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Things I wish they'd fix in 19. (not about loot)


Scyris

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1: Stealth, ok I get you need skill points in it to be good thats not what I have an issue with, what I do have an issue with is all the stuff the poi desigers/devs seem to do to screw stealth builds over. Like sleeper volumes in poi's that auto aggro second you walk in, making all points spent in stealth skills pointless. I honestly am finding those sleeper volumes more than anything else. The next issue is zombie sleeper placement... Ok seriously knock it off with hiding them behind 1 hp closet doors etc, its just silly. All it does is make me waste extra ammo to kill something that normally would be a 1 shot kill and waste my time. Hiding them behind things to block stealth shots is also a pretty @%$# move. Not to mention the piles of trash that are placed on both sides of doors at pretty much every damn door.

 

At 2 in From the Shadows perk, and I can't even get close enough to get a clear shot without waking them up, this is with me wearing padded armor that has no noise penalty. I also have the book so the garbage piles on the floor makes no noise when I walk over them. The zombies are just way to sensitive to sounds.

 

2: Devs insistance of removing choice from the player, The stealth stuff above counts for this too, as you know it was done on purpose to screw with stealth builds, you could argue it was for jump scares, but you learn real quick that almost every single closet is going to have a zombie behind it removing the jump scare intended effect entirely. But what I am mostly talking about is devs removing choice, like for example, You can't really base underground anymore because zombies dig, and with how super sensitve they are to sounds they find you easly even thru 5-10 blocks of soild ground. Now zombies can also swim, removing another choice from the player, whats really sad is the zombies can somehow swim faster than the player character can, which makes NO SENSE what so ever. Next thing is vultures suddendly having a rocket booster strapped to their ass just because your in a vehicle, removing yet another choice from the player. Basically, not all players care for horde night, I myself never have, and while I could just shut it off, its part of the game so I deal with it. I just wish they left my choices in to fight it or not.

 

3: Structural Intergrity system: This is why I used to base undergound, I hate building bases in 7 days to die, because more often than not, 1 misplaced block takes down the entire base. I like to build tower bases to shoot down at zombies, usually has 2-3 floors than a roof. I put support pillars every 5-6 blocks or so. But everytime I am working on the roof, if I place 1 block to many and it collapses, it causes a cascade that takes out every single other floor below it. Which after spending hours to get to that point really just pisses you off. It needs a change so ONLY the most recent block falls down and noto anything else its connected to, and also some sort of visual and audio cue that says "Hey, your about to make this unstable/it'll collpase with 1 more block" Maybe a dust particle effect that plays on the most recent block for the visual, for audio it could make creeking noises to let you know. Its gotten to the point that I only use a certain poi for a base, and if I can't find one I make a new rwg world. I like it because its stable, and you can base near the roof easly, also helps the zombies on blood moon all path and come in the front door, so you only have to defend that one side.

 

4: "Death Rooms" these are rooms that on a clear quest, it has a dot there, and there is nothing there, till you walk into the room then suddendly 10 zombies spawn out of thin air and rush you, there is one tier 2 or 3 poi that is especially bad for this, as you need to nerd pole to get out of the room once you go into it to get them to spawn. Its not to bad till those 10 that spawn are ferals or worse then it gets dicey, as the room is a small room not much room to dodge if you can't nerd pole back out the way you came in fast enough.

 

Thats about it for whats been bugging me lately in a19, as for the linear loot, I got used to it, I still hate it, and prefer it to be random like a18 was, but i'm used to it now. Much like some of the other changes TFP has made over the years that was not needed, I just suck it up and deal with it.

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You didn't just publicly post all of that for everyone to see did you?  You should nerd pole your self out of this thread.

 

I would have posted more but the Italian Grand Prix was about to start...what a cracking race.  Anyway...

 

1-It's not a stealth game.  Never has been, probably never will be.  Sure there are some stealth perks, they work in certain situations, and are actually kind of handy in the first few days...but they're not going to allow you to stealth the entire game.  That's like someone perking into Robotics and expecting to just sit back and let the turrets kill all of the things for them.  Maybe that's possible, but surely wouldn't be intended.

BTW...maybe you just mistyped, but once you've found that book, you need to crouch-walk (not walk) over trash piles for the noise cancellation.

2-They killed some exploits.  Usually, that's a good thing.  I suppose it does take away some choices in that, now, using one of those particular exploits is no longer a choice.  Now the way they killed the exploits could maybe have been better.  I am hoping some are just placeholders...like maybe the vultures will lose their boosters with the vehicles update if the devs can come up with a better way to prevent horde night runners.  If the ability to hop in a vehicle and just drive away from horde night was left in game, it would be cheese.  I understand your issue was with choice...and we have the choice to turn horde nights off....so...

3-I haven't had an SI failure in several hundred hours of A19.  As far as I know nothing has changed with SI in years.  If you're having issues with it, I dare say it's not the game.   You can always start a creative world to see what you can get away with.  That all said, you're suggestions here would be nice, but I doubt they'll ever happen....we're 7 years in already without a creaking noise when things are at their stress limit.

4-Nerd poling out of the room is something I've never needed to do.  I've been surprised / jumped by a room full of zombies, probably in the same POI's.  Normally I play permadeath so a cheese room that killed me would have pistol'd me off enough I'd remember it.  I do remember the rush, and the satisfaction of winning the fight.  A couple points in Strength (who doesn't have a few points in Strength for Sex-T-Rex and mining buffs?)  and a club to knock 'em down is all you need unless you're playing Nightmare or something, but then, if you're playing with a much higher difficulty...and your nerd poling...

 

I get your frustrated.  Me too by certain things.  I've come to accept this is a B game at best and will never have the polish of games from bigger studios.  I truly think the devs were, and maybe still are, over-ambitious with their goals for the game.  There's so many unforeseen things that have crept in that they then had to deal with some how...sometimes with an elegant solution, sometimes not.  Can't wait until Bandits get introduced and break all my regular routines!  At the same time, even though it's campy, it's quirky, it's buggy, it's illogical...it's still pretty fun with all it's faults.  Maybe, eventually some of these issues (yours and mine) will get sorted out but I've come to accept they probably won't.  

 

 

 

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1- Stealthing seems like a viable playstyle currently to me.  Currently one of the players on my map is doing a full stealth build and they aren't having any problem with it, mind you we are only on like day 35 so I know it will get worse.  They can clear out an entire building without aggroing any zombies, she can even stealth kill zombies that are standing right beside another one and not wake that one up.  This is the first alpha I feel like a stealth build is actually worth looking in to.

2- I don't see the examples you gave as the devs removing choice.  The devs just added in punishments if you decided to make those choices just like you have punishments if you had chosen something else.  Live on the surface behind a wall and you have the possibility of zombies breaking down the walls and destroying your base.  Living underground or on the water shouldn't give you immunity to the zombie threat.  I can understand you not wanting to deal with the horde night but if you really don't like it that much you should just turn it off.  Leaving it on when it makes you that unhappy is like taking a shower with the water way too hot and complaining that you get burned.

3- I don't think I've really had a problem with the SI system in the game.  I may have had a few blocks fall because I wasn't paying attention but I've never had a whole tower fall due to it.  I would suggest getting on a creative world and playing around with the different blocks and what they can hold and ways to support your build better.  

4- I hate the "death rooms" as well.  Scope out a room to see that it is all clear but as soon as you step one foot in all the zombies spawn in and are aggroed.  I understand why they have them in the game but man are they annoying at times.  I hope that this system is kind of a placeholder for something else they may be working on.  

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Something I do on the "jump scares traps" is if I see where the Z is spawning from I either:

 

1:  destroy the block so they don't spawn anymore.

 

2: place a frame down so they can't spawn anymore.

 

And yes, that includes the crack a book where they come out from the hidey holes up top and then crash through the glass skylight, and the basement POI where you get like 5 Zs as soon as you step through the door even if you have max stealth, and all of your armor has advanced muffled connectors, and you didn't loot or break anything on your way down because you've already been there before.

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On 9/6/2020 at 8:10 AM, Ezed said:

(snip)....even though it's campy, it's quirky, it's buggy, it's illogical...it's still pretty fun with all it's faults. (snip)

 

 

 

for seem odd reason, this is actually several of the reasons why I like the game.  Other than the things that are always the same (once you get used to a POI, etc.)  You never really know what's going to happen :)

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On 9/6/2020 at 6:10 AM, Ezed said:

You didn't just publicly post all of that for everyone to see did you?  You should nerd pole your self out of this thread.

 

I would have posted more but the Italian Grand Prix was about to start...what a cracking race.  Anyway...

 

1-It's not a stealth game.  Never has been, probably never will be.  Sure there are some stealth perks, they work in certain situations, and are actually kind of handy in the first few days...but they're not going to allow you to stealth the entire game.  That's like someone perking into Robotics and expecting to just sit back and let the turrets kill all of the things for them.  Maybe that's possible, but surely wouldn't be intended.

BTW...maybe you just mistyped, but once you've found that book, you need to crouch-walk (not walk) over trash piles for the noise cancellation.

2-They killed some exploits.  Usually, that's a good thing.  I suppose it does take away some choices in that, now, using one of those particular exploits is no longer a choice.  Now the way they killed the exploits could maybe have been better.  I am hoping some are just placeholders...like maybe the vultures will lose their boosters with the vehicles update if the devs can come up with a better way to prevent horde night runners.  If the ability to hop in a vehicle and just drive away from horde night was left in game, it would be cheese.  I understand your issue was with choice...and we have the choice to turn horde nights off....so...

3-I haven't had an SI failure in several hundred hours of A19.  As far as I know nothing has changed with SI in years.  If you're having issues with it, I dare say it's not the game.   You can always start a creative world to see what you can get away with.  That all said, you're suggestions here would be nice, but I doubt they'll ever happen....we're 7 years in already without a creaking noise when things are at their stress limit.

4-Nerd poling out of the room is something I've never needed to do.  I've been surprised / jumped by a room full of zombies, probably in the same POI's.  Normally I play permadeath so a cheese room that killed me would have pistol'd me off enough I'd remember it.  I do remember the rush, and the satisfaction of winning the fight.  A couple points in Strength (who doesn't have a few points in Strength for Sex-T-Rex and mining buffs?)  and a club to knock 'em down is all you need unless you're playing Nightmare or something, but then, if you're playing with a much higher difficulty...and your nerd poling...

 

I get your frustrated.  Me too by certain things.  I've come to accept this is a B game at best and will never have the polish of games from bigger studios.  I truly think the devs were, and maybe still are, over-ambitious with their goals for the game.  There's so many unforeseen things that have crept in that they then had to deal with some how...sometimes with an elegant solution, sometimes not.  Can't wait until Bandits get introduced and break all my regular routines!  At the same time, even though it's campy, it's quirky, it's buggy, it's illogical...it's still pretty fun with all it's faults.  Maybe, eventually some of these issues (yours and mine) will get sorted out but I've come to accept they probably won't.  

 

 

 

Couldn't have said it better myself.  Thank you.

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I have to agree, that the design decisions apparently made specifically to screw over sneaking are pretty frustrating. Especially if you have spent the points to go that way - because these skills are useless for blood moon and NOW they screw with that build specifically why, exactly?

While they are happy to leave obviously "exploity" strategies in like, for example, the nerd-poling. 

Besides, teleoprting or jumping out of thin air zombies are on top of everything else pretty immersion breaking. Agro rooms - sure - I could accept these if there would be a REASON for them to agro. Like if a dying zombie makes a loud enough sound to alert other zeds nearby or something like that. But just magically waking up because something entered the volume is just .. well .. bad design, in my opinion. 

 

And for the people claiming "its not a stealth game" - really? Then why is there an option to sneak? It appears to me, that developers have inserted that option in the game on purpose, which implies, as far as I can see, that being stealthy is an intended gameplay option for the players, no? Even more, there are even bookseries and some specific perks which appear to be aimed at making one better at sneaking. 

Whats next? You add some armor piercing to zeds if the player is wearing a heavy armor just because?

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I wish they would improve the performance, there are soo many things what can be cut down what can get you some extra FPS and it serves no actual visible change.

 

Like the terrain quality barely improves when you fiddle with the setting but at the same time it eats up fps like no tomorrow, the amount of grass spawned can be decreased to gain yet another small boost and can be easily compensated with more gains per grass. Removing unnecesseary polies from items would also be a nice change (supposedly the coffee maker is not craftable because if you place too many of them the game starts to lag).

 

 

Also i would like to see an upgrade to the electric system of the game, multi in-multi out systems, upgraded traps, induction forge and soo on. Lets turn electric basebuilding into an endgame feature and not something you only use to power a row of blades, some lights, 2 set of turrets and maybe a door.

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The zombies hiding behind doors is why I use a crossbow until I reach level 25 or so when I have a chemistry station and I can make 9mm cheap. I'm not sure what your problem is with them waking up when you're near them because I don't have that problem. I generally shoot the door then I shoot the Zed. This happens to me fairly early, somewhere around level 10. I also put mufflers in my armor and stick to padded armor that drops and I almost have a full purple set of armor. I find that when I wake them up behind the doors, I'm moving too fast.

 

I totally agree about digging and water. I would prefer to put my base on an island, I like putting them there. the z's will swim across the water and I have to build up anyway.

 

Yes, I'm walking into a room and tripping an invisible trap is a pain. That's why I specialize in 9 mm and crossbow. by the time I get to where I'm running into ferrels I'll have put away the crossbow and equipped a .44 Magnum and a 9mm. If I have an SMG I'll equip the SMG only. The SMG seems to be a little more rare in this version.

 

I usually wipe out most of the z's through stealth while they're asleep like I want to do and frequently do them all. The ones with the traps though are a pain

 

 

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12 hours ago, Gideon said:

Does nobody realize you can destroy trash piles from stealth and not alert zombies nearby? Even with stone tools.

I'm sure most stealth players do. I mean I'm not even playing a stealth build but when maneuvering around I even do that. The trash is not so much of an issue, the main complaint is about the death traps that spew zombies at you from thin air that were not there before or rooms full of sleepers that activate as soon as you poke your nose in there for no apparent reason of why they do that. 

 

The closet zombies are part of magic sleeper activation problem, but as they are solo its not so much of an issue. 

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I still prefer stealth mode, I only spend one point into sneak kill to increase sneak damage by .5x. I only wear light armor and usually put a point or two into that. Primary weapon is bow/crossbow until I get a silencer, with a club/sledge melee  and either blunderbuss/shotgun or AR/AK as backup. In know areas of mass enemies or trap rooms, I drop a junk turret to settle things down. Early game its bow, stone sledge until I find a bat and spear for melee and carry two blunderbuss's for backup. I don't carry a thumper and use those only for base defense outside the door.

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On 9/9/2020 at 12:45 PM, Gideon said:

Does nobody realize you can destroy trash piles from stealth and not alert zombies nearby? Even with stone tools.

And there's also a magazine for that. That way you never has to worry about trash again.

 

I use heavy armor (except the feet) and with some noise reduction mod I can do some stealth, most of the time. With the crossbow I could clear entire rooms without the zombies noticing.

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