dcsobral Posted January 8, 2022 Share Posted January 8, 2022 46 minutes ago, SE-Chris said: Can anyone help here? I'm running these EXACT same settings and getting a completely different map/world. Is anyone else able to use these exact settings here and get the exact same results? That post is from December 15th. B238 is from December 21st, that map can no longer be generated. Every time the build changes, the map generated by a seed changes. The seeds posted by Joe and I are all created for B238, which Alpha 20 Stable's build. That seed wasn't. 46 minutes ago, SE-Chris said: Can anyone help here? I'm running these EXACT same settings and getting a completely different map/world. Is anyone else able to use these exact settings here and get the exact same results? I assume no one has answers to the following.. but it really needs to be included in a true Wiki: - What do each of the sliders actually do? For example, Mountains. What's the specific difference between leaving it at 1 vs 10? - What does "Random" slider do? I realize a lot of information on this game and especially from "TFP" who are notorious for being completely silent on any meaningful details... doesn't exist and modders often have to guess. Increasing the slider for any terrain type will increase the percentage of the map that is occupied by that terrain type. If you want to know exactly how much, the percentage is X*100/(P+H+M+R), where X is the number of the slider and P, H, M and R as the numbers for plains, Hills, Mountains and Random, respectively. By the way, because terrain is generated before all other features of the map expect biomes, changing any slider will change the whole map. The "random" slider will produce plains, mountains and hills in a random proportion. So if you have Plains 10, Hills 0, Mountains 0 and Random 10 you could have a map that is 100% plains, or 50% plains, 25% hills, 25% mountains, or any other weird result but at least 50% would be plains. 1 Link to comment Share on other sites More sharing options...
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