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Content Count
192 -
Joined
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Days Won
2
Pacco last won the day on August 26 2017
Pacco had the most liked content!
Community Reputation
22 ExcellentAbout Pacco
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Rank
Tracker
- Birthday 03/30/1982
Personal Information
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Location
Germany
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Interests
gaming,modding....
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Creating and Exporting Models from Unity for use in 7D2D
Pacco replied to xyth's topic in Tutorials & Guides
[video=youtube;M8BO-vK6Jno] here is the promissed advanced tutorial, it shows how to get a weapon from the unity store in. Also you will learn how to animate it and make custom sounds for it. -
Creating and Exporting Models from Unity for use in 7D2D
Pacco replied to xyth's topic in Tutorials & Guides
[video=youtube;rfe-EUDnpeE] here is a tutorial how to export the vanilla weapons, retexture them and get them as new ones in again. You could, if you place your own models at the same position, get every weapon mesh in you want. I´ll post an advanced tutorial, with fire and reload animations, soon.... -
Creating and Exporting Models from Unity for use in 7D2D
Pacco replied to xyth's topic in Tutorials & Guides
try to put that line: <property name="Shape" value="ModelEntity" /> into your xml please -
Creating and Exporting Models from Unity for use in 7D2D
Pacco replied to xyth's topic in Tutorials & Guides
seems like an xml bug, to me... did you got a line like this one, <property name="Texture" value="282" />, in your custom block xml? if so delete that one please -
Thx for that Roland
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You could try this proberty to reduce the lag, at least on workstations..... <property name="CraftingAreaRecipes" value="*yourWorkbench*" />
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If it's an sdx mod, wouldn't it fit better in the sdx mods section?
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sounds to me like you try to copy Starvation.......
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Yeah didn't read the last posts...sorry was thinking you Ripped headbangers Appart. I think you now how much time is in such a mod
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Hm....So you basicly took all out of headbangers?
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k thx for investigating
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Could you send me your Output.log so I could check it's an error with the psg mod?
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Hi, nice you like those blocks, all of them could surely be improved...didn´t spend that much time on them. and you could believe me, the possibilities are (almost)endless, you maybe see the simply Npc´s I made?? They are also just deco blocks, with an animation, and that workbench proberty...... I don´t want to force anybody to use a tool wich he don´t want too, but what I would suggess is make the project only with vanilla blocks first, and then if finished, release a vanilla blocks one, and an edited one with deco..... btw if you need anything just yell, got some nice 3d modell sites, a
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put a bit time in deco vehicle blocks.... all the models are free avialable and for free use..... think you could get a "bit" life into the city with them
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yeah exactly the spot I choose..... but I just played a bit around your work is realy amazing and the way how you get the prefabs in is also very nice was fighting a lifetime with this rwg mixer, now I could just place the prefabs wherever I want into the city. also made a short video to show you what you could do with custom deco blocks https://www.youtube.com/watch?v=Kh7zO7v3lbY&feature=youtu.be so much thx for this awesome mod!!!!