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Xamllew

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Everything posted by Xamllew

  1. -snip- nevermind I fixed it.
  2. This is an incredibly useful QoL feature in games like Cataclysm:DDA where you have so much storage, so glad to see it in UL.
  3. Anyone got a seed that is mostly pine forest, mountains and lakes, and preferably not too heavy on cities and towns?
  4. Manual re-install did the trick, much appreciated. Turns out the game didn't like the fact that I modded the biomes.xml to generate denser forests.
  5. I updated to 2.5.43 and now I just get console spam at launch, I made sure my base copy of 7dtd was updated to A20.1 and pre-synced on the mod launcher, but it seems to make no difference.
  6. Just wanted to submit a few minor balance critiques I've had since starting my journey in Undead Legacy. -I managed to snag a low quality AK from the trader for a measily few hundred Dukes within the first few days. I feel the value of this weapon should be greater as it's a very effective weapon with common ammo. I'm at lvl 32 now and still using the same rifle. -I feel there might be an overabundance of repair kits early on. I can often walk out of an auto shop with a few dozen as there will he boxes with nothing but 5-10 kits. My personal opinion is repair kits disincentivize weapon diversity, since you can always fix up your primary.
  7. Notrogen works fine with Undead. Havent tried it with compopack.
  8. Just wanted to show my appreciation for this excellent mod. Haven't been this pulled into 7dtd since I played True Survival. Keep up the awesome work.
  9. Break apart wood frame walls with a stone axe.
  10. This happens to me too, mostly around traders, if I even enter the same chunk that a trader is on or I'll be console spammed every 3 seconds with errors.
  11. It's been a few months since I last played but decided to jump back into it because I really get the urge to continue the punishment upon myself. So I finally found a trader on day 34 of my playthrough, only 2km from my base of operations as well, I was rather disappointed to discover that his only goods were ammunition and it was for weapons that I didn't have. Later I discovered the bartering station which I find is a really nice feature, however I'd like to see it expanded upon even more, maybe adding more resources that are hard to gather for early level players, things like aloe, feathers, workbench tools, sinew, maybe a few decent melee weapons at a hefty cost, things to give players a better option than [grind > level > build forge > build anvil > find hammer > unlock weapons] just to build a single low quality weapon. I feel like this mimics the reality of bartering, for example in colonial North America the natives would trade pelts for muskets so that they could more efficiently hunt which meant more pelts for the traders. Anyway, just my 2 cents. Really hope to see This mod alive again some day, in the meanwhile I'll be enjoying the current state of this mod anyway.
  12. I'm unsure of any plans to add animal husbandry. It would be a very fitting thing to add though.
  13. Spider has gone inactive on the mod for now but I can answer most of these for you. -No animal farming. -Not through ingame menus but I'm fairly sure it's be easy to mod in Entityclasses.xml as all the runner zombies are labelled as runners. -Yes, just copy over vanilla RWG, no compatibility issues besides no tropical biome spawning which isn't a game breaker. -Dunno
  14. Is it just me or does anyone else find their base area becoming littered with craters from boomer zombies after a few weeks? Thinking I might just remove them or make them extremely rare due to this, just don't have the time to fill in all the ditches they cause.
  15. I'm pretty sure I just knocked down a pine tree and received a pair of sneakers from it, Easter egg or bug? Either way I got a chuckle.
  16. Is there a way to configure the launcher to keep the tick box for "refresh mods automatically" unchecked by default? I always have to worry about forgetting to uncheck it and having my config changes wiped.
  17. Oh yeah PVP, this is going to really reel in all those ARK/Rust/Survarium/PUBG/Miscreated/H1Z1/DayZ/Hurtworld/The Culling players who are just looking for a good PVP survival game because those are rare.
  18. I just realized that the custom tropical biome doesn't spawn but i guess thats not a very big deal.
  19. I copy/pasted the vanilla RWG mixer into TS because I couldn't stand the terrain code in True Survival (sorry Clockwork) and I missed pine forests. So far things seem to be working fine but I'm unsure if this is going to hurt the balance at all, obviously there is more water but I don't see that as game breaking. Anyone know of any problems I'm going to run into with this change?
  20. These changes sound great, please do upload them when you've got them more to your liking.
  21. I started playing this mod recently and I really like how much there is to do in it so far, however the balancing seems off for me personally. Within the first day I found 2 functional guns, ammo, a fireaxe, and a machete. Is this the kind of abundance I should expect for the rest of my playthrough or did I just get really lucky?
  22. Thanks for the excellent mod, Spider. Come back to us soon. That worked, thank you.
  23. Any edits I make to the config files are overwritten when I launch the game, I tried turning off auto-refresh mods, no change. Anyone know why?
  24. If I just copy over the rwgmixer file from another mod in place of the file for this one would there be any major issues with balance or otherwise? I think Ore generation would be the only concern right? I just want to fix how bodies of water are always in a deep crater in the true survival RWG. Nvm, just realized I can simply adjust the water table instead.
  25. Two quick minor things: -I've encountered the spitter zombie a few times and each time he damn near cleared the entire area of trees because of his acid vomit, maybe a slight reduction in block damage from his acid would be in order? -Been getting some OP loot from bandits, high-end melee weapons, land mines, etc, given how easy bandits can be to dispatch I feel cheap using this loot.
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