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Viktoriusiii

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Everything posted by Viktoriusiii

  1. Yes I am. There were exploits. Just like now. They fixed a lot of them, sure. And I appreciate that. But it came at the cost of "intended play" If you played as intended and tried to fortify base that they could reach, it was hella scary. Today the intended way is funneling or dying (or fighting them in the open), since if you try to do a perimetre defence, they will break through one block and the rest will be useless. It feels just... I am sorry... lame. It doesnt feel like 7d2d. It feels like the game switches genre for a night and becomes a 1st person TD shooter. I am not asking for much. Zombies can still know where to go and ignore it. I like the new AI more because it is far less buggy and can reach even intricate defensepositions. I just hate how they all flock to one point. Fataal said he added randomness. And that might very well be true. BUT they avoid traps (except if you place them unnaturally in the ground) and come to doors like they are smeared with zombiebrains. If there is a weakness, they will all flock to that one point. And it is boring (for a horrorgame). I always reduce zombieblockdamage (on higher difficulties) because otherwise it means that concrete is done within 30 seconds, iron doors or bars are done even faster. >A16 hordenight had its faults. Like most systems back in the day. But as said MANY times: TFPs generall dont fix systems. They overhaul them completely, often leaving them less fun and far more basic than before.
  2. Ever since zombies became predictable to satisfy the "tower defense" aspect, it became stale. It was fun the first few hordes just shooting like a madman. But if I dont intentionally @%$# up a design or neglect building my hordebase, it is just a chore. A chore that gives great XP... but a chore nonetheless. You can not have predictable behaviour in a horrorgame. Maybe a hand full of games have pulled it off... but as soon as you realize that their movement is predictable and you can work around it... it loses the fearfactor. Yes A16 A.I wasn't great. No complex tunnels and running on the spot. But at least you never knew what they would do. You didnt build a hordebase (well you could but it wasnt necessary) because they would attack from all sides anyways. So every night was exciting. And no that is not just me "knowing the game now" I have played more alphas before the change than after (8 before, 3 since) But I think it fills the thrill for newer players, which is after all the only demographic that matters. ;)
  3. Why would you ever craft a weapon? You find 2-3 tiers higher ones in loot anyways, so the only thing to do with the parts is craft weapons to sell. I think you should be able to craft ANY tier at every level, with the only restriction being the amount of parts you need.
  4. If you increase spawn up to 4 times, make them jog or even sprint on daytimes and feral at night... Trust me. Those "bulletsponges" are more than just sponges You want to avoid them if possible. A quick atk that takes basicially no stamina and deals dmg and slows while you run away is perfect I see. Well I do think the higher atkspeed + lower staminacost should make them equal. But everything below machete is bad because of the low range and speed as well as dmg
  5. On harder difficulties you can not "drop enemies fast". This, coupled with the high atkspeed makes this awesome. Every hit slows them, applies bleed and on crits you instakill them even on higher difficulties. Also it gains sneakdmg multiplier, but since stealth is currently broken that doesn'T factor in. I am not 100% sure about basedmg, but a machete felt a lot more useful than a baseballbat at a comparable level. Fast atk, slowdown, dot, crit, and stealth make it my prefered (close range) weapon lategame. If I discard the perfect stunbaton.
  6. Machete is without a doubt the strongest weapon on the hardest difficulties. The safest one is a fully upgraded stunbaton (AoE stun and every stun ragdolls)
  7. Either I have honestly forgotten... or I didn't. I left in mid A17 and only REALLY sporadicially left comments here on the forum. But honestly... so long ago... but I never felt it was a problem at least. Why that was, I can not say.
  8. But we general players do not know how that works. We can only tell you how it FEELS like. (which is also a very important feedback). And I can tell you: I didn't even know A19 had auto-wake up rooms. A20 it feels like every room is an auto-wake up even with insane sneaking skills. A20 is the first alpha where I actually don't bother going sneaking in pois anymore (started a game with friends). Zombies wake up at about the same rate anyways. If I have full perks or none in heavy armor... it doesn't feel different.
  9. I know they won't do that, since they love their hidden sleepers: But everything above 5% I think is an "expected" outcome. Remember when every picture had treasure behind it? Now it is about <10% and I don't usually bother destroying them. (mostly because wallsafe loot is absolutely bad. The reason why I don't say garbage is because garbage often has better loot inside :'D) With dangers like zombies it is much more important to check (especially on clear missions) so making it SUPER rare is a necessity. 90-95% of zombies should be open zombies. And I don't mean "obstructed" open zombies. I mean literally lying there. Out in the open or standing at a flat wall. You know? Like in previous alphas... before wallzombies were introduced. You often either can't reach the light source or can't destroy it without waking Z's up. And if you can destroy a standing flashlight right next to them, but can#t crawl snailspace into a room... something is horribly wrong and unintuitive. And since light now affects stealth, they need to update the stealthmetre. Because currently it does not (or not correctly) factor light into this value. I'm at 0 and Z's still wake up.
  10. I think that was just a rib on how absolutely useless the drone is. That even as a first day item it sucks too much to be actually useful
  11. Nope. Recipe only. Since the start of A20. They probably thought "hey all other skills have their highest turret locked behind a schematic... never mind that it only has primitive and advanced tier" ... 😕 But... it is a simple fact that sledge turrets only have one use. To throw down zombies from 1block walkways. They don't have anything. Like... you can like them. Their design is pretty neat. And it is fun to see the Z's stumble... but... mechanicially, they are about as bad as a wooden club, probably worse, because that at least gains damage from skills, while this one only attacks up to 40% faster. Having two sledges means you have 10 int. Meaning you fully specced into them. And for 10 int, they do not deliver. There was a design being shared by MM himself years ago (A14 I think... one alpha after introduction of electricity). And it looked awesome. But I guess they couldn't figure out how to make it work 😕
  12. I will not critique the rest of the loottables, even thoug hthere is a lot to say. But Please PLEASE give the INT tree the autoturrets back. Without them they have no way of fighting zombies other than the baton (which is pretty powerful with all upgrades tbf) It took 3 of us 34 days for one of them to finally find that book. (in my 40 day singleplayer I didn't find it at all) Which wouldn't be THAT bad, if we weren't completely T6 after 20 days already (every armor and gun T5 or 6 of the highest tier) The sledge turret is absolutely laughably useless and nobody worth their salt will disagree here: slow attackrate, low dps, and knockdown rate is also slow. If I place 2 fully upgraded T6 sledges, they can hold away about 3-4 zombies. That is about as useful as 1 level 1 scrap turret. So either make sledgeturrets viable by increasing their range and atkspeed, or give us the option to craft scrap turrets again. PLEASE. (also shotgun scrap turret bullets are useless. Lower rate of fire, lower knockdown and lower range. That needs some fixing too) While we are on turrets: Where is the flamethrower tower? Since Drones were supposed to be the T3 turrets, before the ability to shoot was scrapped, maybe now is the time for some flamethrowerturrets. Yes the original was electricity only, but that doesn't HAVE to be that way A flamethrower turret that is using gas would be SO NICE and could replace the drone as a T3 turret.
  13. THANK YOU!!! I put my loot down to 25% and was STILL swimming in ammo. I realize I am conservative of how I use it... but still. Having chests full of ammo on hordenight without ever having crafte one is unusual.
  14. but then players can prepare for the danger! And then they don't get these awesome moments where they are surprised! And that is the most important thing. Streamers screaming because screamers scream to summon spitters. I just wait for A21... because A20 was the streamer update. I loved it at first... until I understood what was going on... then I hated every second of it
  15. Glad to hear that. I mean it was only one poi, so it is an actual surprise (not like every closet being the home for a zombie nowadays :D), so it felt exciting AND you could just jump down the stairs if you were quick of mind and the bears would have trouble following you. So while it was extremely difficult and I think most of us failed the first time, it did have counterplay ^^ Oh ok... I always felt the loot was underwhelming... weird Maybe I misremember it
  16. How about corn on the cob doesn'T need water? And no cooking pot? Honestly the last time I was camping you just pierce a stick through it and hold it over the fire. So +10 food, +5 health -5 water cornbread needs a cooking pot, water and gives +10 food, +10 health, -5 water
  17. A17. I just looked through the patchnotes. There was another change in A12 that I was thinking about, but that only related how the game was paused and I got them confused. Not everyone is out to get you. No need to start spewing insults/claims around because someone got something wrong. I said you said: And you don't see me hurling insults/claims at you like "omg you just want to bully me with your fake news" or something. Fact is: that is what I meant and it is not a super new A20 change, which is why I didn't elaborate more on it, because most ppl will probably know what I mean. If it is A12 or A19 doesn't matter. Ok? Good.
  18. Just to clarify: there are no singleplayer worlds anymore. This is the case since... I think since A11 or 12. So that is why I said dedicated only. Just in case that was unclear. I am well aware that most ppl play this game singleplayer. That is the main demographic for this kind of game (since it isn't PvP Rust-like) I just think/thought that about 50/50 dedicated servers seem like the PvP playerbase is larger than 3% BUT I was corrected by Sylen. So no need to argue any further.
  19. Damn. Do you give personal sessions for your prophetic powers? :'D
  20. LITERALLY the next sentence could have told you that I don't assume that.
  21. Ouch. Also... where does this 3% thing come from? The servers I see are basicially 50/50 PvP and PvE. Sure those are only the dedicated ones, but still. I think 3% is a bit low. Especially, since these guys are the ones that are STILL playing PvP even though TFPs have done nothing to improve it since about 8 alphas (yes yes not supported all good). I am very sure that there are loads that just hope for a good PvP update.
  22. Increase zombie spawnrate by 4, decrease animal spawnrate by 4. That should make it a bit more fun and less of a "how long can you run away from dogs" challenge.
  23. if this was some encrypted log file I would understand. But it literally gives us the coordinates....
  24. Okay so only a short reply here: !. I simply dislike that you have to fight the Z's. Make it harder, but not impossible to clear a T5 POI without ever being detected. The best feeling of a stealthbuild is when it finally works right and you just sneak up with your fast sneakspeed and just machete them to death. That has become nearly impossible. Not only bc of traprooms but because of wallzombies and zombieplacement. And I wanted to clear something up: When I say traproom, I mean rooms where you have to fall down and are (often) completely locked in with the Z's (who always wake up). This can be unintentionally by a breaking floor, or intentionally by falling down because the path guides you there. Everyone has died to the bears den, because we didn't know that there are bears down there This was the first and biggest trap room. But in A19 I didn't mind. Because it was ONE poi that you could avoid. Now every god damn POI has them. I suppose I go AGI STR and tage a sledgehammer with me and just break the damn walls. At least then the Z's won't wake up anymore 🙄 Well it has been available for the public for about as long xDDD
  25. You are right that would at least not be a gamedev sin, but down to personal preference. But I would argue that it should go to close to 0 the better you get at sneaking. I mean we are only talking about POIs here. The whole seperate issue of overall effectiveness was not included. (the whole point of stealth was to clear pois effectively and with very low risk, so what is the strength of stealth now? It doesn't have DPS, it does not have looting for better equipment, it doesn't have vehicles and workbenches/cement/steel/traps, can't go mining and it doesnt even have anything survival related (like medicine or food). So it is slower, more dangerous/harder to clear POIs and sucks at everything else too? 😕) So I do not see ANY reason for this nerf (except as mentioned, TFPs wanting to make it entertaining for streamers) Rant incoming (again)
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