stallionsden Posted June 21, 2016 Share Posted June 21, 2016 I saw a question posted the other day asking how to mod the Xui folder, I hadn't tested it then so didn't reply and now I cant find what thread it was in. Anyway here's the answer. <config name="XUi/windows"> <append xpath="/windows"> New windows code here </append> </config> And an example on how to remove a window <config name="XUi/windows"> <remove xpath="/windows/window[@name='windowForgeInput']" /> </config> Been chasing this answer for ages. You sir are brilliant thank you Link to comment Share on other sites More sharing options...
Carlzilla Posted June 21, 2016 Share Posted June 21, 2016 Nice. Link to comment Share on other sites More sharing options...
Pacco Posted June 22, 2016 Share Posted June 22, 2016 Yeah very nice three08, I'm sure I tried this with no sucsess.... maybe I made a stupid spelling mistake Link to comment Share on other sites More sharing options...
Grumbul Posted June 25, 2016 Share Posted June 25, 2016 Hi all, and thanks to everyone whose been so informative in this thread! I'm just looking at modding a server I have with Blue Fang Solutions and have hit a bit of a dead end. Basically as a dedicated server I understand I need to amend the information in this settings file: [settings] GameDir = C:Program Files (x86)SteamSteamAppscommon7 Days To Die DedicatedServerDir = C:Program Files (x86)SteamSteamAppscommon7 Days to Die Dedicated Server GenerateContentIds = true [Debug] Debug = false [server] ServerURL = http://127.0.0.1:3000 edit: I now have this information (thanks Blue Fang). Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 I try to build with mods unchecked and get this: Load SDXSettings from: E:\SDX_0.6.0\Settings.ini EVENT: Begin task: Backup files EVENT: Begin task: Import UnityEngine.dll INFO: File already exists EVENT: Begin task: Deobfuscate Assembly Strings ЌҐ®Ўа♥Ў®в♥♥♥®Ґ ЁбЄ«озҐ♥ЁҐ: System.IO.DirectoryNotFoundException: ЌҐ г¤♥«®бм ♥♥©вЁ з♥бвм ЇгвЁ "E:\SDX_0.6.0\Backup\7DaysToDie_Data\Managed\Assembly-CSharp.dll". ў System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) ў System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) ў System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) ў System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) ў Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share) ў Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) ў StringDecoderWorker..ctor(String assemblyPath, String outputPath) ў SDX.Compiler.DeobfStringsTask.Execute(SDXCompiler compiler) ў SDX.Compiler.SDXCompiler.Compile(SDXCompilerSettings settings) ў SDXC.Program.Main(String[] args) Any solutions ? Link to comment Share on other sites More sharing options...
stallionsden Posted July 3, 2016 Share Posted July 3, 2016 I try to build with mods unchecked and get this: Load SDXSettings from: E:\SDX_0.6.0\Settings.ini EVENT: Begin task: Backup files EVENT: Begin task: Import UnityEngine.dll INFO: File already exists EVENT: Begin task: Deobfuscate Assembly Strings ЌҐ®Ўа♥Ў®в♥♥♥®Ґ ЁбЄ«озҐ♥ЁҐ: System.IO.DirectoryNotFoundException: ЌҐ г¤♥«®бм ♥♥©вЁ з♥бвм ЇгвЁ "E:\SDX_0.6.0\Backup\7DaysToDie_Data\Managed\Assembly-CSharp.dll". ў System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) ў System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) ў System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) ў System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) ў Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share) ў Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters) ў StringDecoderWorker..ctor(String assemblyPath, String outputPath) ў SDX.Compiler.DeobfStringsTask.Execute(SDXCompiler compiler) ў SDX.Compiler.SDXCompiler.Compile(SDXCompilerSettings settings) ў SDXC.Program.Main(String[] args) Any solutions ? You did havethe 3 mods that came with the tool ticked yeh then build Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 You did havethe 3 mods that came with the tool ticked yeh then build Doesnt help. Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 Did you first compile without mods selected? Take a look at the the tutorial section there are a few Videos to explain the stuff you need! Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 Did you first compile without mods selected? Take a look at the the tutorial section there are a few Videos to explain the stuff you need! Yes i am trying to compile without mods and getting this error. Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 https://7daystodie.com/forums/showthread.php?40485-SDX-Tutorial-How-to-Install-a-SDX-mod-(and-the-Tool) this should help Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 https://7daystodie.com/forums/showthread.php?40485-SDX-Tutorial-How-to-Install-a-SDX-mod-(and-the-Tool) this should help Deos not help. It seems my SDX just dont want to backup any files. I dont know why. Deleted backup from frontend application menu and tried to build agan and getting this: Load SDXSettings from: E:\SDX_0.6.0\Settings.ini EVENT: Begin task: Backup files Copy: E:\steamlibrary\SteamApps\common\7 Days To Die\Data\Config to E:\SDX_0.6.0\Backup\Data\Config ЌҐ®Ўа♥Ў®в♥♥♥®Ґ ЁбЄ«озҐ♥ЁҐ: System.UnauthorizedAccessException: ЋвЄ♥§♥♥® ў ¤®бвгЇҐ Ї® ЇгвЁ "E:\steamlibrary\SteamApps\common\7 Days To Die\Data\Config". ў System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) ў System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) ў SDX.Compiler.BackupFilesTask.BackupFiles() ў SDX.Compiler.BackupFilesTask.Execute(SDXCompiler compiler) ў SDX.Compiler.SDXCompiler.Compile(SDXCompilerSettings settings) ў SDXC.Program.Main(String[] args) Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 You try it from vanilla or did you edit the files before first compile. Best to first verify your game Datas on steam and the compile also you should take a look tommorow the settings.ini from sdx and See if the game path fit to your game Directory..... Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 Verified files and game path fit but it doesnt help. BTW if i delete settings.ini program still knows where is my game located. So no settings.ini needed ? Settings located somewhere else ? Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 I'm talking about the settings Ini inside the sdx directory.. you also shouldn't have sdx inside your game folder. Just put it somewhere else on your pc Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 I'm talking about the settings Ini inside the sdx directory.. you also shouldn't have sdx inside your game folder. Just put it somewhere else on your pc I am talking about settings.ini inside SDX directory. Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 You should Start again new. Just unpack sdx to your pc ( not into the game directory!! ) Now verify your game Datas on steam. Take a look if the path in the settings.ini points to your game path, put the standart mods into your SdxMODs folder ( there also should be that payload and enabled mods file inside the SdxMods folder. Now first build without any mod selected. After doing that selected your mods and build again.... thats all. Couldn't tell you anything more about it. Link to comment Share on other sites More sharing options...
Mantopter Posted July 3, 2016 Share Posted July 3, 2016 You should Start again new. Just unpack sdx to your pc ( not into the game directory!! ) Now verify your game Datas on steam. Take a look if the path in the settings.ini points to your game path, put the standart mods into your SdxMODs folder ( there also should be that payload and enabled mods file inside the SdxMods folder. Now first build without any mod selected. After doing that selected your mods and build again.... thats all. Couldn't tell you anything more about it. Did it several times. Nothing helps. BTW when i press "Tools - > Delete backup" it says that backup directory deleted but nothing is really deleted. This directory and its contents are still there. Link to comment Share on other sites More sharing options...
Pacco Posted July 3, 2016 Share Posted July 3, 2016 Not at home atm. But if you like you could give me Access to your pc with teamspeak. And I'll try to Set it up for you later.... just write me a pm with the datas if you like Link to comment Share on other sites More sharing options...
Carlzilla Posted July 4, 2016 Share Posted July 4, 2016 I'd like to make a super quick and very easy to add suggestion for the next time SDX gets updated... Can we get a timestamp in the log when the program finishes it's building? Something like "Build finished at: XX:XX:XX". I know it seems silly, but I can't count the number of times I've been testing my mods, and forgotten if I'd compiled the most recent scripts. I know I could just build again, but a time stamp would definitely help figure out if that is really a necessity or not. Thanks! Link to comment Share on other sites More sharing options...
Mortelentus Posted July 4, 2016 Share Posted July 4, 2016 +1 on that. Link to comment Share on other sites More sharing options...
ShadexDemarr Posted July 5, 2016 Share Posted July 5, 2016 Just wanted to ask as I did not see it mentioned that I saw, is this compatible with a dedicated server I am renting but not running myself? Also, would anyone wanting to play on that server need to go through all the downloads and distribution xpacks etc to play as well? Thank you, sorry just wanted to know before I spent a lot of time on this as I run a community that would love to play a modded version but are not ones to be willing to do a lot of customization on their end. Thanks for you time. Link to comment Share on other sites More sharing options...
stallionsden Posted July 5, 2016 Share Posted July 5, 2016 Just wanted to ask as I did not see it mentioned that I saw, is this compatible with a dedicated server I am renting but not running myself? Also, would anyone wanting to play on that server need to go through all the downloads and distribution xpacks etc to play as well? Thank you, sorry just wanted to know before I spent a lot of time on this as I run a community that would love to play a modded version but are not ones to be willing to do a lot of customization on their end. Thanks for you time. you can get it onto a dedicated server it is a bit of a process but has been done and explained in a few threads. Yes everyone would need to have sdx tool and all the mods as well as well as the same load order. Link to comment Share on other sites More sharing options...
Szynsz Posted July 26, 2016 Share Posted July 26, 2016 Hello We have problem with load this mod: https://7daystodie.com/forums/showthread.php?23757-Experimental-Recipes to our dedicated server. I make everything what was in readme file. But when we start dedicated server from file startdedicated, and log in on server there wasn't a mod, only vanillia game. What we do wrong? Link to comment Share on other sites More sharing options...
circaen Posted July 28, 2016 Share Posted July 28, 2016 Blank Screen After installing SDX just as the tutorial video shows, I first compiled it with no mods and then with the HeadBangers for life Mod. When I start the game, all I can see is the 7D2D cursor and a black screen. I have tried redoing it a couple times now. Any help would be much appreciated. Link to comment Share on other sites More sharing options...
stallionsden Posted July 29, 2016 Share Posted July 29, 2016 After installing SDX just as the tutorial video shows, I first compiled it with no mods and then with the HeadBangers for life Mod. When I start the game, all I can see is the 7D2D cursor and a black screen. I have tried redoing it a couple times now. Any help would be much appreciated. first did you compile with the 3 mods that came with the sdx tool prior to adding headbangers. and secondly your issue be you need to play with eac turned off. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.