Pille Posted September 6, 2022 Author Share Posted September 6, 2022 You mean how compatible it is with A20? The XML files of the prefabs are not read or saved properly and the blocks.xml is not correctly parsed, so you can use some blocks only after you put them into POI in the ingame editor and save it. They are then displayed in my editor as unknown blocks with an unique ID. There could be more problems that I am not aware of. 1 Link to comment Share on other sites More sharing options...
Pille Posted July 11 Author Share Posted July 11 (edited) On 9/5/2022 at 8:15 PM, Pille said: I'm about 80% done with my other project (in terms of the needed progression for a first release). After that, I wanted to continue with the editor at some point. However, its code is total garbage, on which one should not continue to build. So not sure what to do, rebuild the whole thing or try to improve the existing system. Decisions have to be made... Perhaps the zombie will even rise as Opensource, the lowest form of existence. 😜 Ok, I've to admit that it takes a bit longer than expected but good news is I haven't given up on the project yet. Still two weeks to go until I have some free time. By then, I will make a decision. Either coding this from scratch or fixing the mess. Maybe someone here knows Qt/C++ and is interested in collaboration? Edited July 11 by Pille (see edit history) 1 Link to comment Share on other sites More sharing options...
n2n1 Posted July 22 Share Posted July 22 (edited) On 7/11/2023 at 8:52 PM, Pille said: Ok, I've to admit that it takes a bit longer than expected but good news is I haven't given up on the project yet. Still two weeks to go until I have some free time. By then, I will make a decision. Either coding this from scratch or fixing the mess. Maybe someone here knows Qt/C++ and is interested in collaboration? Are You talking about your old prefab editor? By the way, do you want to change the overall concept of the project? It's no secret that the built-in game editor is now more convenient for the visual creation and decoration of prefabs... this is a fact. But, for example, i continue to use Your utility(Zombie) when it comes to massive changes in the prefab or when it is necessary to work with 2d layers of the prefab or change meta data. This is still only available in your utility. And how do You use it now? Edited July 22 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Pille Posted July 24 Author Share Posted July 24 On 7/22/2023 at 2:00 PM, n2n1 said: Are You talking about your old prefab editor? Yes, I need to update or rewrite it. On 7/22/2023 at 2:00 PM, n2n1 said: By the way, do you want to change the overall concept of the project? Not really, I am satisfied with the concept but the code is hard to maintain. Actually, I just need to repair the XML parsing. On 7/22/2023 at 2:00 PM, n2n1 said: And how do You use it now? I don't use it at all at the moment. It's not really compatible ATM. 1 Link to comment Share on other sites More sharing options...
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