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DrunkZombie

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  1. Cool. Can't wait for the stories. It will make the game more immersive with in depth npcs.
  2. Thanks for the explanation and information on a fix. It was very helpful.
  3. Is there a reason most of the npcs are named "King Moneybags" when you look at them? It does show their name in their inventory menu. It wasn't like that in old versions.
  4. Is there any way to adjust npc spawn rates? I have DarksRaiderGurlzFriendly installed but would like to turn down how often they spawn.
  5. That would be cool. I like having the extra variety but would prefer to turn the spawn rate down.
  6. Could just be bad RNG, but wanted to report it. I am seeing a variety of weapons. So Betty, Jayne, and are Gina not part of your mod? Those are the ones I am seeing most of the time. Perhaps they are part of the main npc mod. As for the ones in the link those are the ones I am seeing little of. I have seen 2 instances of Aged Female, 1 Female Young One, 1 Female Young Two, One Male Aged Scrubs, 1Male Cowboy, 1 Male Young Two. At least best I can tell based off of weapons and the area they were seen in. Its possible some were new instances. So among this group instances seem to be spread evenly. Betty, Jayne, and Gina are dozens of instances. I've lost count. Edit I'm thinking Betty, Jayne, and Gina might be part of DarksRaiderGurlzFriendly. Forgot I had that installed as well. So never mind, He must just have the spawn rate much higher for them.
  7. How many NPCs are supposed to be in the civilian pack? It seems like 90% I run into are the same three with just someone different on rare occasions.
  8. So did they remove the air drop with wood blocks in it? As a solo player it was nice to get early game to make a base. 5000 less wood I gotta chop. Over a dozen airdrops and haven't seen it.
  9. I updated to a21.1 stable and downloaded the latest score for a21.1 from the git. The block upgrade bug is gone and the save for a21 stable seems to be compatible. It loaded without error at least.
  10. And of course a21.1 goes stable today. So hopefully a21.1 score will be released soon. It should be save game compatible right?
  11. Thanks. I will stick with a21 stable for now. Seems like a lot of changes on the experimental that could keep breaking score.
  12. I downloaded the score from the a21.1 github you go to from the link on the mod page, and with just that and npccore loaded in a a21.1 game I can't upgrade any blocks. Nothing happens when I try to use a stone axe to upgrade a block. edit: Note, I switched to a21 stable and the a21 score and do not have this problem.
  13. Never mind i figured it out. I removed all mods except just the current score for a211 and npccore and it happens. edit: I switched to a21 stable and a21 score and I did not have the problem.
  14. I can't upgrade anything. When I try to use a stone axe to upgrade a block all that happens is it shows the up arrow but it doesnt swing. Just trying to upgrade a frame and I have plenty of wood. Playing in a21.1. The only mods I have are score for a211, npc core, raider gurlz friendly, npc civilians, murkey dew, and rain collector. I downloaded everything today to make sure they are all current versions. Any idea what could be causing this? edit: up arrow only appears if the block is damage. Nothing at all happens if the block is not.
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