Sgy-x2 Posted May 18, 2018 Share Posted May 18, 2018 Oh no, not offended. I just don't play nomad myself. So I never considered this mod to be a good fit for that play style. Play nomad is not easy, because of the abundance of tools and workbenches. Before getting a mini-bike is almost impossible, but as soon as it is a mini-bike, it becomes much easier. And from a certain period of the game, a large amount of resources becomes unnecessary. If you do not collect everything, but only the necessary resources, you can feel good. You can also save space on common materials, and make small stops on the production of ammunition. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 19, 2018 Author Share Posted May 19, 2018 Just noticed on Kickz stream that there might be some alignment issues with the numbers and the stat bars on the UI. If anyone has this, can you let me know what screen resolution you are running? I'm pretty sure it was fine on my laptop, but I will look into it properly once I have slept. Link to comment Share on other sites More sharing options...
Jazual Posted May 19, 2018 Share Posted May 19, 2018 They do look a little off. I was just getting used to no numbers though. I'm playing at 1920x1080 Link to comment Share on other sites More sharing options...
Sgy-x2 Posted May 19, 2018 Share Posted May 19, 2018 Just noticed on Kickz stream that there might be some alignment issues with the numbers and the stat bars on the UI. If anyone has this, can you let me know what screen resolution you are running? I'm pretty sure it was fine on my laptop, but I will look into it properly once I have slept. Yes, there is a slight shift left and right as in the screenshot from @Jazual My resolution is 1920x1080 Link to comment Share on other sites More sharing options...
KhaineGB Posted May 19, 2018 Author Share Posted May 19, 2018 Thanks folks! Had a couple of people in discord say the same thing, so I'll look into that tonight and push out a very small patch to fix it later. Link to comment Share on other sites More sharing options...
Sgy-x2 Posted May 19, 2018 Share Posted May 19, 2018 Thanks folks! Had a couple of people in discord say the same thing, so I'll look into that tonight and push out a very small patch to fix it later. This is not a critical error, I think we can leave it for now, and deal with more important issues. Don't you? Link to comment Share on other sites More sharing options...
Scyris Posted May 19, 2018 Share Posted May 19, 2018 BTW: the M41A rifle, doesn't have a schematic, or a price set on the complete gun, To sell it you need to take it apart. Just thought I should let ya know. its a nice gun and actually gives 9mm rounds some use. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 19, 2018 Author Share Posted May 19, 2018 (edited) Already knew about the M4A1. I left it like that so folks could test it out and give me some feedback. I thought I had set a price on it though, so that's definitely an oversight. Thanks for the heads up! EDIT: Yep, checked it. No economic value on the gun. It now has a price, but I'll leave it as-is for the moment. Edited May 19, 2018 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
Scyris Posted May 19, 2018 Share Posted May 19, 2018 Already knew about the M4A1. I left it like that so folks could test it out and give me some feedback. I thought I had set a price on it though, so that's definitely an oversight. Thanks for the heads up! EDIT: Yep, checked it. No economic value on the gun. It now has a price, but I'll leave it as-is for the moment. For feedback I feel it hits a tad too hard for 9mm ammo, then again its a pretty hard to get gun. I wish it had a silencer though. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 19, 2018 Author Share Posted May 19, 2018 I -think- it's the same damage as the AR-15, but I will double check that. I basically intended it to be an AR-15 with no recoil. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 20, 2018 Author Share Posted May 20, 2018 Just a small update regarding the UI stuff. I'm working on a new UI for 1.8, so I decided to look into why the stamina was displaying the million decimal points. I still don't know WHY it's doing it, but I do have a partial fix. By partial fix, I mean it still displays the decimal point for some reason, but NOT the text after it so the number doesn't shrink down to unreadable proportions. I will look at deploying that + the alignment fix at some point this evening. Spending some quality time with the wife right now. Also, UI sneak peek! Link to comment Share on other sites More sharing options...
Sgy-x2 Posted May 20, 2018 Share Posted May 20, 2018 Hey. How about this option display indicators, it is from the mod SMX Link to comment Share on other sites More sharing options...
KhaineGB Posted May 20, 2018 Author Share Posted May 20, 2018 Originally I wanted a very "vanilla" feel UI. Now I want to make something unique for the mod. Link to comment Share on other sites More sharing options...
Sgy-x2 Posted May 21, 2018 Share Posted May 21, 2018 Here is a bug with textures, this is almost all the depressions. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 21, 2018 Author Share Posted May 21, 2018 That's a vanilla thing, especially on servers. So nothing I can do to fix that. Link to comment Share on other sites More sharing options...
Jazual Posted May 22, 2018 Share Posted May 22, 2018 Ok, Khaine, props for the Big Bad. He came as a complete surprise, leading a pack of jogging irradiated cops, and let me just say... I need a new base. This is by far my favorite mod! One tiny, minuscule, request? Would it possible to mod in the ability to craft the darned pipes that are purchasable from the trader? They never seem to have them enough quantity. Cheers man, and well done! Link to comment Share on other sites More sharing options...
Cro666ie Posted May 22, 2018 Share Posted May 22, 2018 Gday all. I noticed in the notes it says clock has been removed from ui and map, and the only place u can see it is on the trader screen. Fantastic idea. My question though. Is there a way we can tell its getting dark by looking at the sky? Like in the forest. Cheers Link to comment Share on other sites More sharing options...
OverKot Posted May 22, 2018 Share Posted May 22, 2018 Gday all. I noticed in the notes it says clock has been removed from ui and map Cheers Hi. Without determining the time is inconvenient. Is there a way to track time? Preferably clock. Link to comment Share on other sites More sharing options...
Hemfive Posted May 22, 2018 Share Posted May 22, 2018 (edited) I -think- it's the same damage as the AR-15, but I will double check that. I basically intended it to be an AR-15 with no recoil. M4A1 is a very nice rifle!! I love it! It only miss a silencer to be even more useful: any plan to add a silencer for it? Edited May 22, 2018 by Hemfive (see edit history) Link to comment Share on other sites More sharing options...
Hemfive Posted May 22, 2018 Share Posted May 22, 2018 (edited) Hi. Without determining the time is inconvenient. Is there a way to track time? Preferably clock. Traders and vending machines give you the time. You can also craft a radio that give you the time. The mod UI does not display the time to give the player a more immersive experience (and it works!!!). You can look at the lights and sounds of the environment around you to learn how to get more or less the time. If you really are desperate use the console command: "gettime" Edited May 22, 2018 by Hemfive (see edit history) Link to comment Share on other sites More sharing options...
KhaineGB Posted May 22, 2018 Author Share Posted May 22, 2018 Ok, Khaine, props for the Big Bad. He came as a complete surprise, leading a pack of jogging irradiated cops, and let me just say... I need a new base. This is by far my favorite mod! One tiny, minuscule, request? Would it possible to mod in the ability to craft the darned pipes that are purchasable from the trader? They never seem to have them enough quantity. Cheers man, and well done! There's a good chance I'm being dumb because I just woke up and haven't had a coffee yet. Which pipes? If you could get a screenshot or the item name, then I can definitely look into adding them as a craftable item. Gday all. I noticed in the notes it says clock has been removed from ui and map, and the only place u can see it is on the trader screen. Fantastic idea. My question though. Is there a way we can tell its getting dark by looking at the sky? Like in the forest. Cheers Light levels should slowly change as the day goes on. Failing that, the background audio sounds change at midday and 7pm. The 7pm ones are the most prominent (crickets come out). Hi. Without determining the time is inconvenient. Is there a way to track time? Preferably clock. Yes, it's called vending machines and the trader. No, you're not getting a portable clock. Deal with it. M4A1 is a very nice rifle!! I love it! It only miss a silencer to be even more useful: any plan to add a silencer for it? Yes, definitely. Link to comment Share on other sites More sharing options...
GoatPunishment Posted May 22, 2018 Share Posted May 22, 2018 KhaineGB, thank you so much for this great mod!! I'm having a blast. Very creative getting rid of the clock... was a hassle at first, but I get why you did it (makes sense for immersion sake). I'm still struggling with time, but that's on me, I could do better. As a perma-death player, I'm super cautious, so I "waste" a little time before 22:00 just waiting... but I'll get better. Keep up the great work, it is much appreciated!! Link to comment Share on other sites More sharing options...
gpcstargate Posted May 22, 2018 Share Posted May 22, 2018 Hey. How about this option display indicators, it is from the mod SMX [ATTACH=CONFIG]24517[/ATTACH] I PERSONAL HATE this version .. takes up to much screen. Just a thought and one of the few thing I really dislike. the Old Gamer .. Link to comment Share on other sites More sharing options...
KhaineGB Posted May 22, 2018 Author Share Posted May 22, 2018 KhaineGB, thank you so much for this great mod!! I'm having a blast. Very creative getting rid of the clock... was a hassle at first, but I get why you did it (makes sense for immersion sake). I'm still struggling with time, but that's on me, I could do better. As a perma-death player, I'm super cautious, so I "waste" a little time before 22:00 just waiting... but I'll get better. Keep up the great work, it is much appreciated!! Permadeath player when the trader guards are idiots and more likely to shoot YOU than a zombie? I tip my hat. You have more balls than me. Link to comment Share on other sites More sharing options...
Scyris Posted May 22, 2018 Share Posted May 22, 2018 Permadeath player when the trader guards are idiots and more likely to shoot YOU than a zombie? I tip my hat. You have more balls than me. I'm doing a permadeath run on survivialist, day 30 almost 31. still haven't died. If i'm outside the trader compound and I hear them shooting I hide behind a tree till the shooting stops. Link to comment Share on other sites More sharing options...
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