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kexes

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  • Birthday 05/10/1986

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  1. Its because the spawning scripts defined in game days. Most of the wilderness entity spawns set between 1 - 3.5 in-game days by default. So if you set day length to 24 real hours, there is a much longer time gap between the first re-spawns occuring. Wastelands biome have 0.3 day respawn delays for daytime and instant respawns at nighttime by default.
  2. Hi TFP & Everyone. I dont know if it was talked ever before or not, but i had an idea about adding some more game and difficulty options to the game. I know my list is totally subjective and hardcore ideas, and the amount of work to implement them can be very overwhelming, plus i dont have any clue that TFP planning or not doing something similar: But any way would it be possible at least to create a mod something like this? I think even more customization options means more possibilites and more personalized gameplay experience and game balance even for new and veteran players So i think about things like the following examples: - Seperated option to set loot abundance % on how many bullets can the players find in loot - Seperated option to set loot abundance % on how many food and drink can the players find in loot - Seperated option to set loot abundance % on how many medical items can the players find in loot - Seperated option to set loot abundance % on how many tools and weapons can the players find in loot - Seperated option to set loot abundance % on how many crafting materials can the players find in loot - Seperated option to trader prices and general amount of goods & qualities at them - More zombie options regarding additional zombie speed like "Jog+" for speed between "Jog" and "Run". Maybe adding a speed modifier option would be even better than the existing pre-defined speeds (i dont know its just me but i found jog sometimes still too slow but running is too fast on Survivalist+ difficulty?) - Adjustable chance of random zombie rage (0 means they cant go rage, 100 means they became faster at the first hit you land on them) Instead of pre-defined game difficulty settings: - Adjustable modifier for zombies / animals base damage on players - Adjustable modifier for player base damage on zombies / animals - built-in headshot only option (zeds can die only from headshots and almost no damage on any other body parts) And not least some zombie / animal spawn settings per biomes - Adjustable modifier for zombie spawn frequency / quantity - Adjustable modifier for wandering hordes spawn frequency / multiplier - Adjustable modifier for wild animal spawn frequency / multiplier I know most of these settings can be edited in the .xml files, but making them adjustable ingame would be more easy and comfortable especially for players does not know how to mod their game This is all for now And the most important thing is: Its not a demand, only just some suggestions and ideas
  3. Its totally up to you. If you want slower progress, turn down loot to 50 or 75. Even XP if you want slower progress in your arsenal.
  4. Any ETA for the first stable version? With A19.5 i got a noticeable fps boost at least in vanilla, cant wait to use it with this mod
  5. Definitely gonna try out the Undead Legacy map, it looks very nice.
  6. Hi folks! The question is in the title. I want to start a fresh SINGLE PLAYER game on my computer what contains 16GB RAM. I want to play Undead Legacy mod and to use KingGen map generator for making a fresh map with Magolis Compopack 47 prefabs set. Can someone tell me how much is the difference of memory usage between a 8K - 16K maps? I dont really know what size of map my computer can handle without problems.
  7. CP47 have seperated file names from vanilla, starting all with "xcostum_" so it does not overwrite anything in the vanilla prefab set. You just need to copy all of the CP47 prefab files to your game directory \7dtd\data\prefabs\
  8. Yeah i think about generating a 12K or a 16K map, but i dont know how that will affect the memory usage of the game, which is already eats up the 16GB RAM in my system sometimes, and starts constantly writing to my SSD because of the pagefile 😕 I think i must lower the texture size to "Half" from "Full" to avoid this... Or is there any other method to reduce memory usage?
  9. An option that forces the generated maps to contain at least 1 of every available POIs would be appreciated
  10. Just found this map generator, and it is a true GEM! According to my first observations after generated some maps with different sizes, im used with CP47 pack for Kinggen i can tell cities does not likely generated in snow biomes. Only smaller villages spawned there but no cities. Roads rarely go through bigger POIs (CP47?), at least on the preview screenshots and sometimes generating in a weird, sharp angles to connect cities next to each other. Otherwise it is a very nice program, fast as hell, 8K maps took only 40-50 sec to be generated on my computer, 16K generation lasts like 5 min (including preview). Keep up the good work!
  11. Okay, ill go and check that
  12. Is it possible to crank up the zombie spawns a bit more somehow? Im played on a server until now but i decided to start an offline game for myself with this awesome mod, but i want to add some plus challenge in a form of increase zombie horde spawns, to get more wandering zombies and zombie hordes during daytimes and regular nights even around my base. I want something like the concept of KhaineGB's Romero Mod. Is it possible to combine the spawnings from that mod with Undead Legacy? Or at least how can i increase random horde spawns?
  13. Im playing on a server with ping between 15-20, but does not experienced this. Zombies sometimes do weird things like the picture below, where they just became paralyzed and stuck in the ground, or they able to hit me while the zombies are knocked down to the ground, but i dont know that is because the mod or it is a vanilla problem...
  14. Steel door (not the powered one) does not require steel hinge in its recipe, but the steel hatch does, so its weird, and both item weights 1.0 Just to mention
  15. @Subquake Do you plan to add recipes to dismantle ammo to its core components like bullet casing + bullet tip + gunpowder? If i scrap ammo now i get only 1 brass / ammo and nothing more. That would be nice if i get some possibility to convert unused ammo to more useful ones.
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