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Magnus33john

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  1. Ran into this very problem due to a UI mod. Simple fix is to put 0- infront of the UI mods name to load it before the others. The solder mod must be downloaded and add check front page here there called dark solders and dark cleaners. The birds as far as i can tell are just mods on the vultures.
  2. It appears its a combination of elements. The normal horde change over at 22:00 and the new scaffolding block which causes them to randomly climb in odd directions. Remove the new block and they behave as they should with say a bars block.
  3. I have them in a separate area so my proximity doesn't cause them to turn but the min the clock hits 22:00 on a horde night they shift direction. Something about horde night causes the shift. At first i thought they maybe defaulting to pointing north but this is not the case as i pointed them north before horde night and they still shift. It looks like the horde spawning cause them to random shift.
  4. One thing that's always confounded me is why do the npc randomly change the direction they were told to stand when a horde night starts. Anyone have any ideas?
  5. Can't tell if its a minor glitch or a game issue. Gave her a auto shotgun and other then the fact its invisible everything fine.
  6. lol i thought most of them ended up like this
  7. I can handle the physic changes as it reflex's more of how they would really react but the fact they broke so much else doing so and went stable is beyond me. They should have held off a week to get it right rather then rush this as stable.
  8. Vehicle Physics are indeed better but most everything else with them is now a mess. Speeds are all over the place with reverse having faster acceleration then forward and speeds of most vehicles are now broken. The mini bike now has far better acceleration then anything else and turbo is a nightmare at best. When a chicken can beat you up a slight hill there a problem lol. Turbo either works or suddenly the whole game hits light speed and moves like you suddenly started channelling spaceballs. Then there the damage from crashing into something which is all over the place. You can run full tilt into a iron node and do very little or clip a tree at 1 km and basically destroy the vehicle.
  9. Methinks stable should have been pushed back a week to resolve the issues going on. There the crazy world issues where you can be moving along and bounce into something invisible then rocket into the air. The weird drone issues where they just disappear. Then last but not least the vehicles being all messed up from either too slow or going from too slow all the way through light-speed into plaid is you are using a charger. Vehicle damage is all over the place making little sense, a 1km a hour brush with a tree can destroy half your car but a full on run in with a iron node and do very little.
  10. That worked thanks for the head up👍
  11. Certainly the way to do. Ohh look its driving like my grandma does lets try the turbo and you go straight past light speed to plaid .🤣
  12. The fun pimps seem to have broken how they work to a degree. The speeds are off except the 4x4 which moves the like motorbike when it has a charger and travelling 4km in game should not be taking 3 in games hours. Of course this seems to be up there in damage as hitting a tree at 1 mile a hour can do 50% damage and running into a iron node at full tilt can barely do anything. To say its unbalanced is a understatement.
  13. It certainly weird now as it took nearly three in-game hours to travel 4 km which is peddle bike speed at best.
  14. Totally for got i was using AGF UI mod 😱 Which of coursed fixed it. Switched over to the simple ui mod which doesn't conflict with it.
  15. Forward is slower then it should be and reverse is faster then it should be. Did things get switched around by mistake?
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