version of the game again... 

I pumped quite a few hours into my save file too...! 🙄

 

It had uninstalled for some reason, the save game is still intact tho... Odd. 

Edited by morph (see edit history)
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Help people constantly error when loading the server

 

 
GameStat.ZombieHordeMeter = False
2021-02-18T13:18:08 3248.338 INF StartAsServer
2021-02-18T13:18:10 3250.726 ERR XML loader: Loading and parsing 'blocks.xml' failed
2021-02-18T13:18:10 3250.726 EXC Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!
Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x002a6] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2021-02-18T13:18:14 3255.002 ERR XML loader: Loading and parsing 'items.xml' failed
2021-02-18T13:18:14 3255.002 EXC Unknown block name 'wallTorchLightPlayer' in use_action!
Exception: Unknown block name 'wallTorchLightPlayer' in use_action!
  at ItemActionPlaceAsBlock.ReadFrom (DynamicProperties _props) [0x00069] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ItemClassesFromXml.parseItem (System.Xml.XmlElement _node) [0x00a56] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ItemClassesFromXml+<CreateItems>d__1.MoveNext () [0x0014e] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:15 3255.544 INF Item IDs with mapping
2021-02-18T13:18:15 3255.545 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 276)

2021-02-18T13:18:16 3256.904 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFzombieBehemoth'
2021-02-18T13:18:16 3256.904 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFzombieBehemothRadiated'
2021-02-18T13:18:16 3256.905 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFNightStalker'
2021-02-18T13:18:16 3256.905 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DFNightStalkerBoss'
2021-02-18T13:18:16 3256.906 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'Incubus'
2021-02-18T13:18:16 3256.906 ERR Could not instantiate classEntityMutant, Harmony-0-DarknessFallsCore' for entity_class 'DemonBehemoth'
2021-02-18T13:18:17 3257.353 ERR XML loader: Loading and parsing 'qualityinfo.xml' failed
2021-02-18T13:18:17 3257.353 EXC Index was outside the bounds of the array.
IndexOutOfRangeException: Index was outside the bounds of the array.
  at QualityInfo.Add (System.Int32 _key, System.String _hexColor) [0x0000c] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at QualityInfoFromXml+<CreateQualityInfo>d__0.MoveNext () [0x000be] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)
2021-02-18T13:18:43 3283.223 ERR XML loader: Loading and parsing 'recipes.xml' failed
2021-02-18T13:18:43 3283.223 EXC No item/block with name 'resourceMilitaryFiber' existing
Exception: No item/block with name 'resourceMilitaryFiber' existing
  at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x00108] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:44 3284.244 ERR XML loader: Loading and parsing 'loot.xml' failed
2021-02-18T13:18:44 3284.244 EXC Item with name 'qc_silenceofthelambs' not found!
Exception: Item with name 'qc_silenceofthelambs' not found!
  at LootFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at LootFromXml+<LoadLootContainers>d__1.MoveNext () [0x0052d] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:48 3288.544 ERR XML loader: Loading and parsing 'quests.xml' failed
2021-02-18T13:18:48 3288.544 EXC No reward class 'RewardGiveCvarDMT, Harmony-0-DarknessFallsCore found!
Exception: No reward class 'RewardGiveCvarDMT, Harmony-0-DarknessFallsCore found!
  at QuestsFromXml.ParseReward (QuestClass quest, QuestTierReward tierReward, System.Xml.XmlElement e) [0x00070] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at QuestsFromXml.ParseQuest (System.Xml.XmlElement e) [0x004a0] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at QuestsFromXml.ParseNode (System.Xml.XmlNode root) [0x0003b] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at QuestsFromXml+<CreateQuests>d__0.MoveNext () [0x00042] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:48 3289.003 ERR XML loader: Loading and parsing 'traders.xml' failed
2021-02-18T13:18:48 3289.003 EXC Item with name 'apparelBandana' not found!
Exception: Item with name 'apparelBandana' not found!
  at TradersFromXml.parseItemList (System.String _containerId, System.Xml.XmlNodeList _childNodes, System.Collections.Generic.List`1[T] _itemList, System.Int32 minQualityBase, System.Int32 maxQualityBase) [0x0015b] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at TradersFromXml.ParseTraderItemGroup (System.Xml.XmlElement e) [0x0012b] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at TradersFromXml.ParseTraderItemGroups (System.Xml.XmlElement e) [0x00035] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at TradersFromXml.ParseNode (System.Xml.XmlNode root) [0x0011c] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at TradersFromXml+<LoadTraderInfo>d__0.MoveNext () [0x0002e] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:54 3294.533 ERR XML loader: Loading and parsing 'biomes.xml' failed
2021-02-18T13:18:54 3294.533 EXC Block with name 'terrSnow' not found!
Exception: Block with name 'terrSnow' not found!
  at WorldBiomes.getBlockValueForName (System.String blockname) [0x0001f] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x0091b] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldBiomes.parseBiome (System.Byte id, System.String name, System.Xml.XmlElement biomeElement, System.Boolean _instantiateReferences) [0x00148] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldBiomes.readXML (System.Xml.XmlDocument _xml, System.Boolean _instantiateReferences) [0x0011d] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, System.Boolean _instantiateReferences) [0x0003d] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldStaticData+<LoadBiomes>d__37.MoveNext () [0x00013] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:56 3296.275 INF createWorld: Vimahu Territory, My Game, GameModeSurvival
2021-02-18T13:18:56 3296.276 INF Occlusion: Disabled
2021-02-18T13:18:56 3296.328 INF Started thread ChunkRegeneration
2021-02-18T13:18:56 3296.328 INF Started thread ChunkCalc
2021-02-18T13:18:56 3296.425 INF World.Load: Vimahu Territory
2021-02-18T13:18:56 3296.427 INF Loading base world file header...
2021-02-18T13:18:56 3296.428 ERR Exception reading world header at pos 210:
2021-02-18T13:18:56 3296.428 EXC Attempted to read past the end of the stream.
EndOfStreamException: Attempted to read past the end of the stream.
  at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at PooledBinaryReader.ReadSingle () [0x00000] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at PooledBinaryReader.ReadWrite (System.Single _value) [0x00000] in <8d44f254583f4f23ab5c55b485e43abf>:0 
  at WorldState.SaveLoad (System.String _filename, System.Boolean _load, System.Boolean _warnOnDifferentVersion, System.Boolean _infOnDiferentVersion) [0x00a6e] in <8d44f254583f4f23ab5c55b485e43abf>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
WorldState:SaveLoad(String, Boolean, Boolean, Boolean)
WorldState:Load(String, Boolean, Boolean)
<LoadWorld>d__62:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<createWorld>d__178:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8d44f254583f4f23ab5c55b485e43abf> Line: 0)

2021-02-18T13:18:56 3296.429 WRN Failed loading world header file: /home/tcagame_svc35459/nipudydq/35459/.local/share/7DaysToDie/GeneratedWorlds/Vimahu Territory/main.ttw
2021-02-18T13:18:56 3296.429 ERR No backup header!
2021-02-18T13:18:56 3296.429 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2021-02-18T13:18:56 3296.430 INF Failed reading weather data from world header
2021-02-18T13:18:56 3296.433 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2021-02-18T13:18:56 3296.534 ERR Loading prefab "DFalls_settlement_trader" failed: Block "barbedFence" used in prefab is unknown.
2021-02-18T13:18:56 3296.534 WRN Could not load prefab 'DFalls_settlement_trader'. Skipping it
2021-02-18T13:18:56 3296.534 ERR Loading prefab "xcostum_deaddog_saloon(by_Libby)" failed: Block "rWoodStairsFilledRailingLeft" used in prefab is unknown.
2021-02-18T13:18:56 3296.535 WRN Could not load prefab 'xcostum_deaddog_saloon(by_Libby)'. Skipping it
2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_DriveIn(by_Wsiegel)" failed: Block "whitePicketFenceSheet" used in prefab is unknown.
2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_DriveIn(by_Wsiegel)'. Skipping it
2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_Asia_ChineseMarket(by_magoli)" failed: Block "whitePicketFenceSheet" used in prefab is unknown.
2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_Asia_ChineseMarket(by_magoli)'. Skipping it
2021-02-18T13:18:56 3296.537 ERR Loading prefab "xcostum_Apartment(by_Gertle)" failed: Block "flagstoneBlock" used in prefab is unknown.
2021-02-18T13:18:56 3296.537 WRN Could not load prefab 'xcostum_Apartment(by_Gertle)'. Skipping it
2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_LittleLeagueBaseball(by_Curmudgeon)" failed: Block "metalSignLetter_b" used in prefab is unknown.
2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_LittleLeagueBaseball(by_Curmudgeon)'. Skipping it
2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_Safehouse(by_Limodor)" failed: Block "cntMailBox01" used in prefab is unknown.
2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_Safehouse(by_Limodor)'. Skipping it
2021-02-18T13:18:56 3296.539 ERR Loading prefab "xcostum_House_AF02P(17x16)(by_Nodabba)" failed: Block "concreteBlock" used in prefab is unknown.
2021-02-18T13:18:56 3296.539 WRN Could not load prefab 'xcostum_House_AF02P(17x16)(by_Nodabba)'. Skipping it
2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_house04(byGuppycur)" failed: Block "treeForestGrassDiagonal" used in prefab is unknown.
2021-02-18T13:18:56 3296.540 WRN Could not load prefab 'xcostum_house04(byGuppycur)'. Skipping it
2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_Asia_Pagoda_sm_01(by_magoli)" failed: Block "concreteRamp" used in prefab is unknown.
2021-02-18T13:18:56 3296.540 WRN Could not load prefab 'xcostum_Asia_Pagoda_sm_01(by_magoli)'. Skipping it
2021-02-18T13:18:56 3296.540 ERR Loading prefab "xcostum_RedCatDiner(by
Edited by Santey (see edit history)
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Usually with a lot of swearing and cursing my name. ;)

Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line).

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49 minutes ago, KhaineGB said:

Usually with a lot of swearing and cursing my name. ;)

Look for Eve in the snow biome. She'll give you a small quest chain to the first bunker. After that, you currently need to actually go hunting for the second one (this is planned to change so you'll get a full quest line).

That's awesome, thanks!

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when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? 

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5 hours ago, SenpaiThatIngnoresYou said:

when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? 

 

the ones with the 1 in the name have the full loadout of POIs, so you would want to use Large1 or Medium1 or Small1

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6 hours ago, SenpaiThatIngnoresYou said:

when the next version launches, what is a good map to use if you like player made pois? i am in df large2, and it does not have enough player made pois for my liking. when the next update for the mod hits, i think i will start a new game on a new map, so are there any recommendations for a map that is not too bumpy but has a good mix of player made pois and funpimp ones? 

 

51 minutes ago, belowzeros said:

 

the ones with the 1 in the name have the full loadout of POIs, so you would want to use Large1 or Medium1 or Small1

 

^ That. 2 maps are pretty much all vanilla + A16 POI's +A18 POI's + DF ones.

One of my testers LOVES VSmall1.

Edited by KhaineGB (see edit history)
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I think I left the original NVG code in the mod but commented out.

 

				<requirement name="IsLocalPlayer"/><!--
				<triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="1" fade="0"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="NightVision" intensity="0" fade="0"/>-->
				<triggered_effect trigger="onSelfItemActivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0.75" fade="0"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyScreenEffect" effect_name="Bright" intensity="0" fade="0"/>

 

Delete the text that says Bright, then delete <!-- and --> and that'll put it back to how it was.

It's the items.xml file.

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Couldn't get it work for Mac! Help!

Followed instruction up to step 12, but there's no respective folders in the mode data folder!

  • 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
  • 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.
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1 hour ago, congeesama said:

Couldn't get it work for Mac! Help!

Followed instruction up to step 12, but there's no respective folders in the mode data folder!

  • 11) Open the Data folders in each location. You will see there are Config, Prefabs, and UMATextures folders in each.
  • 12) For each of these three folders, open up its corresponding folder so you can see the contents. Drag-and-drop the mod’s contents into its respective folder. For duplicate files, mac OSX will ask if you want to Skip, Stop, or Replace. Check the “Apply to All” checkbox, then choose Replace.


Going to be honest... I don't own a mac. Those instructions were posted a while back, from another mod, where mac users said it worked.

I know it was working on Catalina. I don't know if it works on Big Sur since a few folks said it doesn't, but I don't know if those are Intel macs or M1 macs.

So not a lot I can do about it since I don't have a device to test on.

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35 minutes ago, KhaineGB said:


Going to be honest... I don't own a mac. Those instructions were posted a while back, from another mod, where mac users said it worked.

I know it was working on Catalina. I don't know if it works on Big Sur since a few folks said it doesn't, but I don't know if those are Intel macs or M1 macs.

So not a lot I can do about it since I don't have a device to test on.

Thanks! I guess I'd just have to tell other Mac user that it doesn't work on Big Sur here =(

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