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Kiernan531

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Everything posted by Kiernan531

  1. So what do you have to do to get around this? How do you make it so that traders areas can be built in and destroyed without getting buried supply only quests?
  2. I figured it out. When I first started playing DF I was unaware of the issue with DF specific POIs not loading in random generated worlds. When they weren't showing up I tried to fix it by copying all the DF specific POIs to the appdata/roaming/7DaysToDie/Mods folder. That is where it was pulling the info from after I moved the mods out of the main Steam gaming folder. Once I moved those out everything loaded up normally.
  3. I'm running into an issue where I decided to try playing a different mod for a while (Age of Oblivion) so I moved all of the DF mod files to a different location outside of the 7d2d folder. But every time I try to start one of the AOO pregen maps I get errors when it tries to load traders saying that the DF white river scout in the prefab is unknown and skips it, so then none of the traders spawn in the world outside of AOO specific traders. The problem being that the regular traders like Jen and Joel are supposed to have areas underneath them that have story necessity parts, so if they don't load at all it is impossible to finish the mod story. On top of moving the mod folders out I have also verified the game files but it still won't load the traders, even with a brand new game start. Any suggestions short of completely deleting the game and reinstalling?
  4. If you are still looking for the deep fryer, build an "all ovens" and hold R to change the shape. The Deep Fryer should be the last option.
  5. Didn't see mention of it anywhere else so will put it here. I am having a glitch with the quests. It is stuck on one quest and I am unable to look at or switch to any others. If I click on another quest or try to toggle it as active nothing happens. I even finished the quest but it will not go away. Any suggestions?
  6. Cool, I was just wondering, because I know that some of the Darkness Falls is your original work and some is other modders work that has been added in and there is a mod that is all about stress and its management so wasn't sure if this was something added in.
  7. Thanks for the clarification, although it makes me wonder, because without the stress reduction, there isn't a whole lot of reason to have cannabis in the game, as the only remaining effects I can tell are an increase to hunger and thirst, stun resistance and curing concussions, which would be better handled with other meds that don't have the hunger/thirst debuff.
  8. Have a question about a mechanic. When looking though the items.xml I've seen several mentions of a stress reduction, such as certain foods and the cannabis joint. Is stress a fully fleshed out mechanic, and if so what is its in game effect?
  9. I have a very minor issue to report. The Bag of Dried Fruit food says that it recovers 7 health but when eating it I only recover 5. I looked in the Item.xml file to verify and this is the way it is set up, to say that it recovers 7 but actually recover 5. <item name="foodBagOfDriedFruit"> <property name="Extends" value="foodCanBeef"/> <property name="Material" value="Morganic"/> <property name="DisplayType" value="foodCanned"/> <property name="CustomIcon" value="driedFruitBag" /> <property name="DescriptionKey" value="foodBagOfDriedFruitDesc"/> <effect_group tiered="false"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="5"/> <display_value name="dFoodAmount" value="7"/> </effect_group> I edited it and it now works properly in my game, but wanted to give you a heads up.
  10. I hate this new learn by looting system. It already takes forever to try and find all 133 of the perk books, now we have to find 1,920 magazines to max out all the crafting abilities? This is the worst idea I've heard since the changes to farming in A20. Don't spend any time upgrading your home or building a base, because you can't build better guns or tools unless you spend every waking second hunting down magazines. Want some ammo or food as a quest reward to help you out, well forget it, have to grab the magazines. Not to mention several of the perks lose almost all appeal to taking them. Why put any points into Robotics Inventor, Grease Monkey, Advanced Engineering, or Master Chef? I already only put points in them to be able to craft better stuff, now there is little to no point. Hey Fun Pimps, if you want to find ways to make the game more fun, try looking at the Darkness Falls Mod. That mod has made the game more fun than the last 3 updates you have put out. More varied types of zombies, weapons, tools, mods, materials, workstations and vehicles while balancing a harder overall experience, revamping the skill tree in a way that makes sense without making it a complete grind, and encouraging more exploration. At level 100 I'm still glad to find materials that I had long since before stopped even thinking about in the vanilla game. It overall feels like a completely different, and ultimately better, game.
  11. You can talk about how the mechanics are set up and the math all you want, but what matters is what actually happens during play. I am currently on day 26 in my game and have LofL2. I have never once seen any seeds for sale at any of the three traders I have visited. I find lots of some seeds that I have no interest in growing, like hops, coffee and cotton, a few seeds of some crops I want, like corn, blueberries and mushrooms, and I have as of yet only found a single pumpkin seed and maybe 3 potato seeds. In terms of farming, my return on average has been one or two seeds for every 4 corn I harvest, 1 mushroom spore or blueberry seed for each 3 plants harvested. I had no return on the pumpkin or potatoes. As such, almost all of the crop foods I have are found in looting. When I started playing 7DtD in A17 through A19, farming was something I enjoyed. I was always eager to find rotting flesh and nitrate powder so I could build farm plots and get growing. But since A20 I don't really care about farming at all. I can find enough cornmeal, cans of chili, and cans of salmon to make fish tacos and chili dogs, go north to find wild blueberry bushes to make blueberry pies, and plenty of eggs and hunted meat for bacon and eggs that farming isn't even necessary to keep my food supply stocked. Making farming more grindy didn't slow down my advancement, it just took away an enjoyable part of the game.
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