sphereii Posted August 22, 2021 Author Share Posted August 22, 2021 3 minutes ago, dbat said: So, there's another observation for you. I have been trying (via command line too) to fetch the ZombieDayz from git and I get this fail every time: ...lots of objects these... Receiving objects: 50% (5842/11660), 561.20 MiB | 473.00 KiB/s fatal: The remote end hung up unexpectedly fatal: early EOF fatal: index-pack failed Null Then it just stops. If I restart, it starts from 0% again. It seems that git clone cannot be made to continue a failed download. I google a bit and found this snippet: git clone --depth 1 WHATEVER.git . git fetch --unshallow Apparently once step one is done, step two can be interrupted and be resumed. If you think that holds any water, maybe you can stick on option in the settings for "I have an unreliable connection, do your best to make downloads resume" or something. (Maybe make it possible to also fetch the zip rather than a clone? Although, this also has timeout issues.) Hmm... try this git init --initial branch <branch> git remote add original http://git.whereever git pull --depth 1 original <branch> This should allow you to re-run the git pull if it fails, and should resume. Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 5 minutes ago, sphereii said: Hmm... try this git init --initial branch <branch> git remote add original http://git.whereever git pull --depth 1 original <branch> This should allow you to re-run the git pull if it fails, and should resume. Tah. I shall give it a whirl. Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 23 minutes ago, sphereii said: Hmm... try this git init --initial branch <branch> git remote add original http://git.whereever git pull --depth 1 original <branch> This should allow you to re-run the git pull if it fails, and should resume. My git seems not to have that --initial parameter. I did: git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz git pull --depth 1 original master Down inside .git/objects/pack is where I see the downloads going. It makes temp files. When I ctrl-C and restart, to test, it begins again from 0% and makes a new temp file. It's not resuming. I know this isn't a git support forum, so I hope it's not off topic. Link to comment Share on other sites More sharing options...
sphereii Posted August 22, 2021 Author Share Posted August 22, 2021 7 minutes ago, dbat said: My git seems not to have that --initial parameter. I did: git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz git pull --depth 1 original master Down inside .git/objects/pack is where I see the downloads going. It makes temp files. When I ctrl-C and restart, to test, it begins again from 0% and makes a new temp file. It's not resuming. I know this isn't a git support forum, so I hope it's not off topic. It is relevant, because I do want the resume downloads to work, and what I posted above is what the mod launcher uses. If we find a combination that works for you, I can update the mod launcher for it. The mod launcher also does this: git config --global core.compression 0 git config --global http.postBuffer 1048576000 git config --global http.maxRequestBuffer 100M Try setting those, then doing another pull. Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 I stopped git. Pasted your lines above and then: $git init --initial error: unknown option `initial' $#moving on $git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz fatal: remote original already exists. $#fair enough $cd .git/objects/pack $ls total 195M drwx------ 2 donn donn 4.0K Aug 22 18:07 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#so a 195mb file where I last aborted $cd - $git pull --depth 1 original master remote: Azure Repos remote: We noticed you're using an older version of Git. For the best experience, upgrade to a newer version. remote: Found 9799 objects to send. (21 ms) Receiving objects: 0% (52/9799), 1.25 MiB | 429.00 KiB/s .... <moved to another terminal> $cd .git/objects/pack $ls total 206M drwx------ 2 donn donn 4.0K Aug 22 18:17 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 12M Aug 22 18:18 tmp_pack_lT0KCN -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#it has started a new file that's at 12M. Seems to have ignored the 195M from before. I shall leave it now and hope it finishes. Will let you know. Hope that helped. Link to comment Share on other sites More sharing options...
sphereii Posted August 22, 2021 Author Share Posted August 22, 2021 26 minutes ago, dbat said: I stopped git. Pasted your lines above and then: $git init --initial error: unknown option `initial' $#moving on $git remote add original https://[email protected]/joshferrell/ZombieDayz/_git/ZombieDayz fatal: remote original already exists. $#fair enough $cd .git/objects/pack $ls total 195M drwx------ 2 donn donn 4.0K Aug 22 18:07 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#so a 195mb file where I last aborted $cd - $git pull --depth 1 original master remote: Azure Repos remote: We noticed you're using an older version of Git. For the best experience, upgrade to a newer version. remote: Found 9799 objects to send. (21 ms) Receiving objects: 0% (52/9799), 1.25 MiB | 429.00 KiB/s .... <moved to another terminal> $cd .git/objects/pack $ls total 206M drwx------ 2 donn donn 4.0K Aug 22 18:17 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 12M Aug 22 18:18 tmp_pack_lT0KCN -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv $#it has started a new file that's at 12M. Seems to have ignored the 195M from before. I shall leave it now and hope it finishes. Will let you know. Hope that helped. What version of git are you running? Maybe we can upgrade that and see if it helps. Another option is just to download a zip, but I'm not sure if Azure supports a forever-zip link like gitlab and github. Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 (edited) 24 minutes ago, sphereii said: What version of git are you running? Maybe we can upgrade that and see if it helps. Another option is just to download a zip, but I'm not sure if Azure supports a forever-zip link like gitlab and github. So, yay my pc crashed. I got back in and updated git to 2.33.0 (I think this is the latest). I did this: $git init --initial-branch=dayzstress warning: re-init: ignored --initial-branch=dayzstress Reinitialized existing Git repository in /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/TempMods/0-ZombieDayz/.git/ $git config --global core.compression 0 $git config --global http.postBuffer 1048576000 $git config --global http.maxRequestBuffer 100M $git pull --depth=1 original master remote: Azure Repos remote: Found 9799 objects to send. (33 ms) Receiving objects: 29% (2849/9799), 59.23 MiB | 473.00 KiB/s .. Going over to the pack files to see: total 1.3G drwx------ 2 donn donn 4.0K Aug 22 19:07 ./ drwx------ 4 donn donn 4.0K Aug 19 17:56 ../ -r--r--r-- 1 donn donn 75M Aug 22 19:10 tmp_pack_JmdpQC -r--r--r-- 1 donn donn 104M Aug 22 18:21 tmp_pack_lT0KCN -r--r--r-- 1 donn donn 195M Aug 22 18:14 tmp_pack_xDHpGv -r--r--r-- 1 donn donn 941M Aug 22 18:58 tmp_pack_xQbHhK Argh! The one at 19:10 is the latest resume. It's ignored that almost 1gig I was doing earlier before my pc crashed. Re the zip download: yes, but it also tends to fail on me and I cannot seem to resume it. The same goes for github zips. It's very irksome for sure. Edited August 22, 2021 by dbat Forgot to answer a thing. (see edit history) Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 (edited) Honestly, it's moved up to 58% pretty quickly, so maybe it is resuming... ETA: Update: It failed at 58% but after another git pull it's now at 88% and it definitely resumed. It looks good! Seems latest git is a must as well as that pull depth=1. Hope the recent posts help. Thanks for the Mod Launcher and especially for moving it to a Unity base! Three cheers! 🍺🍻🍺 /d Edited August 22, 2021 by dbat (see edit history) Link to comment Share on other sites More sharing options...
dbat Posted August 22, 2021 Share Posted August 22, 2021 (edited) Well, the files downloaded! However, the game won't play. Looking in the game log I see stuff like this: (I won't paste the whole thing) Spoiler Mono path[0] = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Managed' Mono config path = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' Preloaded 'libMouseLib.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'ScreenSelector.so' Preloaded 'steamclient.so' Display 0 'SMBX2450 24"': 1920x1080 (primary device). Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: GeForce RTX 2060/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 460.91.03 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer ..snipped GL stuff.. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 64520264 Begin MonoManager ReloadAssembly - Completed reload, in 0.053 seconds Default vsync count 0 requesting resize 1600 x 1024 requesting fullscreen 1600 x 1024 at 0 Hz Setting up downscaled viewport at 1600 x 1024 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.306808 ms 2021-08-23T00:16:49 0.033 INF Start harmony loading: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods 2021-08-23T00:16:49 0.040 INF DLL found: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll 2021-08-23T00:16:49 0.058 INF Found harmony interfaces: 1 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5ba3320.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5c65af0.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libdl Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_Init() at Steamworks.SteamAPI.Init () [0x00005] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steam.InitClientAPI () [0x0003b] in <4b1a8c809f0943a384283687c21422f8>:0 2021-08-23T00:16:49 0.488 INF Texture quality is set to 0 2021-08-23T00:16:49 0.489 INF Precaching... 2021-08-23T00:16:49 0.489 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-08-23T00:16:49 0.543 INF [EAC] Not loading, not started from launcher 2021-08-23T00:16:49 0.577 INF TE_MenuMusic - Attempting to load the mod menu background music... Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 2021-08-23T00:16:49 0.632 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-08-23T00:16:50 0.888 INF TE_MenuMusic - Loading new menu background music: Zombies_Cant_Stop_Love.ogg (UnityEngine.AudioClip) 2021-08-23T00:16:50 0.946 INF Precaching file: Data/Bundles/blocktextureatlases 2021-08-23T00:16:50 1.094 INF Precaching file: Data/Bundles/terraintextures 2021-08-23T00:16:50 1.247 INF Precaching done 2021-08-23T00:16:52 3.576 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.302147 ms 2021-08-23T00:16:52 3.621 INF [GSM] Singleton Initialized... 2021-08-23T00:16:52 3.629 INF Awake IsFocused: True 2021-08-23T00:16:52 3.630 INF Awake 2021-08-23T00:16:52 3.635 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit 2021-08-23T00:16:52 3.635 INF System information: 2021-08-23T00:16:52 3.672 INF OS: Linux 5.4 Ubuntu 18.04 64bit 2021-08-23T00:16:52 3.689 INF CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (cores: 6) 2021-08-23T00:16:52 3.689 INF RAM: 32037 MB 2021-08-23T00:16:52 3.689 INF GPU: GeForce RTX 2060/PCIe/SSE2 (6144 MB) 2021-08-23T00:16:52 3.689 INF Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0) 2021-08-23T00:16:52 3.690 INF Last played version: Alpha 19.6 2021-08-23T00:16:52 3.690 INF Local UTC offset: 2 hours 2021-08-23T00:16:52 3.692 INF Command line arguments: ./7DaysToDie.x86_64 -noeac -logfile @%$#.log 2021-08-23T00:16:52 3.693 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-08-23T00:16:52 3.694 INF Starting PlayerInputManager... 2021-08-23T00:16:52 3.833 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-08-23T00:16:52 3.850 INF Starting UserProfileManager... Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at AchievementManagerPCSteam..ctor () [0x0001c] in <4b1a8c809f0943a384283687c21422f8>:0 at AchievementManagerPCSteam.Create () [0x00012] in <4b1a8c809f0943a384283687c21422f8>:0 at Platform.Init () [0x00039] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager.Awake () [0x000e1] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <1b20f8b756c94c9a867825f8aab1b71f> Line: 0) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Awake () [0x0000c] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.OnDisable () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) .. and this goes on forever .. It seems it's looking for a few files and not finding them: "2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details." (not sure which readme) It does show "Preloaded 'libsteam_api.so' " so... dunno? This might be a mod problem (with the harmony dll voodoo) more than a launcher problem. Linux is always the wild west ETA: I did have Steam running before I started the game. I also tried from the command line as well as by making a new game in Steam and running it from there. I can't think why the steam api is not being found. Edited August 23, 2021 by dbat Moved wall of text to a spoiler and added some extra info. (see edit history) Link to comment Share on other sites More sharing options...
sphereii Posted August 23, 2021 Author Share Posted August 23, 2021 13 hours ago, dbat said: Well, the files downloaded! However, the game won't play. Looking in the game log I see stuff like this: (I won't paste the whole thing) Hide contents Mono path[0] = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Managed' Mono config path = '/media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/MonoBleedingEdge/etc' Preloaded 'libMagick.so' Preloaded 'libMouseLib.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'ScreenSelector.so' Preloaded 'steamclient.so' Display 0 'SMBX2450 24"': 1920x1080 (primary device). Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: GeForce RTX 2060/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 460.91.03 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer ..snipped GL stuff.. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 64520264 Begin MonoManager ReloadAssembly - Completed reload, in 0.053 seconds Default vsync count 0 requesting resize 1600 x 1024 requesting fullscreen 1600 x 1024 at 0 Hz Setting up downscaled viewport at 1600 x 1024 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.306808 ms 2021-08-23T00:16:49 0.033 INF Start harmony loading: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods 2021-08-23T00:16:49 0.040 INF DLL found: /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll 2021-08-23T00:16:49 0.058 INF Found harmony interfaces: 1 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5ba3320.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/data-0x5c65af0.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/kernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libkernel32 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libdl Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details. System.DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_Init() at Steamworks.SteamAPI.Init () [0x00005] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steam.InitClientAPI () [0x0003b] in <4b1a8c809f0943a384283687c21422f8>:0 2021-08-23T00:16:49 0.488 INF Texture quality is set to 0 2021-08-23T00:16:49 0.489 INF Precaching... 2021-08-23T00:16:49 0.489 INF Precaching file: 7DaysToDie_Data/resources.assets 2021-08-23T00:16:49 0.543 INF [EAC] Not loading, not started from launcher 2021-08-23T00:16:49 0.577 INF TE_MenuMusic - Attempting to load the mod menu background music... Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 2021-08-23T00:16:49 0.632 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2021-08-23T00:16:50 0.888 INF TE_MenuMusic - Loading new menu background music: Zombies_Cant_Stop_Love.ogg (UnityEngine.AudioClip) 2021-08-23T00:16:50 0.946 INF Precaching file: Data/Bundles/blocktextureatlases 2021-08-23T00:16:50 1.094 INF Precaching file: Data/Bundles/terraintextures 2021-08-23T00:16:50 1.247 INF Precaching done 2021-08-23T00:16:52 3.576 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.302147 ms 2021-08-23T00:16:52 3.621 INF [GSM] Singleton Initialized... 2021-08-23T00:16:52 3.629 INF Awake IsFocused: True 2021-08-23T00:16:52 3.630 INF Awake 2021-08-23T00:16:52 3.635 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Linux 64 Bit 2021-08-23T00:16:52 3.635 INF System information: 2021-08-23T00:16:52 3.672 INF OS: Linux 5.4 Ubuntu 18.04 64bit 2021-08-23T00:16:52 3.689 INF CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (cores: 6) 2021-08-23T00:16:52 3.689 INF RAM: 32037 MB 2021-08-23T00:16:52 3.689 INF GPU: GeForce RTX 2060/PCIe/SSE2 (6144 MB) 2021-08-23T00:16:52 3.689 INF Graphics API: OpenGL 4.5.0 NVIDIA 460.91.03 (shader level 5.0) 2021-08-23T00:16:52 3.690 INF Last played version: Alpha 19.6 2021-08-23T00:16:52 3.690 INF Local UTC offset: 2 hours 2021-08-23T00:16:52 3.692 INF Command line arguments: ./7DaysToDie.x86_64 -noeac -logfile @%$#.log 2021-08-23T00:16:52 3.693 INF Not running in Big Picture Mode, no on-screen keyboard available 2021-08-23T00:16:52 3.694 INF Starting PlayerInputManager... 2021-08-23T00:16:52 3.833 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2021-08-23T00:16:52 3.850 INF Starting UserProfileManager... Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/steam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64.so Fallback handler could not load library /media/donn/backup3000/11.steamgames/7dtd/mods/Alpha19/Zombiedayz/Zombiedayz_-_Stable_19.6_-_CLIENT/7DaysToDie_Data/Mono/libsteam_api64 DllNotFoundException: steam_api64 at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RegisterCallback(intptr,int) at Steamworks.Callback`1[T].Register (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00053] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00033] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <1b20f8b756c94c9a867825f8aab1b71f>:0 at AchievementManagerPCSteam..ctor () [0x0001c] in <4b1a8c809f0943a384283687c21422f8>:0 at AchievementManagerPCSteam.Create () [0x00012] in <4b1a8c809f0943a384283687c21422f8>:0 at Platform.Init () [0x00039] in <4b1a8c809f0943a384283687c21422f8>:0 at GameManager.Awake () [0x000e1] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <1b20f8b756c94c9a867825f8aab1b71f> Line: 0) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Awake () [0x0000c] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.OnDisable () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) .. and this goes on forever .. It seems it's looking for a few files and not finding them: "2021-08-23T00:16:49 0.356 INF [Steamworks.NET] Could not load [lib]steam_api.dll/so/dylib. It's likely not in the correct location. Refer to the README for more details." (not sure which readme) It does show "Preloaded 'libsteam_api.so' " so... dunno? This might be a mod problem (with the harmony dll voodoo) more than a launcher problem. Linux is always the wild west ETA: I did have Steam running before I started the game. I also tried from the command line as well as by making a new game in Steam and running it from there. I can't think why the steam api is not being found. Hmm, it almost seems like the copy failed or something is amiss to that. Have you tried re-installing the game? Did you make a copy using Copy From Local or Download From steam? Link to comment Share on other sites More sharing options...
dbat Posted September 12, 2021 Share Posted September 12, 2021 (edited) On 8/23/2021 at 2:18 PM, sphereii said: Hmm, it almost seems like the copy failed or something is amiss to that. Have you tried re-installing the game? Did you make a copy using Copy From Local or Download From steam? Hey, sorry, been away. I did not get it to run. ( I installed War3zuk instead.) I made a local copy. /d Edited September 12, 2021 by dbat (see edit history) Link to comment Share on other sites More sharing options...
Violet Snow Posted November 11, 2021 Share Posted November 11, 2021 I'm not entirely sure what I'm doing wrong but I can't install the launcher itself? Midway through the installation process it stops, and a box pops up saying "the file (address location here) is not a valid installation package for the product 7D2D Mod Launcher Installer." I've tried restarting the process, moving the file to a different location attempting to install it from there, as I know some processes can be a bit finicky about being installed from anything other than a root folder, but that had the same issue. Tried leaving it in downloads, moving it to desktop, then moving it into its own folder in C:/ and always had the same results. Link to comment Share on other sites More sharing options...
sphereii Posted November 12, 2021 Author Share Posted November 12, 2021 15 hours ago, Violet Snow said: I'm not entirely sure what I'm doing wrong but I can't install the launcher itself? Midway through the installation process it stops, and a box pops up saying "the file (address location here) is not a valid installation package for the product 7D2D Mod Launcher Installer." I've tried restarting the process, moving the file to a different location attempting to install it from there, as I know some processes can be a bit finicky about being installed from anything other than a root folder, but that had the same issue. Tried leaving it in downloads, moving it to desktop, then moving it into its own folder in C:/ and always had the same results. Sorry for the trouble. Seems like something is blocking the installer. Let's try to skip the installer and just extract the zip: https://github.com/SphereII/7D2DModLauncherReleases/archive/refs/heads/master.zip Link to comment Share on other sites More sharing options...
JohannesRanda Posted November 23, 2021 Share Posted November 23, 2021 after i install the mod launcher, i cant do anything on it. when i open it, i get first an arror code thats VERY long, and when im in, it will not download any mods. Link to comment Share on other sites More sharing options...
JohannesRanda Posted November 23, 2021 Share Posted November 23, 2021 if anyone knows. please leave a link to where i can download the link, or where i can get help with getting the problem fixed. Link to comment Share on other sites More sharing options...
Crater Creator Posted November 23, 2021 Share Posted November 23, 2021 The mod launcher is an unofficial third party product. I'll merge this in with the existing thread for this tool. Link to comment Share on other sites More sharing options...
Violet Snow Posted November 29, 2021 Share Posted November 29, 2021 On 11/12/2021 at 7:58 AM, sphereii said: Sorry for the trouble. Seems like something is blocking the installer. Let's try to skip the installer and just extract the zip: https://github.com/SphereII/7D2DModLauncherReleases/archive/refs/heads/master.zip Thank you for that. Link to comment Share on other sites More sharing options...
gpcstargate Posted December 18, 2021 Share Posted December 18, 2021 Good Day Sphereii For some reason I keep getting this error message when trying to start the Launcher .... the Launcher will finally open, but it will take several minutes to open. You might need to check it out. Hoping you are doing well and Take Care ... the Old Gamer .. 😌 Link to comment Share on other sites More sharing options...
Reckis Posted December 23, 2021 Share Posted December 23, 2021 I can't access A20 from the ModLauncher, the option simply isn't there in the drop down menu. I have tried both the legacy and Unity versions, even uninstalled and reinstalled the legacy version. Am I being dumbish or what? Link to comment Share on other sites More sharing options...
Mahnogard Posted December 23, 2021 Share Posted December 23, 2021 6 hours ago, Reckis said: I can't access A20 from the ModLauncher, the option simply isn't there in the drop down menu. I have tried both the legacy and Unity versions, even uninstalled and reinstalled the legacy version. Am I being dumbish or what? I think sphereii is currently setting up the mod lists for A20 so it seems to be underway. They were waiting for stable to update, I think, so we should see something soon. Link to comment Share on other sites More sharing options...
Reckis Posted December 23, 2021 Share Posted December 23, 2021 1 minute ago, Mahnogard said: I think sphereii is currently setting up the mod lists for A20 so it seems to be underway. They were waiting for stable to update, I think, so we should see something soon. Ok, I guess I was confused cause it seemed like a lot of A20 mod authors were saying their mod was available on the mod launcher. Link to comment Share on other sites More sharing options...
Mahnogard Posted December 23, 2021 Share Posted December 23, 2021 Just now, Reckis said: Ok, I guess I was confused cause it seemed like a lot of A20 mod authors were saying their mod was available on the mod launcher. Yeah, I think there has been a lot of copy-and-paste and/or just updating the previous version threads when the A20 updates hit. The exp>stable rush can be a bit chaotic. Link to comment Share on other sites More sharing options...
sphereii Posted December 27, 2021 Author Share Posted December 27, 2021 New version of both Mod Launchers is now available. 2.1.35: Windows Mod Launcher Fixed an issue with copying Prefabs to the Data folder incorrectly Added in the correct BepInEx deployment (for Undead Legacy, etc) Turn off DMT auto-compile for Alpha versions 20+ Turn off EAC when DLLs are detected in the Mods folder. 3.0.3.17: Unity Mod Launcher Same fixes above, more or less. https://github.com/SphereII/7D2DModLauncher/archive/refs/heads/main.zip 2 Link to comment Share on other sites More sharing options...
Rathlon Posted December 30, 2021 Share Posted December 30, 2021 I'm wondering should it take the new mod launcher hours to make a copy of the main game? Cause it hasn't gone past a certain file and I have it running now for about 3 hours if not 4. It's stuck on the Mconfig file for the longest, should I stop it and try again or what? Link to comment Share on other sites More sharing options...
sphereii Posted December 30, 2021 Author Share Posted December 30, 2021 5 hours ago, Rathlon said: I'm wondering should it take the new mod launcher hours to make a copy of the main game? Cause it hasn't gone past a certain file and I have it running now for about 3 hours if not 4. It's stuck on the Mconfig file for the longest, should I stop it and try again or what? Sorry for the trouble. Which mod launcher are you using? Can you send me a log file? Unity Launcher: %APPDATA%\..\LocalLow\SphereII Software\ModLauncher\Player.log Legacy Launcher: %TEMP%\7D2DLauncher.txt Link to comment Share on other sites More sharing options...
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