stallionsden Posted January 9, 2018 Share Posted January 9, 2018 (edited) lol, = _) - - - Updated - - - You still need testers? If its EAC compliant Ill do it on a live MP server if not, I'll pass to one of my admins to bugger one of his SP games hah = ) nice work either way. Lol it works with neither lol..... Use either Hals bbb commands (sp & mp) or stompynzs api mod (mp only) in game. export then use pilles editor externally to do the rest. Edited January 9, 2018 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted January 16, 2018 Author Share Posted January 16, 2018 (edited) Hey guys, I need your help. Please, can anyone explain the trader parameters in the prefab xml files? I am talking about 'area protect', 'teleport size' and 'teleport center'. Thanks in advance (even if you don't intend to help me^^). @Aribo Ohh sorry, I hadn't seen your question. Fortunately stallionsden was here. Edited January 16, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
ecv Posted January 21, 2018 Share Posted January 21, 2018 (edited) Hmm, I've downloaded the file and tried to start zombie.exe, but windows 10 won't let me, not even as administrator. SmartScreen Defender is blocking execution of this probably Malicious software. there is no option to override. I have downloaded the 64bit version. What's up with that? a'ight, one can right click the exe, and allow it there. for some reason the option didn't show in the original window. fixed! Now to find out how to make a light actually work ^^ Edited January 21, 2018 by ecv found out myself (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted January 21, 2018 Author Share Posted January 21, 2018 Windows 10 is extremely cautious regarding unknown exe files from the internet. Actually there is a button 'more info' in the protection dialog. Link to comment Share on other sites More sharing options...
ecv Posted January 21, 2018 Share Posted January 21, 2018 that was what threw me, the button was not there i really had to right click the exe and tick a box in the settings. so i have managed to switch on four lights, but they all rotated to the same angle and also the light was directed in weird directions ^^ seems like it's not so trivial to just switch on a ligh source i've located it in the matrix, entered the blockid on the righ and put meta to 2. lights ON! but do i really have to enter each and every value for all fields? they dont seem to get filled in on select Link to comment Share on other sites More sharing options...
Pille Posted January 22, 2018 Author Share Posted January 22, 2018 (edited) Mhh not sure what you mean but I think you should use the 'meta' button (next to the meta edit field) instead of the 'set all' button. Or use the middle mouse button (see below). i've located it in the matrix, entered the blockid on the righ and put meta to 2. lights ON! but do i really have to enter each and every value for all fields? No, just click the middle mouse button to copy all properties of the block below the cursor to the matrix. Edited January 22, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 22, 2018 Share Posted January 22, 2018 Hey guys, I need your help. Please, can anyone explain the trader parameters in the prefab xml files? I am talking about 'area protect', 'teleport size' and 'teleport center'. Thanks in advance (even if you don't intend to help me^^). I don't think the y does anything, but here is my take: TraderAreaTeleportCenter tells the other two where Center is. in say, trader_03 it's 1 to the right of what the center of the prefab is, and then that leads to: TraderAreaProtect is likely an idea they had but does nothing in reality, because they tied it to traderAreaTeleportSize traderAreaTeleportSize goes out from center. So in trader_03 x is 41 from center in either direction, y is 24 up and down from center , and z is 40 in either direction. I have done ZERO tests to confirm this. Link to comment Share on other sites More sharing options...
Pille Posted January 22, 2018 Author Share Posted January 22, 2018 Thanks Guppy! Link to comment Share on other sites More sharing options...
ecv Posted January 23, 2018 Share Posted January 23, 2018 No, just click the middle mouse button to copy all properties of the block below the cursor to the matrix. Middle mouse button. Now everything makes sense. Thank you <3 Link to comment Share on other sites More sharing options...
Pille Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) Kein Problem. Stehe für weitere Fragen meistens zur Verfügung. Edited January 23, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 23, 2018 Share Posted January 23, 2018 Does xray mode no longer work in side view for others, or just me? Link to comment Share on other sites More sharing options...
Pille Posted January 23, 2018 Author Share Posted January 23, 2018 (edited) Just you.^^ It should work if you set the layer slider to 0 (or other low values) but I guess you've already tried this? Edited January 23, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Andyjoki Posted January 26, 2018 Share Posted January 26, 2018 how to remove a layer completly? i can´t click on it.. i want to remove layer 4. Layer 5 should be the new "4" and all layers above have to be downgraded 1 layer. Possible? 6 5 4 - remove 3 Link to comment Share on other sites More sharing options...
Guppycur Posted January 26, 2018 Share Posted January 26, 2018 Side view, remove rows. Link to comment Share on other sites More sharing options...
Pille Posted January 27, 2018 Author Share Posted January 27, 2018 (edited) Hey Guppy, does the xray mode work for you now or is it still buggy? Edited January 27, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted January 27, 2018 Share Posted January 27, 2018 I'll make a vid tonight when I get on the game PC to do some more prefabbing, if it's still giving me issues. Link to comment Share on other sites More sharing options...
Pille Posted January 27, 2018 Author Share Posted January 27, 2018 I'll make a vid tonight when I get on the game PC to do some more prefabbing, if it's still giving me issues. Ok, thanks. I am sure that I can figure out what's going on. Link to comment Share on other sites More sharing options...
n2n1 Posted February 3, 2018 Share Posted February 3, 2018 (edited) Version v0.3z(e) x64 (for my Win7 x64) also has error when adding rows/columns. I'm trying to understand the dependence of this error...sometimes i think that it depends on be(stand) the cursor in the input field or not ... Edited February 3, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted February 3, 2018 Author Share Posted February 3, 2018 (edited) Hi n2n1, just a few questions: What kind of error do you get? How often (always or just sometimes)? Sounds like a sporadically occurring issue? Anyway, I am going to make some tests on my old windows 7 machine. @Guppycur Where is the vid? It's hard to fix because the xray works perfectly fine on my computer. Edited February 3, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted February 4, 2018 Share Posted February 4, 2018 (edited) Ah, sorry, of course - i get a crash, not an error. This is manifested often (50-70%). There is some sort of regularity for this: If I load the prefab and start to adding columns/rows and i get the crash - then at the next attempt to do the same myself in the same way - 95% Editor crash. I can repeat it ten times. If I change my sequence of mouse clicks (do some other action on this prefab) and only after this i manage to adding columns/rows. In relation to other functions (which i use) - the Editor never gave failures. EDIT: oopps....i did it again, sorry Edited February 4, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) Mhh being confused now.^^ adding rows/columns. If I load the prefab and start to remove columns/rows, and i get the crash I assume you're talking about removing columns/rows. Can you send me the prefab files (would be extremely helpful)? I think I should add a log file (at least for the remove columns/rows function). This should help me to find the error/reason for the crash very easily. There will be an update next week... Edit: Well that's strange. Adding columns/rows shouldn't cause crashes.^^ But as I said, I going to provide an update in a few days. @all Does anyone else encounter n2n1's issue? Edited February 4, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted February 4, 2018 Share Posted February 4, 2018 (edited) I wanted to say "adding", removing - works well. It seems no matter what prefab is. But next time I'll pay attention to it and if I will be able to artificially repeat the crash then I'll send this prefab..... .....hmmmmm.....but my block.xml is completely incompatible with vanilla..... Edited February 4, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) Ok I've got it. The editor is compatible with modded xml files, btw. But next time I'll pay attention to it and if I will be able to artificially repeat the crash then I'll send this prefab..... Thanks! Edited February 4, 2018 by Pille (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted February 4, 2018 Share Posted February 4, 2018 (edited) Just for notice, maybe this will help. - after installing version 0.3 z© - crash due to "removing rows/columns" - began to appear almost always and i had to revert back to version 0.3z. - and the errors almost stopped again. ....OOOO!!!! fff***Shhhhh***** !!!! ... Before I also wrote it wrong... Edited February 4, 2018 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted February 4, 2018 Author Share Posted February 4, 2018 Rofl. Ahh this explains a lot. ^^ Link to comment Share on other sites More sharing options...
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