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BFT2020

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Everything posted by BFT2020

  1. FYI - my last playthrough I got to Day 125 without mining in the desert for shale, even though I knew where it was.
  2. I go to Facebook for the stimulating conversations and the hard hitting, fact free news articles
  3. The only thing of concern is where the garage is. I had motion sensors on both the inside and out, but since the garage area was where I also had all my crafting benches and forges, I found it frustrating to have the garage doors keep opening and closing as I was working or unloading loot from my vehicle at night. I went with a pressure plate on the inside so I could have complete control over the doors (I would walk around the vehicle and step on the plate before getting in). If your garage is separate from your night activities, then the 2 motion detectors recommended by @katarynna works great.
  4. I was just amazed it wasn’t a spammer that necro the thread😄
  5. you totally missed that MechanicalLens was joking
  6. It works but I had something like 7-9 electric fences in a row and I could easily repair them in my base. The only thing I had trouble were the wrights when I got up to higher days (90+).
  7. Nope, vehicles right now don't activate the trigger plates.
  8. Okay to expand on this....how does other people doing this affect you? I know it is an exploit, but I don't follow how they (or even YouTubers) doing it affects your gameplay. I am not saying that TFP shouldn't fix exploits that break the gaming experience for everyone, but if it is something some people do that only affects their gameplay, why put forth the effort? I see a lot of YouTubers building bases that make the zombies think they have a path and just end up in an endless loop where they fall down, get back up again, and repeat. I find that exploits the game, but it doesn't affect my gameplay. If that is how they want to play the game, great for them. It doesn't affect me even though I think it is cheesy.
  9. I have no issues with balance changes (like the upcoming ones in A20 for the traders and the addition of pipe weapons). I also believe I never said anything negative about the original topic of this discussion. What I was referring to was the fact that you wanted TFP to completely remove the quests from the game because you hated them. Your post implied that you are being "forced" to take and finish quests when you don't have to do any such thing. The only thing you cannot find by looting or crafting yourself are some high end items (solar banks and solar cells comes to mind right now). Does the trader make things easier? Yes they do. Are we forced to use them? No we aren't. I personally like having the option of one playthrough using all the traders I can find, another playthrough only using a specific trader the entire game, even playing not taking trader quests or even using the traders at all. Having those various options to play this game makes it interesting and challenging at times. Taking away options limits the enjoyment for others, just to satisfy others by removing a game mechanic that is not being forced on the players. TFP are working on balance issues with the traders and pipe weapons. Even if those changes don't make the game the way you want to play it (for example, adjusting the loot tables to find better gear early on), TFP has setup the game where even novice modders (sp?) can adjust things for their enjoyment. Also, remember that something you think is negative or better for a game can be the opposite for another person. I personally like choices, and sandbox games like this allow me to make those choices. I also don't have any issues with the stone age in this game. I take it as a challenge. So I don't have any firearms for my first BM horde except for some blunderbusses; I just take stock of what I do have and planned accordingly. You want to loot and want to find better loot earlier than I do. That's great, and the easiest way to do that is to adjust the loot tables file so that the better loot shows up earlier. If TFP goes a different route and makes the base game where the better loot shows up earlier, then I would adjust the loot tables on my computer so they show up later.
  10. I disagree. I never used that cheesy tactic and don't feel the game is pushing me to do so. I tend to keep wooden spikes on my toolbelt to redirect / block wandering hordes when I am out in the open. Some people may feel that is cheesy, but it is the way I play at times. Don't like making the recipe more expensive. I sometimes have to use several blocks (if I move locations or change where I want to place it) before I even think about going for buried treasures and haven't found any gold yet. My opinion - It's cheesy but I don't think TFP need to fix an issue that really doesn't affect others. If TFP want to, more power to them; but not on my list of items I want them to work on before going Gold 😁
  11. Definitely a cheesy tactic, but is it game breaking that requires TFP to divert time and resources to fix?
  12. While I don’t agree with most of the points made, I did read them after Roland made some grammar edits to it. It’s amazing how easier it is to read something when you use spaces between paragraphs😁
  13. Sorry just had to ask. Sometimes people state things like they are not using any mods then paste their logfiles which shows they are indeed using modes. ST has a good pinned topic at top and one of the areas she talks about is setting up and running a dedicated server. Not sure if you read up on that yet or not. If you have, then ST will be around soon to assist.
  14. Those will be from the mod community. They might even bring in other calibers too 😉 TFP already have a lot on their plate to bring this game to Gold so introducing new models / items in the game doesn't add value at this time; especially when we have seen a strong mod community for a game in Alpha.
  15. Actually, I really don't care how you play the game. If you want to mod out the demos, go ahead and do it. If you want to reduce their bomb damage to where they are just simply a walking firecracker, go ahead and do it. More power to you. What I didn't care for was your demand that TFP nerf the Demolishers because you are unable to handle them. When the demolishers first came out, I struggled against them. But I kept playing...kept learning what tactics worked against them and what didn't. I still get the occasional demo explosion, but with knowledge came the ability to survive horde nights. BTW - electric fences make it very easy to headshot zombies.
  16. Is this a dedicated server or one that you are running from your computer while you are playing the game? If it is the latter, I don't think it would show up until you are setup fully on your computer (started, in the game). I could be wrong as I don't play MP but this seems to be the standard when using a dedicated server vs starting one up on your computer while playing.
  17. You can do this, nobody is forcing you to use the traders. Using or ignorng traders is player choice.
  18. That is not true. I am doing 1 hour days and able to clear out the zombies before nightfall in T5 POIs. The tactic I employ is that I just clear out the zombies. I do literally zero looting until afterwards. Then I use the night to loot everything and start stashing away the loot in chests I have left at the stairwells or at the doors. Once I loot everything, I then carry everything back to the 4X4, starting from the top and making my way downwards (stopping at chests to finish filling stacks). The only POI I could not clear and loot in one day (24 hours) are the skyscrapers, but I plan for those going into 2 days.
  19. That’s what i did. Same situation as you but I think I had a slightly better video card.
  20. Didnt really say that I needed to know that. 😄
  21. TBH, I saw a wall of text and I just went. 🤔
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