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About Mahnogard
- Birthday July 28
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Florida, USA
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Reading, music, writing, gaming (obv)
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Oh wow! Your timing could not have been more precise, because last night just before I closed the game to go to bed, I was looking at some doors on the location I was at, and thinking, "Why can't we make those? I want to make those!" ๐Thank you again!
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Yay! Working Stuff! Thank you!! ๐ I mean, I really love what TFP have done with the campfires in A21 but I still don't want one in my kitchen. ๐คฃ ๐ฅ I've actually resisted starting a base in my current save and have just been spending the night in random POIs instead because kitchens matter. I can build a usable home now with a working stove, and then start working towards the real meat of the game. No, not Blood Moon, decorating my home. Is it even worth surviving the apocalypse if you don't have a nice kitchen to come home to?
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Every time we go in on a new experimental, I have a chance to clean house and learn which mods I really, really don't want to play without. Apparently, my core gameplay relies on deco and storage. ๐Thanks for the updates!
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I almost always throw together a temp base near my first trader, sort of a waystation to hunker down in as I scope out the city while doing quests and find a place I want to build or remodel. I always ended up with something that tries not to be a box because I hate building boxes, that I would later chop down because I hated seeing the not-a-box after I'd moved on. This time, I wanted to do something different - something that would be just big enough to actually use as a functional base that I would want to leave in place later. So I built a bridge house. 10x3 in usable interior area, with walls done as outside-mounted plates (using the inverted window trim pieces as support) to preserve floor space without adding bulk. And a rooftop lookout for sniping dire wolves at night. It's not the most beautiful thing in the world, and I'm sure my next ones will be better, but I like it. Featured mods: Sam's Storage Stuff (storage items with larger capacities), Telric's Decorations Pack (faucet), JaxTeller's Working Devices (microwave and coffee maker)
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If you've already read the book, the book icon is an open book instead of a closed book. Same for schematics / recipes.
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I started playing at the beginning of A16. It only took a couple of alpha cycles for me to realize that my initial kneejerk reaction to any big changes was a waste of energy because those initial impressions had zero relevance to the gameplay experience once it actually dropped and I started playing with whatever new stuff there was. (Well, okay, that first round of leveled loot changes was predictably awkward but it's a distant memory.) I enjoy the dev diaries because I have learned to read them instead of just doomscrolling.
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No, that's not what I was saying at all. I give my opinion, I just don't necessarily want or expect them to act on it because I recognize that I am an outlier in terms of how I usually play. I want what's good for the game, not just what's good for me. If I had to pick, the ideal game would be exactly halfway between how I play and how Roland plays. I just don't think that "design by committee" is a good strategy for game development.
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It sounds like location is going to be a factor as well, so you should still be able to get a decent amount of magazines by focusing on looting buildings related to the item, based on something that I think Roland said earlier. So I would guess gas stations for vehicle mags, hardware stores for tools, etc.
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I don't, because I'd be terrible at advising them. Not only do I not make games, I mod the heck out of everything I get my hands on and don't play like most people here so I'm not representative of anything but me. Even most of my favorite forum members are not people I would want driving this bus. Also, you might have noticed that as a group, we struggle to agree on anything. Even what day it is because pedants and time zones. We've also proven that we can't be trusted with even implied information without causing an uproar over something that was never even said. Don't get me wrong, I love us, we have an unmatched charm as a community, but we're all over the place, and listening to all the nonsense we come up with would also be leaving out all the players that spend their time in game instead of on the forums. That said, we do have a say, just maybe not the way you want. While they do pay attention to what we say, I suspect that they pay more attention to what we do. Gamesparks wasn't added just for giggles. Forum posts in various places also offer a good demonstration of how people are actually playing the game. And when there is significant feedback about, well, anything, you can bet it is noticed. But if a bunch of people are complaining about something but the data says the effect of that thing is minimal, then it's not going on a hotlist. You want direct solicitation of feedback via polls, etc. Some dev / pubs do that. I play Empyrion, they do that. I honestly think it's been to their detriment. (After all, Empyrion is the game that came out of early access but "not really, it's just a formality..." Grrrr) Because again, you're only hearing from the forum users / active community members, you never hear from the people who just buy games to play them and don't participate in the social chaos.
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No Man's Sky said it would have X and heavily implied Y and Z. It released... differently. And I say that as someone who has loved NMS since release, because I didn't care about MP, which was one of the biggest complaints. But yeah, there was a massive uproar because of people expecting something other than what they got, in part due to features being missing or misrepresented, and in smaller part due to hype disease. And part of the reason for the way NMS released was due to Sony, but over here we don't have a publisher overlord breathing down the dev's necks. They get to take the time they need to make the game they want to make. If they didn't care, this thread that you're posting in wouldn't exist, or it would be locked to comments. But just like in normal life, people can care about someone's opinion and still choose to do what they want to. It takes a certain kind of gamer to be okay with this type of development cycle. I get that. Not everyone will be thrilled, and I don't blame you or anyone else who wants it otherwise. But people who disagree with you aren't wrong, they just aren't you. Things have changed and evolved over the many years. I want the devs to make the game they are passionate about, because if they don't, I think we all lose. A development journey that goes on this long, no matter how you feel about it, doesn't just run on money, it runs on love for the work. If it didn't, they'd be gone by now and we wouldn't be having this conversation. Also, I'm not a knight. I am a queen. It says so on my base.
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Mahnogard changed their profile photo
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Mr.Devolver's modest modlist (last update: January 10, 2024)
Mahnogard replied to mr.devolver's topic in Mods
Just dropping by to say that I'm still using Free Lunch and still loving it! It actually saved my butt the other day. LOL RNG was not being nice with the food situation and then I came across a vending machine with just enough goodies to get me through till I found some chickens to club. ๐ -
You're welcome! I'm currently bouncing back and forth between my "restoration" playthrough and another that I started when I got the idea to build a Mid-Century Modern housing complex. LOL Fortunately, the same set of mods works fine for both so I didn't have to add another modded install via the mod launcher. And yeah, I just have a thing about kitchens. LOL My scratch-built homes usually have kitchens before they have roofs. When my kitchen is complete, *that* is when I'm like, "Okay. I have arrived. I can play now." ๐
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Not really, much of the slowness is due to it using a lot of system resources for the render. I find that it's pretty speedy if I just let it sit till it has populated all of the POIs, then zoom out.
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Do people use the the santa hat and candy cane?
Mahnogard replied to ricp's topic in General Discussion
I love the Santa Hat so much that Dough made me a mod on request to be able to craft them. LOL But that was a seasonal need, so I'm over that until sometime in November. I also use the candy cane club and knife when I find them. Again, when seasonably appropriate.