mr.devolver Posted December 19, 2021 Share Posted December 19, 2021 31 minutes ago, Ragsy 2145 said: No problem mr.devolver at least we have a reason and a fix on the matter of vehicle pickups and accessing the vehicles when using the Sphereii core for A20 ..... but you did discover an issue on the Raft damaging player in A20 so for that I thank you for spotting it . A Fix is underway on my side so watch out for an update soon . Regards Ragsy !! By the way, are you planning to add a custom navicon for the Raft? It's missing at the moment. I added 4x4 icon to it in my singleplayer game to see the raft in the world. Not that I would like to leave it alone for too long, because it tends to move on it's own into the water lol, but still. For the small periods of time when I leave it on the shore, I like to see where I placed it. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 19, 2021 Author Share Posted December 19, 2021 3 minutes ago, mr.devolver said: By the way, are you planning to add a custom navicon for the Raft? It's missing at the moment. I added 4x4 icon to it in my singleplayer game to see the raft in the world. Not that I would like to leave it alone for too long, because it tends to move on it's own into the water lol, but still. For the small periods of time when I leave it on the shore, I like to see where I placed it. Yeah i was in the next revamp ... although can do that whilst re doing the seating over next 24hrs .. I find if i leave the Raft in the water the raft stays where it was in the water if you level it off when coming to a halt . Ragsy !! Link to comment Share on other sites More sharing options...
mr.devolver Posted December 19, 2021 Share Posted December 19, 2021 (edited) 19 minutes ago, Ragsy 2145 said: Yeah i was in the next revamp ... although can do that whilst re doing the seating over next 24hrs .. I find if i leave the Raft in the water the raft stays where it was in the water if you level it off when coming to a halt . Ragsy !! Hmm, well it seems to love to "go into the water" if you know what I mean, even if I put it on the ground, somehow it always tries to "sail" to the water and once in the water, it sails away on its own, it's like if it was possessed or something lol EDIT: I did try to level it up in the water, but I was worried to leave it alone there due to what it did when I left it on the ground, so do you think it's actually safer to leave it in the water? I loved your green boat in A19, I used to drive it around town when I couldn't get anything to move around lol and I remember it was more or less stable on the ground, but in some situations, I found it several meters away in weird positions when I came back to it after some time not seeing it. Edited December 19, 2021 by mr.devolver (see edit history) 1 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 19, 2021 Author Share Posted December 19, 2021 I have done several playthrough's of Vehicle Madness so far in A20 ..... I use the 'Dinghy' early game and park up boat in water and its never moved . But yeah you may find boats dont work like that now in Town as I put some stuff in place minimise movement and break the steering control . I could probably go 'code route' to stop boats on land but I am just starting out on that side of things in c# .. until i can get my head around that side of modding I will be aiming still for XML soluitions in vehicles . Seems to be an issue with water now .... damages player if you break a water block ...never happened in A19 ... currently looking at why but it only happens the most to the poor Raft which will be getting a rework soon in unity... on the other boats if you park to close to shore could have issues so other than that they work fine with the physics adjustments . Ragsy !! Link to comment Share on other sites More sharing options...
mr.devolver Posted December 20, 2021 Share Posted December 20, 2021 57 minutes ago, Ragsy 2145 said: Vehicle Madness Do you need a tester? 1 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 21, 2021 Author Share Posted December 21, 2021 On 12/20/2021 at 12:05 AM, mr.devolver said: Do you need a tester? Check your DM Ragsy Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 21, 2021 Author Share Posted December 21, 2021 (edited) BathTub Boat Updated to Version 3 **** This version is not backward compatible with A19 at all , this is due to the amount of vehicle changes in A20 **** The older A19 version may break your game save in A20 if you install that version on A20 !!!!! Download for A20 Version Here Experimental work in progress Bathtub version 3. **** Note : Do not go too near the shore as you may break water blocks in A20 and this will affect player health - if you get health loss due to water block breaking get off the boat quick. Looking into this at present and a way too fix for A20 ***** Changelog Version3 1. Fixed lootlist alive for A20 2. Two in Bath tub option via a modded seat 3: Added vehicle mod options: Fuelsaver,Seat,Reserve tank and cosmetics option 4: Added support to be able to do fishing with Telrics A20 Fishing modlet Telrics Fishing Mod for A20 Happy Boating in A20 Ragsy!! Edited December 21, 2021 by Ragsy 2145 (see edit history) 1 Link to comment Share on other sites More sharing options...
Gouki Posted December 21, 2021 Share Posted December 21, 2021 4 minutes ago, Ragsy 2145 said: BathTub Boat Updated to Version 3 Download for A20 Version Here Experimental work in progress Bathtub version 3. **** Note : Do not go too near the shore as you may break water blocks in A20 and this will affect player health - if you get health loss due to water block breaking get off the boat quick. Looking into this at present and a way too fix for A20 .... Changelog Version3 1. Fixed lootlist alive for A20 2. Two in Bath tub option via a modded seat 2: Added vehicle mod options: Fuelsaver,Seat,Reserve tank and cosmetics option Happy Boating in A20 Ragsy!! Thank you very much Rags. I finally have my bathtub and my duckling, now I will take a bath at ease. Regards and Happy Holidays Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 21, 2021 Author Share Posted December 21, 2021 1 minute ago, Gouki said: Thank you very much Rags. I finally have my bathtub and my duckling, now I will take a bath at ease. Regards and Happy Holidays yeah happy Holidays to you too ... regards Ragsy !! Link to comment Share on other sites More sharing options...
mr.devolver Posted December 22, 2021 Share Posted December 22, 2021 45 minutes ago, Ragsy 2145 said: 2. Two in Bath tub option via a modded seat Ahh, nothing can beat a romantic sailing of two lovers in an old bathtub with a rubber duck on the side. Perhaps the only thing that would beat it is if they could also stop for a little while to catch a fish or two, oh wait that's also there! Ragsy, you're a genius! 😁 1 Link to comment Share on other sites More sharing options...
Kilroy5150 Posted December 22, 2021 Share Posted December 22, 2021 Hey Ragsy, any chance that the first-person vehicle view is going to make it into A20? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 22, 2021 Author Share Posted December 22, 2021 7 hours ago, Kilroy5150 said: Hey Ragsy, any chance that the first-person vehicle view is going to make it into A20? If its wanted i will take a look at it but not even tried it in A20 as busy with other stuff . Did not even think it was wanted by anyone anymore lol . Regards Ragsy !! 1 Link to comment Share on other sites More sharing options...
Kilroy5150 Posted December 22, 2021 Share Posted December 22, 2021 4 hours ago, Ragsy 2145 said: If its wanted i will take a look at it but not even tried it in A20 as busy with other stuff . Did not even think it was wanted by anyone anymore lol . Regards Ragsy !! Oh yeah, dude, it would be great to have the option. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 23, 2021 Author Share Posted December 23, 2021 (edited) Updated list of current A20 compatible Mods 23/12/2021 Added the 'Take out the trash modlet' now at version 4 and updated for A20 This modlet is will allow the destruction of all trash/garbage bags and also the foul trash/garbage piles after you loot them ( not birdsnests ) This version will not destroy all the small waste bins you find in toilets/bathrooms (as they used same lootlist id's) . Keep your local zombie infested neighbourhood clean without destroying it completely Please be aware that you have to start a new save if you install this modlet. Current Status : A20 Updated Server Side Modlets Take Out The Trash V4 - Warning this modlet changes some blocks so new game required Find Bicycle Parts in Dumpsters Find Full Bicycles in Dumpsters Find vehicle Parts in Airdrops Better Gyro Handling Client and Server sided Modlets Chaos Motorcycle Modlet The Jetski Modlet The Raft Modlet Bathtub Boat Modlet All of the A20 Mods so far are available here and also on the Modlauncher by Sphereii https://gitlab.com/Ragsy2145/ragsy-a20-modlets Regards Ragsy !! Edited December 23, 2021 by Ragsy 2145 (see edit history) 1 Link to comment Share on other sites More sharing options...
Red51 Posted December 23, 2021 Share Posted December 23, 2021 Hey Ragsy. I liked the idea of your bicycle part mod for trach bins, so I added it to my server for testing. Loot percentages were set at default, but after checking 5 bins I had enough parts for a full bike. You may want to turn down the probabilities a bit. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 24, 2021 Author Share Posted December 24, 2021 5 hours ago, Red51 said: Hey Ragsy. I liked the idea of your bicycle part mod for trach bins, so I added it to my server for testing. Loot percentages were set at default, but after checking 5 bins I had enough parts for a full bike. You may want to turn down the probabilities a bit. Thanks for the feedback ..will tweak down Regards Ragsy Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 28, 2021 Author Share Posted December 28, 2021 (edited) Boating Modlet Download Version 6 ******* THESE MODLETS HAVE CUSTOM ASSETS AND MUST BE INSTALLED ON BOTH CLIENT AND THE SERVER TO USE THE MODS IN MULTIPLAYER ******* Work in progress version of the boating modlet now at Version 6. Launch Place the boat on/in water in a 'shallow water' area if you have no shallow water in your map then build a small launch dock, then add fuel to boat. Controls Steering is A and D as per vanilla settings ....the mouse is for looking around only and has no affect on steering a boat. Space bar and c control the up and down angles (same as a gyro) which you will need to adjust slightly as you travel on water otherwise you may sink. W is forwards and S is slow down/reverse ..If you let go of w and shift (Turbo) then the boat slowly comes to a stop, pressing s will slow the boat down more quickly this replaces spacebar as the brake key. To anchor boat and stop it drifting away use c and spacebar to level the boat till it stops drifting, useful if you have a fishing mod installed. Other Info Boats can be picked up into inventory, if you sink it at any point, although be careful if you sink it too far away from the shores as it could be a long swim back. In A20 dont go too near the shore or riverbank slopes as waterblocks breaking can now damage player so park a small distance away. Looking at a fix for this moving forwards . Mods Boats can have cosmetic (limited though ) seat and fuel saving mods ... no support for speed enhancement or lights . Crafting The Boats are craftable in a standard workbench with no progression needed as the boats are intended as an early game version at the cost of resources and actually finding a working workbench early in the game would be a bonus and allow you to make the boats a lot sooner. The recipe is simple and uses in game resources. If anyone wants to change the recipes and build methods then please do so but let me know how you improved it. Modlet Update Changelog: Version 6 1. Re-scaled /resized both boats for A20 2. Added vehicle mods options - Cosmetic (limited) , Fuel Saver, Tank Size (vehicle speed is fixed so that mod does not affect boats and there is no Light mod option as boats have no lights) 3. Flatboat has 3 seats ( Two fixed and 1 extra via the seat mod option ) 4. Dinghy now has two seats ( 1 fixed and 1 via seat mod Option) 5. Added support to be able to fish from both boats with Telrics A20 Fishing Mod https://7daystodiemods.com/telrics-fishing-2-0/ 6. Slight adjustments to physics in A20 and boat height in water 7. Boats now have compressed textures for further optimization 8. Particle system is now fixed when entering the boat vehicle Current Status : A20 Updated Server Side Modlets Take Out The Trash V4 - Warning this modlet changes some blocks so new game required Find Bicycle Parts in Dumpsters Find Full Bicycles in Dumpsters Find vehicle Parts in Airdrops Better Gyro Handling Client and Server sided Modlets Chaos Motorcycle Modlet The Jetski Modlet Boating Modlet for A20 Bathtub Boat Modlet All of the A20 Mods so far are available here and also on the Modlauncher by Sphereii https://gitlab.com/Ragsy2145/ragsy-a20-modlets Please note : Bathtub boat and Jetski have had some texture changes , feet and hand positions also altered from original release .... not essential that you update but they are both a new version for A20 now . The Raft has been removed due to an issue with launching .....will rework the Raft at some point . Regards Ragsy Edited December 29, 2021 by Ragsy 2145 Links n typos (see edit history) 2 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 29, 2021 Share Posted December 29, 2021 Ragsy, is something like this possible in 7 Days to Die? I guess it isn't, but damn how cool would that be, now with so many tall buildings all around the city. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 29, 2021 Author Share Posted December 29, 2021 Can only offer up this atm ..... Just finishing up should be out soon , the Return of the glider for A20 . I have played about with a method to do a flight suit ...so not beyond the realms of possibilty . Ragsy !! 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted December 29, 2021 Share Posted December 29, 2021 8 minutes ago, Ragsy 2145 said: Can only offer up this atm ..... Just finishing up should be out soon , the Return of the glider for A20 . I have played about with a method to do a flight suit ...so not beyond the realms of possibilty . Ragsy !! Yay! My favorite glider mod, I knew I can count on you! Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 30, 2021 Author Share Posted December 30, 2021 (edited) The Hang Gliding Modlet Download A20 Hang Glider Version 2 Glider Launch Place on a flat piece of high ground or close to edge of a building roof with space for take off. Information Press E to mount glider and the glider takes off .... When airbourne C becomes tilt forward and spacebar is tiltback... excessive tiltback with spacebar may flip the Glider over or around this is normal as trying to do a loop or sharp turn in a real hang glider could prove fatal. Whilst airbourne you can let go of W and use the A and D controls (strafe) and mouse to steer down to earth.... or for sustaining longer flights you need to use the spacebar to tiltback to maintain height for as long as you can (remember that doing tiltback to excess may flip the glider over so be warned). When landing press E to dismount or spacebar to stop glider ... and then pickup the glider for your next adventure. Crafting The Glider is craftable in a standard workbench with no progression needed as this is something you could make in early game at the cost of resources and actually finding a working workbench. Finding a workbench in early game would be a bonus and allow you to make the Glider a lot sooner. The recipe is simple and uses in game resources. Version 2 Changelog 1. Converted to A20 XML 2. Remade the Unity File to include harness 3. Small adjustments to physics and the camera distance 4. One vehicle mod option for vlight added Current Status : A20 Updated Server Side Modlets Take Out The Trash V4 - Warning this modlet changes some blocks so new game required Find Bicycle Parts in Dumpsters Find Full Bicycles in Dumpsters Find vehicle Parts in Airdrops Better Gyro Handling Client and Server sided Modlets Chaos Motorcycle Modlet The Jetski Modlet Boating Modlet for A20 Bathtub Boat Modlet Hang Glider Modlet All of the A20 Mods so far are available here and also on the Modlauncher by Sphereii https://gitlab.com/Ragsy2145/ragsy-a20-modlets The Raft has been removed due to an issue with launching .....will rework the Raft at some point . Regards Ragsy !! Edited December 30, 2021 by Ragsy 2145 (see edit history) 2 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 31, 2021 Author Share Posted December 31, 2021 Ragsy Motorcycle Physics A20 Mod updated to A20 and now you can enjoy again .... This is a server sided mod and tweaks the Motorcycle physics to reduce that horrible pop up wobble effect and allow more lean into corners . Gives speed boost compared to vanilla and you can still add the vehicle mod to increase speed further Download Here Enjoy Regards Ragsy !! Link to comment Share on other sites More sharing options...
q123 Posted December 31, 2021 Share Posted December 31, 2021 Theres maybe a little copy'n'paste thing in the motorcycle physics 😉 Without testing it (had a quick look only) - there is a doubled property in vehicles.xml: motorTorqueMaxQ <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set> <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">1, .06</set> I guess the second one may be hopForce instead (?) 🙂 Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 31, 2021 Author Share Posted December 31, 2021 7 hours ago, q123 said: Theres maybe a little copy'n'paste thing in the motorcycle physics 😉 Without testing it (had a quick look only) - there is a doubled property in vehicles.xml: motorTorqueMaxQ <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">9700</set> <set xpath="//vehicle[@name='vehicleMotorcycle']/property[@name='motorTorqueMaxQ']/@value">1, .06</set> I guess the second one may be hopForce instead (?) 🙂 Well spotted lol Fix going up now Ragsy!! 1 Link to comment Share on other sites More sharing options...
dwallorde Posted February 6, 2022 Share Posted February 6, 2022 Any news on how far away the Hind Helicopter A20 release is? Link to comment Share on other sites More sharing options...
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