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Version 1.0 (Alpha 22) Dev Diary


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32 minutes ago, Javabean867 said:

No idea honestly, but i have a feeling we are all hyper focused on the fps getting improved in version 1, when I think the main thing they worked on was for downtown areas.  I bet if you go back to alpha 21 you will see the same frame drop from your lightsource as well.

 

Maybe you're right about A21, it's too much of a pain to roll back and check. Tried to but A21 errors out after having 1.0 installed. I'm guessing if I backup up my save and world and cleared them out etc it would work but I can't be arsed right now, I'd much rather be playing than installing/reinstalling/backing up etc etc.

 

If it's a new issue I'm sure someone else will report it

 

Edit: Seems you're right, had A21 on a different machine and see the same behaviour a 5-10 fps drop when using a light source. Guess I didn't notice it before as I feel like A21 had more headroom in terms of FPS above 60 whereas in 1.0, having a lightsource on indoors is dropping me below 60 and making it noticeably less smooth

Edited by Doomofman (see edit history)
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Has anyone noticed that occasionally when you stop running, your character continues gliding forward for half a second or so? It's nothing too bad, but a couple zombies got some cheap hits on me when I basically kissed them even after letting go of my keyboard. 😛

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3 minutes ago, bdubyah said:

Also, will there be a way to turn off the news screen that comes up every. single. time. you start the game? It's already driving me batty.

Agreed.  I don't like that or need that.  At least a parameter for the shortcut to disable it.

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Is there a way the quick slot (the recycle icon above an item) can be toggled off? It's not the worst thing in the world, it's just there's no way to lock it currently or, again, turn it off, since it'll be much more beneficial for a controller versus mouse and keyboard. :)

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1 minute ago, MechanicalLens said:

I've noticed a couple zombies walking around POI's I've been looting, one of which was a quest zombie. Are wandering sleepers in the game now?

 

Yup, not sure to what extent. I asked about it a couple of pages back and got a slightly cryptic reply from Laz Man 😜

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15 minutes ago, MechanicalLens said:

Small note: Zombies can still glitch into the floor and attack you. You have been warned. :)

I've seen this with every streamer I watched: you'd hit a Z, and they'd fall back and clip into the floor and never get back out.

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54 minutes ago, MechanicalLens said:

Has anyone noticed that occasionally when you stop running, your character continues gliding forward for half a second or so?

Yes. It's called m.o.m.e.n.t.u.m.  :heh:

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9 minutes ago, MechanicalLens said:

Am I missing something? The challenge "harvesting polymers" isn't going up at all on my end.

There was a post in Support about the mechanical parts one not registering either. May be some bugs with it.

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Just now, MechanicalLens said:

 

Absolutely. I could see a country mile away from dusk until dawn the next morning.

I don't even need a torch outside.

 

Constructive criticism: bring back the dark nights! Inside it isn't too bad, but there are light sources which would explain that.

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1 minute ago, The-Walking-Dad said:

I don't even need a torch outside.

 

Constructive criticism: bring back the dark nights! Inside it isn't too bad, but there are light sources which would explain that.

 

I will say that Rekt has a helmet light mod for sale, and I'm considering not even buying it. I don't feel like I need it.

 

Whenever the Dark Nights mod is ready, perhaps by stable, it's going right back in.

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2 minutes ago, MechanicalLens said:

 

I will say that Rekt has a helmet light mod for sale, and I'm considering not even buying it. I don't feel like I need it.

 

Whenever the Dark Nights mod is ready, perhaps by stable, it's going right back in.

There aren't phases to the moon, are there? Mine is full on night 1.

 

I guess not, I've never noticed it before.

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13 minutes ago, The-Walking-Dad said:

I don't even need a torch outside.

 

Constructive criticism: bring back the dark nights! Inside it isn't too bad, but there are light sources which would explain that.

I somewhat miss like the Alpha 15 darkness were it was super dark and you can bearly see anything 

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1 hour ago, MechanicalLens said:

Small note: Zombies can still glitch into the floor and attack you. You have been warned. :)

and can hit you through a door with no damage

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54 minutes ago, bdubyah said:

There was a post in Support about the mechanical parts one not registering either. May be some bugs with it.

have it as the active quest, it will show you what it will allow. so far it has only been the blue plastic barrels

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