RogueGB Posted March 24, 2019 Share Posted March 24, 2019 I will it was just late already, and I was thinking about those questions while at work. What about the low XP for some zombies, will that be answered too? Looked like a bug Hello and welcome. To answer your question about zombies giving different xp. You will find the Zombies that give you lower XP are the ones you can one/two shot them later in the game. The zombies that give high xp takes longer to kill. Just think of zombile levels. Newbies 1 or 2 shots. normal zombies more hits to kill, Veterans (unique hair, cloths they are wearing) and the ferals (hard to kill) there the ones running in the daytime. Hope this helps. Link to comment Share on other sites More sharing options...
Shin Posted March 24, 2019 Share Posted March 24, 2019 First a thank you for this awesome mod! Wouldn't have played 7d2d anymore if it wasn't for this. Now to my problem. I can't seem fo find any good maps. Generated 5 different 8K maps so far. All turns out with no major citys or towns, only small villages with like 10-15 poi's and not many commercial buildings. Lots of huge areas with nothing at all to. Any suggestions? Link to comment Share on other sites More sharing options...
mr.natural Posted March 24, 2019 Share Posted March 24, 2019 (edited) Anyone know where I make dyes. I've looked at every crafting table. Try the tailor station. - - - Updated - - - First a thank you for this awesome mod! Wouldn't have played 7d2d anymore if it wasn't for this. Now to my problem. I can't seem fo find any good maps. Generated 5 different 8K maps so far. All turns out with no major citys or towns, only small villages with like 10-15 poi's and not many commercial buildings. Lots of huge areas with nothing at all to. Any suggestions? As the RWG is borked atm it is difficult. Try "Ravenhearst 5" on the 8K map, lots of Buildings Edited March 24, 2019 by mr.natural (see edit history) Link to comment Share on other sites More sharing options...
Loftus Posted March 25, 2019 Share Posted March 25, 2019 (edited) I am sorry but the respawn is silly. Try clearing, cannot clear run away and zombies chase you. Come back and re-pop. The mechanic of respawn is broken. Is there a way to make POI respawn more realistic? Edited March 25, 2019 by Loftus (see edit history) Link to comment Share on other sites More sharing options...
mr.natural Posted March 25, 2019 Share Posted March 25, 2019 (edited) I am sorry but the respawn is silly. Try clearing, cannot clear run away and zombies chase you. Come back and re-pop. The mechanic of respawn is broken. Is there a way to make POI respawn more realistic? I bet it is a vanilla thing, when you leave a poi without have cleared all, the spawn is reset. For sure the ones you didn't kill in the first place. When you run into a poi you can often see them spawning in front of you, or worse behind you Edited March 25, 2019 by mr.natural (see edit history) Link to comment Share on other sites More sharing options...
Shin Posted March 25, 2019 Share Posted March 25, 2019 The mechanic of respawn is broken. As said above this is a vanilla thing. Got nothing to do with the mod. Link to comment Share on other sites More sharing options...
Shin Posted March 25, 2019 Share Posted March 25, 2019 As the RWG is borked atm it is difficult. Try "Ravenhearst 5" on the 8K map, lots of Buildings It sure is borked in vanilla but they did a pretty good job of making it better here. And thanks for the tip, I'll try that seed now. After my post yesterday I also generated a seed named "RH190324" also looks pretty good if anyone else need a decent map. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted March 25, 2019 Author Share Posted March 25, 2019 5.1 for 17.2 Now Available 5.1 is finally now available on the Launcher for 17.2. 5.0 is still available at the same links for 17.1 and you can choose not to upgrade, but 5.1 does contain a number of fixes and QoL balances to make it worth starting a new. Here is a list of what was changed in 5.1 -Removed HD Texture Pack for Now. It may return in a future release as a modlet -Increased chances of Mayic Guns -Added Twine to more loot spots -Night Walkers will now Despawn at Daybreak -Wandering Hordes may now spawn a bit closer -Plains has been removed due to limitations on RWG by TFP -Fixed Auto Workbench Upgrading to Wood Block -Omelets are now unlocked -Boiled Cabbage now made in Survival Campfire and locked to Chef 2 -Boiled Fish now made in Survival Campfire -Chemicals Category added to blender -Fixed Uncraftable DB Shotgun -Hinges added to custom storage box -Possible Fix for Herd Glasses -Possible Fix for Shades -Possible Fix for Shift Click Grill into Survival Campfire -Katana is less insane to craft -Saplings now have Descriptions -Some blocks that had no repair options before can now be repaired (Elevators,Well) -Fixed Scavenging Time Sometimes not Sticking for Perk -Makabriel Tweaked RWG to make 17.2 feel a lot smoother and more full Work is well underway on 5.2 which will be out TRUE conversion of 17 into the Ravenhearst you all know and love. Many mechanics, items, monsters and pois will be back then and it will be a totally different and unique experience. We are still weeks or months away from that though. So enjoy 5.1 in the meantime and head to our Discord to participate in discussions. Link to comment Share on other sites More sharing options...
WhiteLion Posted March 26, 2019 Share Posted March 26, 2019 (edited) Hmmm, can someone tell me whats wrong here ? RH V5.2 Linux server: steam@vmd5626:~/7daysded$ ./startserver.sh No config file specified. Call this script like this: ./startserver.sh -configfile=serverconfig.xml steam@vmd5626:~/7daysded$ ./startserver.sh -configfile=serverconfig.xml Using config file: serverconfig.xml eac_server.so [x64] :: OnLoad() Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.WindowsFormsSynchronizationContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.XplatUI ---> System.ArgumentNullException: Could not open display (X-Server required. Check you DISPLAY environment variable) Parameter name: Display at System.Windows.Forms.XplatUIX11.SetDisplay (IntPtr display_handle) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.GetInstance () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUI..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Windows.Forms.Theme.get_MenuAccessKeysUnderlined () [0x00000] in <filename unknown>:0 at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:.ctor () at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.ContainerControl..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form..ctor () [0x00000] in <filename unknown>:0 at WinFormConnection..ctor (.WinFormInstance _owner) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) WinFormConnection:.ctor (WinFormInstance) at WinFormInstance.windowThreadMain () [0x00000] in <filename unknown>:0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0 Same result with this one: steam@vmd5626:~/7daysded$ ./7DaysToDieServer.x86_64 -batchmode -nographics -dedicated Set current directory to /home/steam/7daysded Found path: /home/steam/7daysded/7DaysToDieServer.x86_64 Mono path[0] = '/home/steam/7daysded/7DaysToDieServer_Data/Managed' Mono config path = '/home/steam/7daysded/7DaysToDieServer_Data/Mono/etc' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so libeac_server.so libeasyanticheat.so libgetrss.so libsteam_api.so steamclient.so libMouseLib.so Logging to /home/steam/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated/Player.log Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.WindowsFormsSynchronizationContext ---> System.TypeInitializationException: An exception was thrown by the type initializer for System.Windows.Forms.XplatUI ---> System.ArgumentNullException: Could not open display (X-Server required. Check you DISPLAY environment variable) Parameter name: Display at System.Windows.Forms.XplatUIX11.SetDisplay (IntPtr display_handle) [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUIX11.GetInstance () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUI..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Windows.Forms.Theme.get_MenuAccessKeysUnderlined () [0x00000] in <filename unknown>:0 at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:.ctor () at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Windows.Forms.Control..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.ContainerControl..ctor () [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form..ctor () [0x00000] in <filename unknown>:0 at WinFormConnection..ctor (.WinFormInstance _owner) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) WinFormConnection:.ctor (WinFormInstance) at WinFormInstance.windowThreadMain () [0x00000] in <filename unknown>:0 Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at System.Windows.Forms.Form.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0 at System.ComponentModel.Component.Finalize () [0x00000] in <filename unknown>:0 Edited March 26, 2019 by WhiteLion (see edit history) Link to comment Share on other sites More sharing options...
mr.natural Posted March 26, 2019 Share Posted March 26, 2019 Hmmm, can someone tell me whats wrong here ? RH V5.2 Linux server: : You ment RH5.02, but that aside for technical stuf better ask on the RH discord channel (valid for 1 day) https://discord.gg/jVhJ7t Link to comment Share on other sites More sharing options...
WhiteLion Posted March 26, 2019 Share Posted March 26, 2019 You ment RH5.02, but that aside for technical stuf better ask on the RH discord channel (valid for 1 day) https://discord.gg/jVhJ7t ok thx ... I ll try that .... the vanilla with same serverconfig.xml seems to work fine. Link to comment Share on other sites More sharing options...
MadDogBrian Posted March 26, 2019 Share Posted March 26, 2019 (edited) Need help please.Running the vanilla for 17.2 through 7d2d mod launcher(had trouble there when downloading had to sync it to get it to download) Edited March 26, 2019 by MadDogBrian (see edit history) Link to comment Share on other sites More sharing options...
mr.natural Posted March 26, 2019 Share Posted March 26, 2019 (edited) edit: Problems solved Edited March 27, 2019 by mr.natural (see edit history) Link to comment Share on other sites More sharing options...
MadDogBrian Posted March 26, 2019 Share Posted March 26, 2019 I am running 5.1? Link to comment Share on other sites More sharing options...
MadDogBrian Posted March 26, 2019 Share Posted March 26, 2019 To all RH players, wait for downloading the latest update 5.1, there seems to be a broken gamesave. Wait for more news. Definitely problems with servers. I am running 5.1 vanilla 17.2, still having the problem. Link to comment Share on other sites More sharing options...
Itis Asitis Posted March 26, 2019 Share Posted March 26, 2019 When I log out from the 5.1 version and log back in later, I have to start anew again. So it's not only me it seems Thought I was doing something wrong. Link to comment Share on other sites More sharing options...
Odetta Posted March 26, 2019 Share Posted March 26, 2019 Yup getting errors trying to start via mod launcher 5.1 17.2 Link to comment Share on other sites More sharing options...
mr.natural Posted March 26, 2019 Share Posted March 26, 2019 (edited) Solved Edited March 27, 2019 by mr.natural (see edit history) Link to comment Share on other sites More sharing options...
mr.natural Posted March 26, 2019 Share Posted March 26, 2019 (edited) solved Edited March 27, 2019 by mr.natural (see edit history) Link to comment Share on other sites More sharing options...
MadDogBrian Posted March 26, 2019 Share Posted March 26, 2019 (edited) for those that like to help go to discord: https://discord.gg/A9tAN4c For everyone else there is a big bug confirmed with Multy-Player so better not download or use the Ravenhearstmod 5.1 (used with A17.2) Fingers crossed within 24 hours it'll be solved. I am running SP from mod launcher, was a fresh download no mods. [ATTACH=CONFIG]28089[/ATTACH] Edited March 26, 2019 by MadDogBrian (see edit history) Link to comment Share on other sites More sharing options...
JaxTeller718 Posted March 26, 2019 Author Share Posted March 26, 2019 Ok i have confirmed with self testing and also with 2 server tests that the issues are now FIXED! You will need to wipe it all, reinstall it all. Links are updated as is launcher. My bluefang contact is actually in the hospital. If anyone has a contact at BF i would appreciate them getting a heads up they need to sync their files with mine or they will keep installing broken servers. Thank you all for your patience! Saves now work in SP, and chat and looting works in MP. -Removed Powered Doors -Removed Carousel -Removed Wandering Traders -Removed 3 Broken POIs -Replaced DLLS with updated DLLS Link to comment Share on other sites More sharing options...
Shandizzel Posted March 27, 2019 Share Posted March 27, 2019 Just loaded two maps and it's all desert and burnt forest any one else having this happen to them? Link to comment Share on other sites More sharing options...
Shandizzel Posted March 27, 2019 Share Posted March 27, 2019 Or anyone got any good seeds Link to comment Share on other sites More sharing options...
RogueGB Posted March 27, 2019 Share Posted March 27, 2019 Possible bug. Farming Questline I've just completed the make chicken coop / create a fertile egg. It now asking to either make or obtain a butchers knife, subheading obtain a meat cleaver. There is no design in crafting to make a butchers knife or meat cleaver. However I had found a butchers knife. But this part of the quest in not triggering. Any ideas, or have I missed something. Link to comment Share on other sites More sharing options...
naxter60 Posted March 27, 2019 Share Posted March 27, 2019 Possible bug. Farming Questline I've just completed the make chicken coop / create a fertile egg. It now asking to either make or obtain a butchers knife, subheading obtain a meat cleaver. There is no design in crafting to make a butchers knife or meat cleaver. However I had found a butchers knife. But this part of the quest in not triggering. Any ideas, or have I missed something. Yeah, what you need is a meat cleaver. Can be found in cabinets. Its rare but I eventually found one. Link to comment Share on other sites More sharing options...
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