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Luciphir

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About Luciphir

  • Birthday 05/21/1991

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    Goldsboro, NC
  • Interests
    Video Games, Writing, Sound Mixing, Digital Drawing, Spirituality, Philosophy, Psychology, Science

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  1. I was considering. If a lot of firearms and even some physical weapons have multiple stages - up to four or more, why not some others? Even the knuckles have four stages, technically. Fists, leather wraps, brass knuckles, steel knuckles. And I thought perhaps... Spear - Stone spear, iron spear, steel spear, gun spear. Gun spear would, as the name implies, work like a gun. Or a gun lance. One single shot only, maybe using rifle ammo, I don't know. The idea is less-so about being able to shoot a lot and more-so holding one round in the chamber, maybe a second to reload it, and is used to stagger and knock over zombies so that you can poke them in the head while they're downed. And can be used in circumstances where you are surrounded and need a bit of a cool-off, perhaps when you don't have a corridor of zombies to poke, but instead are AoE surrounded and need to blow a few back to get out of dodge for a second. Baton - Tonfa (wood), pipe, blade (iron), stun (steel-esque). Something I find about the batons, especially given they are an int weapon, is that they have quite a bit of versatility, potentially, similar to the various turrets you can hold in your hands or wield alongside you, and the many traps at your disposal. So what if a wooden tonfa baton was used for low stamina situations where you need to keep hitting, juking and jiving like you would an ordinary wooden club, but with faster swing times and procs with the Int perks? A bladed baton would be akin to Talim's batons from Soul Caliber, in that they are for slashing primarily, and for quick dexterous cutting. Since you can't really put any of the blade mods on any of the batons, I figure this would be a fantastic way to give the baton speccing some blade love, given the versatilty. And it means that an int build may be able to switch between all four of these on a whim, depending what is needed for the situation - hence intelligence. If you have anything to add, or feedback you wanna give, please feel free.
  2. I thought about that tbf. But doesn't it also allow for development of more fundamental skills? I think the only thing it would possibly be a problem for is those with visual our audio disabilities. In a situation like that it may be beneficial to have an option in the settings to make certain tells more visible for them. I mean, one of the reasons this game's so good is primarily because of the options and accessibility.
  3. Lol I love it. You guys seem awesome. And yeah that's essentially what I'd intend. My idea is that it'd be visual storytelling about the area or certain identifying marks. But something like the Penetrator Perk could be reutilized as also brightening up certain identifying textures or markings to tell which zombies are for what. The concept of more party dynamics where one person goes in and nopes the @%$# out so someone else can come in is awesome. One of my favorite things is how each of my friends has a different playstyle. Even between a similar Perception/Agility build friend and me we still go about it differently. She uses crossbow and machete while slowly acquisitioning everything in a space with deliberation, I'm using spear rifle and pistols silenced and constantly swooping around and picking and choosing what would be best for friends and team alike while I go. Killing zombies slow and easy. One of my friends also prefers to build bunkers and mine the @%$# out of everything, constantly down below and getting tons of resources. It makes for interesting party dynamics, how no single playstyle will be the same. Even between similar builds.
  4. I'm super looking forward to A21 SO MUCH. Especially because spears are now not leaving my inventory the moment I power attack. :^) I get to now do a powerful thrust with it or slash or w/e. But that said. I was talking with friends and I realized that part of the fun is becoming OP over time with both skill and perks. And I realized that eventually you become so OP nothing matters anymore. And before then I was talking about special enemies, enemies that may come in one or groups of two or three. That basically have specialized bull@%$# that you may not see elsewhere, and only proc at a certain loot stage. Specialized zombies as in akin to the screamers. May appear in hordes like in the wasteland at night on higher loot stages making things difficult, forcing you to be smarter in what you kill first - different techniques, may even set you on fire or make you cold so it deals with the various weather-related problems in game. This inevitably led to the question: what if some zombies hunted by sound, and some by sight? Meaning an agility build would require more thought in what you're doing, and a perception build may be able to more clearly see identifying features on a zombie in order to tell what kind it is and how to deal with it or where to aim to hit it for extra damage. Then it also came with the idea, what if some underground pois existed that had Tremor-like zombies that hunted by vibration or heat, not by sound nor sight explicitly. It could make for interesting finds in snowy biomes and desert biomes, as well as making it so sneaking up is not really an option, and the moment you see one you have to take it out from range for the vibration ones. For the heat ones you'd have to wear specific clothing or clothing mods. I also considered, what if FP added a zombie editor too, for things like this? I was also curious, do you think Fun Pimps will ever allow for map sharing between allies, renaming PoIs and weapons and armor?
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