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Subquake's Undead Legacy


Subquake

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Question :

 

I saw that there's a minigun weapon so I was searching how to get it, I can't find a way to make it so can we only get it through trader/looting ? 

 

what's the game stage required to find it I have a 515 lootstage but still not find it and there is no wiki for this mod nor there's any information on Google or anything 

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Awesome mod!

My group of friends and I have picked the game up again because of the fresh take this mod takes on things, and we've gotten to the end stages were we are trying to upgrade gear. The delay in progression to base building is a bit frustrating at first, but I like how we've been forced to live in a POI instead of just having a custom base up within the first few days (although, on the latest playthrough, we lived on the street in front of the trader). The repair station is a really cool mechanic as is the recycler (although, "it'd be cool if" bullets took a bit less time to recycle). The skill system is good (though, it seems that using a drill is slower for leveling than a pickaxe, I've yet to confirm).

The vehicle progression is a bit rough at first, but then great. We skipped bicycles entirely (it'd have to be basically a handout for it to be obtainable), and pooled for a quad, which was AMAZING for mining operations (the thing climbs super well). After that, we got the mining cart, then the Covered Military truck, and finally the big ol dump truck (mostly because it was cool).

I both love and hate the crafting progression. You can get the best items in the game from crafting, which I love, but it still feels very suboptimal compared to questing until you get a decent item and then upgrading that. It's probably a controversial subject on how good trading vs questing vs crafting should be, but I feel questing a bit strong vs the other two. After effective day 150 (300 total hours), we've yet to get anyone decently good mods. My friends and I are planning another run through, we'd be adding a new recipe for scrap plastic (using coal and/or petrol) and acid (utilizing sulfur + water). 

We tripped up a bit when trying to go for titanium. We thought it was steel tools or above, and when it was slow going, we raided everything until we maxed the mining perk books. Even with that, titanium was slow until we got a valk drill, and then we discovered the issue :). Mechanical parts were somewhat an issue, I wish there were better sources of them. Electrical parts are not used as much, but seem to be easier to find (computers, tvs, the many, many electrical blocks around). Could you add mechanical parts to a few more loot tables, such as for conveyor belts?

The racetrack POI is a really refreshing experience (it's our first community POI I believe). Having groups of enemies be obviously themed was a blast. Fighting 10 of a certain enemy type in a single room was chaotic. After going through the downstairs to the outside again, it was a little disorienting knowing which way to go.

 


Thanks for all the work that's gone into the mod! 

Edited by FifthElement
bad spoiler (see edit history)
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  • 2 weeks later...

I took a long break from UL and now came back to it with version 2.6.17. The mod has improved so much and is phenomenal, well done and thanks a lot Subquake.

 

Just one thing is bothering me at the moment, which are scorpions and their ability to poison me. Didn't know they are impossible to encounter in the early game, so got hit a few times and poisoned. So... to cure the intoxication I need to craft an antidote and to craft an antidote I need to kill scorpions which are extremely hard to kill and make the poisoning worse with each hit? To me this sounds like a vicious circle and I think there should be an alternative way to craft an antidote, maybe a weaker one that only cures a small percentage. An alternative that does not require the killing of scorpions and neither requires a chem station because no one has a chem station in the early game.

 

For the last three ingame days I am trying to get rid of the poisoning. Luckily opened a treasure map with lots of ammo in it that I used to kill lots of scorpions. Also found a working chem station in my neighbourhood. Used the first antidote when the poisoning was at 56 % and man, the percentage decreases so slowly... also the dehydration debuff is extremely strong. Always dehydrated, using all my tea / water supplies and basically always out of stamina.

 

Also I'm not sure whether a single antidote cures like 25 % of the poisoning (thought that is what it said somewhere) or all of the poisoning? Since now a single antidote has cured over 40 % already and it is still dropping.

 

Anyway, thanks again Subquake, right now my favorite 7D2D mod!!

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Cement, cement, small stones, stone powder, cement, oh my!

 

I'd love to see cement get a bit of an overhaul in UL.  My team of 6 players have been building a base and garage for our many vehicles and we are constantly running out of cement.  Typical yield for shoveling a stack of cement bags in different POIs typically results in 7 to 10 cement.  That's barely enough to make a few buckets of Concrete, especially due to the stone powder and sand requirements.  This has left us strip-mining the wastelands to get dozens of 1,000 stack small stones to grind into stone powder in our many mortar & pestles, to use in the furnace to make cement that then has to be mixed with more stone powder and sand to make Concrete Mix.  You get the idea.

 

I am all about realism and challenges, but the cement balancing in the game is a bit out-of-whack in our opinion...  

 

I'd suggest upping the harvest on pallets of cement to around 20 to make life easier for us builders!  I don't feel that would throw the game balance off in any meaningful way.  Thanks Subquake.

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To add to my above post: Antidote does cure all of the poisoning although its description says it only cures 25 %. That looks like a mistake to me, in my case one antidote cured a poisoning > 50 %. But FINALLY I got rid of that, feels good 😄

 

To add some noob questions:

- My bicycle says it can carry up to 400 weight units. But it doesn't have any storage space, right?!

- What are brass trophies, fishing leads or any other resource without any recipes good for? Can't use them at the forge.

- Are old tires the only way to get hands on rubber?

 

And a suggestion:

You can upgrade your stuff at one of the workbenches. Wouldn't it be nice to see the new stats of your gear before you actually upgrade that, just so you know what to expect and whether the upgrade is worth it or not?

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17 minutes ago, PoloPoPo said:

- My bicycle says it can carry up to 400 weight units. But it doesn't have any storage space, right?!

That means, when you and your inventory weights more then 400, it won't move.

At the early stage the bicycle can transport more weight you can carry self. You can overweight yourself until you hit the 400, and still can bring all the stuff back home.

And carefully later with vehicle storage, you allways need to count yourself and your inventroy weight into the carry capacity of the vehicle.

  

17 minutes ago, PoloPoPo said:

You can upgrade your stuff at one of the workbenches. Wouldn't it be nice to see the new stats of your gear before you actually upgrade that, just so you know what to expect and whether the upgrade is worth it or not?

Since there is allways a little random part at the upgrades, you Never know what you get.

Quality D isn't quality D, it can differ.

 

Edited by Canute (see edit history)
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i know this is a very long shot, but could you possibly make your mod compatible with farmlife revisited, the one that was done last year, i am currently using age of oblivion mod because of the farmlife, bit, but i would prefer to use yours, cleaner UI better vehicle options etc etc, just an idea, i did try to use them in tandem last year, but it gave me all matter of errors.

 

cheers.

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Speaking of hotkeys, I have got a very serious and urgent request 😄

 

PLEASE PLEASE PLEASE let us close the map the same way we open it, that is the hotkey M. I always press M --> open map, press M again to close it --> ah dang doesn't work, then press ESC to actually close it.

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4 hours ago, PoloPoPo said:

Speaking of hotkeys, I have got a very serious and urgent request 😄

 

PLEASE PLEASE PLEASE let us close the map the same way we open it, that is the hotkey M. I always press M --> open map, press M again to close it --> ah dang doesn't work, then press ESC to actually close it.

I'll fix it one day, it is due to how I did the custom UI, that messed up those hotkeys, sorry about that

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