meganoth Posted October 12, 2017 Share Posted October 12, 2017 Think of it like this and I admit I'm no programmer so I could be wrong on this. But more options would mean more specs to run the game. Putting the options in the game would mean it would have to use some kind of space and memory for the game so the specs to download the game increases. So if you start putting options for every little thing then you are limiting the player base because only those with really high end computer could run it. So what people are trying to say is not everything needs options some stuff you can mod and this game allows that to happen. So as much as I would love to have options I have to take that as a grain of salt and look at the bigger picture. If I may correct you, most of the time it isn't about space and memory. The options you can change in the client have a counterpart in the config files. So when you change an option you practically mod, only more comfortably. The value you set in the options of the client just overwrites in memory what is written in the config files. Some changes may change space and memory, but that isn't a reason to exclude them from the options, see the "zombies per player" option for example. The cost of more options is for example in testing all these options and also taking all these options into account when bugs are checked for validity. Also someone has to programm and then test all the additional options into the GUI and that work might be just for nought when whatever the option changes gets completely reworked by TFP. Generally this type of work is better delegated to the beta phase when the core of the game isn't changed anymore and the developers can evaluate much better which options will be the most important to the players. Link to comment Share on other sites More sharing options...
Koan Bonwa Posted October 12, 2017 Share Posted October 12, 2017 I changed the maple forest to more of a fall look. Thanks for that! The new colors are most welcome. Link to comment Share on other sites More sharing options...
killedman2 Posted October 12, 2017 Share Posted October 12, 2017 Bad to the Bone! Would it be possible if the team could add some animation (character movement) while riding Hog, well any kinda of vehicle really. Riding the current minibike seems too stiff. Link to comment Share on other sites More sharing options...
beerfly Posted October 12, 2017 Share Posted October 12, 2017 Would it be possible if the team can add some animation while riding Hog, well any kinda of vehicle really. Riding the current minibike seems too stiff. New vehicle system is round the corner. Stiff and other glitches are gona be in the past with the proper hardware of course. MM`s words. Link to comment Share on other sites More sharing options...
Red Eagle LXIX Posted October 12, 2017 Share Posted October 12, 2017 Will the block placer be getting some improvement so it no longer goes White/Green on invalid spots? We've been moving from frames (forced as all kind of frames have been removed) but the block placer mechanic still has major issues that cause wasted materials on a regular basis. I'm not even sure how the system can calculate a spot as valid before placing, then decide after it is not. If it is not a valid spot, it is not a valid spot. Don't allow placement. The darn jumpy block placer is silly too when at times you can not be touching the mouse and it will jump between 2 or 3 spots depending on your angle (you can leave your mouse alone when this happens and just watch it do that over and over). Link to comment Share on other sites More sharing options...
Maharin Posted October 12, 2017 Share Posted October 12, 2017 Just wanted to pop back in and say thanks to TFP for continuing to care about this game and make it better, despite the spite of some of the posters. Also, sorry if I got too spammy with the stuff that got moved out of this thread. Not that I'm sorry I was picking on Roland or Gazz. Link to comment Share on other sites More sharing options...
Anabella Posted October 12, 2017 Share Posted October 12, 2017 I changed the maple forest to more of a fall look. I am all sad now. Was missing the lovely green grass and now it looks like it is all dying. Link to comment Share on other sites More sharing options...
Anabella Posted October 12, 2017 Share Posted October 12, 2017 Bad to the Bone! Madmole can we get a picture of just the bike so we can see how it looks on the front? The perspective (probably DoF) seems to be stretching it out a lot and making it look a bit alien ugly. I can see the gravel looks stretched so thinking that the bike isn't so long nosed like it is making it look in the pic. Thanks. Link to comment Share on other sites More sharing options...
Anabella Posted October 12, 2017 Share Posted October 12, 2017 Oh look another troll who can't read. I already posted on twitter and here too I think, that vehicles have a brand new physics system, so no more falling through the world. They don't go too fast for chunks, unless you are modding or playing on an unsupported system. Does that mean you slowed down the vehicles a lot? Cause I have had chunk loading issues on the minibike that was no where near top speed on SP and on MP (hosted game server with only 3 people on it). Link to comment Share on other sites More sharing options...
petruherro Posted October 12, 2017 Share Posted October 12, 2017 Hey what about the electric doors/drawbridges/ logic gates that people were talking about? Link to comment Share on other sites More sharing options...
Shamanalah Posted October 12, 2017 Share Posted October 12, 2017 I don't know how easy it is to mod in 7DTD but I kind of feel for ZombieToad. Back when I was a kid I was making Warcraft III custom maps but the tools Blizzard made to make custom maps were phenomenal. Little by little I started to mod my games (and even mods I downloaded I would edit) It's not hard to do. Changing a texture model is basically copying and pasting files in folders. I cannot tell you how many games I swapped the hitting sound for the Team Fortress 2 Scout pan hitting sound. Adding a minimap though is something else if the code was totally removed. It's on another level than just swapping files and editing AI pattern files (which is do-able) Then again, TFP might add it in the future and the code hasn't been scrapped and can only be toggled on? It's a possibility. I'm getting back into 7dtd so I have to get a feel of where the game is at now before tinkering with stuff. I'm unaware of the what new is in and if they made a modding tool. Fun fact: Torchlight II spent their first 8 months after launch making the modding tools and it's been the highlight of that game ever since. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 12, 2017 Share Posted October 12, 2017 Bad to the Bone! Excellent Link to comment Share on other sites More sharing options...
Doombringer101 Posted October 12, 2017 Share Posted October 12, 2017 We're probably going to simplify the bike slots because those slots are holding data storage that could be mods instead. So rather than a seat taking up a slot you will install a mod there. Oh nice So by the same token guns could also get a similar treatment possibly down the track? Or is it a minibike = entity situation and not applicable to assembled items? Link to comment Share on other sites More sharing options...
art1336 Posted October 12, 2017 Share Posted October 12, 2017 Decided to make my weekly trip to the forum, and I could be mistaken....but do I see somebody trying to troll Trolland? I mean, the guy literally gets paid to take our challenges and serve us a big ole' slice of humble pie. "Calling someone a narcissist wont help your argument. And let me reiterate for the final time, whether Im a narcissist, a sadomassochist, or whether i like having unadulterated gangbangs with everyone dressed as a pikachu bears absolutely no relevance to the content of my posts pertaining to the game and genuine inquiries into past/current features. Okay, so you went from talking about a personality trait to sexual preferences? How do those correlate? We don't need to know your business like that bro, though I'm glad you feel secure enough in our friendship to share. Word of agreement, I would like a tapered pole, or spear, or any type of polearm for longer melee combat. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 12, 2017 Share Posted October 12, 2017 Oh nice So by the same token guns could also get a similar treatment possibly down the track? Or is it a minibike = entity situation and not applicable to assembled items? you can already MOd guns now..i have a entire setup of Gun Upgrades.. Magazine upgrades/silencers/Chokes/Scopes .... I have offered them to the Fun pimps many times..... - - - Updated - - - We're working on a 4 wheeled vehicle, and had these bikes laying around for years so we hooked them up. Well played sir..i had a feeling you had a few tricks up your sleeves Link to comment Share on other sites More sharing options...
petruherro Posted October 12, 2017 Share Posted October 12, 2017 We're working on a 4 wheeled vehicle, and had these bikes laying around for years so we hooked them up. i'd sincerely love a 4x4 vehicle Link to comment Share on other sites More sharing options...
Doombringer101 Posted October 12, 2017 Share Posted October 12, 2017 you can already MOd guns now..i have a entire setup of Gun Upgrades.. Magazine upgrades/silencers/Chokes/Scopes .... I have offered them to the Fun pimps many times..... - - - Updated - - - Well played sir..i had a feeling you had a few tricks up your sleeves Oh I know that I was more looking at SDX like changes to the weapons appearance if things like properly customised weapons (scopes, bipods, extended mags etc.) were added to the vanilla game. Link to comment Share on other sites More sharing options...
SittingDuck Posted October 12, 2017 Share Posted October 12, 2017 We're working on a 4 wheeled vehicle, and had these bikes laying around for years so we hooked them up. And while you are on that don´t forget a Link to comment Share on other sites More sharing options...
Zombuild Posted October 12, 2017 Share Posted October 12, 2017 Madmole is fire traps still a possibility ? I think you spoke of such at a stage. Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 12, 2017 Share Posted October 12, 2017 Oh I know that I was more looking at SDX like changes to the weapons appearance if things like properly customised weapons (scopes, bipods, extended mags etc.) were added to the vanilla game. yes..im sorry i wasnt thinking outside the box......that would be a welcome change for sure.......i'm more interested in their "MoCaptions" they are"i hope" working on .......... Climbing/prone/crawl/running/jumping/Melee/finisher's ... I think with all that animations for other stuff will be easier to build on.....you must have the Core basics before anything else ... with this 3rd person will look better also Link to comment Share on other sites More sharing options...
Zombuild Posted October 12, 2017 Share Posted October 12, 2017 So your PC is slower than a console? I think there are memory leaks and other crap going on, .......... Preview a few maps and look at the difference between the starting ram use and use when the game crash. My pc ram go from 4gig to 14gig and then crash. I5 7600, gen 7 motherboard, 16 gig ram. Link to comment Share on other sites More sharing options...
petruherro Posted October 12, 2017 Share Posted October 12, 2017 Also yeah what about that mocap session you told us aobut? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted October 12, 2017 Share Posted October 12, 2017 About the Max speed You added a Command to Prerender the map, that helps much i read (But have that command not at hand) Link to comment Share on other sites More sharing options...
xXC.H.U.DXx Posted October 12, 2017 Share Posted October 12, 2017 Also yeah what about that mocap session you told us about? Yeah me too....See alot of people Complain about the little stuff and dont see the big picture That will be the next time i play this game for sure..... Link to comment Share on other sites More sharing options...
vonstorm Posted October 12, 2017 Share Posted October 12, 2017 Is any AI going to be tweaked? Zombies keep thinking my drawbridge is down and just fling themselves off the ramp, go around, rinse and repeat. I hardly need defenses. Not a gripe, just a question. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.