ivailogeimara Posted September 17, 2020 Share Posted September 17, 2020 (edited) (at 00:19 onwards it's demonstrated how to use the command and what it does) Long time ago TFP locked the hands/weapon FOV and set it to extremely low (45, lower than console games) because the hands model looked bad. Now they fixed the hands model (Magnum holding anim still looks bad but w/e) but the FOV is still locked to 45. I couldn't find other mods doing this so I decided to create this mod to be able to set the hands/weapon FOV to something more reasonable like 60. This mod adds a console command: wfov wfov <number> wfov 58 that changes the hands/weapon FOV. When executed without arguments (like wfov) it gets the current WeaponFov (by default I made it 60). When given a number (like wfov 60) it sets it to that number. More technical info: This mod is actually separated to 2 mods. 1) First is 0-FieryRiderCore which has the code for managing and storing custom options (Maybe it'll be useful to someone else). It creates a customPrefs.xml file inside <GameDir>/Data/Config where it stores the custom options. 2) Second is FOV Changer which adds a custom option and using it to set the WeaponFov. GitHub(0-FieryRiderCore): Link to the mod GitHub(Fov Changer): Link to the mod Bonus mod: Pistols AAA Aim Fov - Not a DMT mod. Just vanilla. Moves the standard pistols (that are normally in the game) away from the camera while aiming like it is in many AAA games. I think it looks better. Downloads: 0-FieryRiderCore Fov Changer Pistols AAA Aim Fov (Bonus mod) Edited February 2, 2021 by ivailogeimara New mods versions (see edit history) 7 Link to comment Share on other sites More sharing options...
n2n1 Posted September 17, 2020 Share Posted September 17, 2020 (edited) This is a very useful mod. But not everyone understands what it is. Post a screenshot . Edited September 17, 2020 by n2n1 (see edit history) 1 Link to comment Share on other sites More sharing options...
Tristam Posted September 17, 2020 Share Posted September 17, 2020 Took some screenshots of the changes. I tested 40, 60, and 90 FOV for the weapons. My normal FOV is at 90 while taking these. https://i.imgur.com/PUaMHy8.jpeg https://i.imgur.com/B2FNr8D.jpg https://i.imgur.com/CqChN6y.jpg https://i.imgur.com/IXfN8at.jpg https://i.imgur.com/w0N0332.jpg https://i.imgur.com/cS50yHX.jpg https://i.imgur.com/RHxI3dL.jpeg https://i.imgur.com/7pkbJwo.jpeg https://i.imgur.com/LNn8Yb8.jpeg https://i.imgur.com/X118cQO.jpg https://i.imgur.com/RS0B0lv.jpg https://i.imgur.com/B2FNr8D.jpg Link to comment Share on other sites More sharing options...
n2n1 Posted September 17, 2020 Share Posted September 17, 2020 Thanks for the video! Link to comment Share on other sites More sharing options...
Arma Rex Posted September 18, 2020 Share Posted September 18, 2020 (edited) Can you update this to 19.1 b8? It only seems to work with 19 stable. Excellent mod though! Edit: It seems after trial and error I got it to work on 19.1. Strange, but nevertheless it works. Edited September 18, 2020 by Bird Nerd (see edit history) Link to comment Share on other sites More sharing options...
caatalyst Posted September 18, 2020 Share Posted September 18, 2020 Do we just copy the folders to the 7 days / mods folder? I've tried doing that but the console commands are not recognised Link to comment Share on other sites More sharing options...
ivailogeimara Posted September 18, 2020 Author Share Posted September 18, 2020 (edited) 5 hours ago, caatalyst said: Do we just copy the folders to the 7 days / mods folder? I've tried doing that but the console commands are not recognised This mod is used with the DMT modding tool. You put it into the DMT mods folder and compile it with DMT modding tool. It will place the necessary stuff in your game folder automatically. Notice how the thread has DMT label. It also doesn't work with EasyAnticheat as any other DMT mod. Edited September 18, 2020 by ivailogeimara spelling (see edit history) 1 Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted September 24, 2020 Share Posted September 24, 2020 Been waiting for something like this...the massive "in your face" weapon models have bugged me forever. Now if only we could get true iron sights. Link to comment Share on other sites More sharing options...
Davidos667 Posted October 21, 2020 Share Posted October 21, 2020 (edited) Disregard, DMT topic is outdated AF. Edited October 21, 2020 by Davidos667 Wrong DMT installer. (see edit history) Link to comment Share on other sites More sharing options...
Pritch Posted December 26, 2020 Share Posted December 26, 2020 This doesn't seem to work with the latest build A19.3(b6) and the latest DMT (DMTv2.2.7623.23873). I had this working last week. I had to update DMT today and its not working anymore. Link to comment Share on other sites More sharing options...
ivailogeimara Posted January 2, 2021 Author Share Posted January 2, 2021 (edited) On 12/26/2020 at 8:38 AM, Pritch said: This doesn't seem to work with the latest build A19.3(b6) and the latest DMT (DMTv2.2.7623.23873). I had this working last week. I had to update DMT today and its not working anymore. UPDATE: For some reason the way that was used for adding console commands is not working anymore. I'm looking for another way. BTW if you've used this mod you'll most likely have a file called customPrefs.xml in <GameDir>/Data/Config with the following content: <preferences> <preference name="WeaponFov">60</preference> </preferences> You should be able to change the FOV from there (it requires reloading the game). If you don't have the file you can create it. Edited January 27, 2021 by ivailogeimara grammar (see edit history) Link to comment Share on other sites More sharing options...
ivailogeimara Posted February 2, 2021 Author Share Posted February 2, 2021 (edited) On 12/26/2020 at 8:38 AM, Pritch said: This doesn't seem to work with the latest build A19.3(b6) and the latest DMT (DMTv2.2.7623.23873). I had this working last week. I had to update DMT today and its not working anymore. It should be working now. There was a bug in DMT. Make sure to download the latest version of DMT (DMTv2.3.7703.26414) and the latest version of my mod. Edited February 2, 2021 by ivailogeimara (see edit history) Link to comment Share on other sites More sharing options...
ShadowSSG Posted February 11, 2021 Share Posted February 11, 2021 This mod looks amazing, does anyone happen to know if it is compatible with Darkness Falls and/or SMX UI mod? Link to comment Share on other sites More sharing options...
Ianua Posted June 1, 2021 Share Posted June 1, 2021 Hello! Ok, I just need the FOV part. Is the MOD working for 19.5. I need the FOV set at 95 so I'm not getting motion sick. Is making the customPrefs.xml with the code you posted enough to make the change or do I need to get DMT and install your modlet? Link to comment Share on other sites More sharing options...
ivailogeimara Posted June 6, 2021 Author Share Posted June 6, 2021 (edited) On 6/2/2021 at 12:28 AM, Ianua said: Hello! Ok, I just need the FOV part. Is the MOD working for 19.5. I need the FOV set at 95 so I'm not getting motion sick. Is making the customPrefs.xml with the code you posted enough to make the change or do I need to get DMT and install your modlet? I just tested it on 19.5 and it's still working. What do you mean only the FOV part? Changing the hands FOV is the main thing. The Pistols AAA Aim Fov (Bonus mod) is just another mod that changes the pistol FOV while ADS (pulls it further from the screen) and does not require the main mod. To change the hands FOV (while not aimed) with the console command you need the main mod (0-FieryRiderCore and Fov Changer) and DMT mod loader to load it with. Edited June 6, 2021 by ivailogeimara (see edit history) Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted June 14, 2021 Share Posted June 14, 2021 Heya...is there a way to accomplish this without scripts? Would be great if we could use this in overhaul mods such as DF, as well as vanilla. Link to comment Share on other sites More sharing options...
ivailogeimara Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) 8 hours ago, Pra3t0r 0f R0m3 said: Heya...is there a way to accomplish this without scripts? Would be great if we could use this in overhaul mods such as DF, as well as vanilla. No. You can't change weapon hands' FOV without modifying the game code. I would've done it otherwise. That's why I'm trying to create my overhaul mod with ideas I like from others because I can't stand the normal FOV but I also want to play heavily modded 7dtd (also because I don't closed source stuff that's free). If you want to play overhauls with my mod try asking the people that make the overhaul to include my mod. There is nothing I can do about it Edited June 15, 2021 by ivailogeimara (see edit history) Link to comment Share on other sites More sharing options...
caatalyst Posted August 10, 2021 Share Posted August 10, 2021 Is this mod compatible with other mods? I wanted to use it while playing Undead Legacy. I love that this is possible as I hate the current FOV for weapons and tools. It feels like the gun is pointing out of your face. Link to comment Share on other sites More sharing options...
ivailogeimara Posted August 18, 2021 Author Share Posted August 18, 2021 On 8/10/2021 at 12:26 PM, caatalyst said: Is this mod compatible with other mods? I wanted to use it while playing Undead Legacy. I love that this is possible as I hate the current FOV for weapons and tools. It feels like the gun is pointing out of your face. This mod requires DMT to compile it and insert it into the game code (Assembly-CSharp.dll) and insert it into Mods.dll. DMT can't do that if the Assembly-CSharp.dll is already modified (which is the case with overhauls). I plan to make my mods use BepInEx instead of DMT which theoretically will make them compatible with some "already compiled" mods. But I'm busy right now making my own overhaul. Link to comment Share on other sites More sharing options...
xiazia Posted December 7, 2021 Share Posted December 7, 2021 If you could is it possible to have this beautiful mod work for alpha 20? Iv reinstalled dmt for the latest experimental and I keep getting the same error messages that It doesn’t work. : ( Thank you in advance 🙏 Link to comment Share on other sites More sharing options...
Arma Rex Posted December 10, 2021 Share Posted December 10, 2021 I would too like to see this mod updated for Alpha 20. Really enjoyed it in Alpha 19, hope to see it make its return soon. Link to comment Share on other sites More sharing options...
DoomFlavored Posted December 13, 2021 Share Posted December 13, 2021 A20 has been out for a very short amount of time. That said, I too would love to see this working for it at some point Link to comment Share on other sites More sharing options...
ate0ate Posted December 25, 2021 Share Posted December 25, 2021 + 1 to an A20 update:) Also, is there anyone here that has a compiled copy of the 0-FieryRiderCore mod and the FovChanger mod from their mods folder for A19? I'm not looking for the mod download link itself, I can get that from the main post. I'm looking for the mods from the actual "mods" folder after they've been built by DMT. If anyone can throw me a link to that I'd be quite grateful. Link to comment Share on other sites More sharing options...
Ragnar Posted December 25, 2021 Share Posted December 25, 2021 Here you go, guys. Made A20 adaptation, without FieryRiderCore dependency and console command. Now the value is read from xml config once per game start.https://github.com/RagnarHbUa/7d2dWeaponFovChanger/releases/tag/v1.0.0 Well, one may create command to re-read value from file in the future. But I don't have time currently to mess with previous custom values storage from FieryRiderCore. 6 Link to comment Share on other sites More sharing options...
ate0ate Posted December 26, 2021 Share Posted December 26, 2021 (edited) 13 hours ago, Ragnar said: Here you go, guys. Made A20 adaptation... You sir, are a hero. Thank you! EDIT: Whoa there, that default fov setting is a bit crazy lol! Everything really looks great but I would suggest making the default weapon fov just a little more sane of a number. 60 is what I went with. Edited December 26, 2021 by ate0ate (see edit history) Link to comment Share on other sites More sharing options...
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