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friendlyx3

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  1. This is how my setup is currently. It no longer works with A20. Right before you get to the game menu it displays the dialog I mentioned above. As Roland has stated above, the game now requires steam to be open when opening the game. So basically creating a shortcut like you mentioned will unfortunately lead to the mentioned dialog popping up(assuming steam isn't open). It's not a big deal I was just curious.
  2. I'm just wondering if it's intended that you cannot play the game with steam not open/running? I just don't want to open steam every time I want to run the game. I play single player only as well. Also the play offline option is greyed out in the same dialog.
  3. friendlyx3

    blockxml bug

    I have been self tasked with updating the 7dtd wiki for possible loot one would receive from a loot container and have found what appears to be a bug. I wanted to ask if someone could confirm that as true/false before I make a bug report. Per blocks.xml, cntWallSafe(locked) has a lootlist defined as gunSafe, while it's "downgraded" or unlocked version(cntWallSafeInsecure) has a lootlist defined as smallSafes. This of course is mirrored to the desk safe, as is indicated per "Extends" under cntDeskSafe. On the other hand, cntGunSafe has the same lootlist, both Locked and unlocked, which of course is gunSafe. Now I was told that this could be due to opening the safe with explosives or a tool however, DowngradeBlock states that by using a lockpick the locked safes will turn into their Insecure versions, so I would say no?
  4. I have been self tasked with updating the 7dtd wiki for possible loot one would receive from a loot container and have found what appears to be a bug. I wanted to ask if someone could confirm that as true/false before I make a bug report. Per blocks.xml, cntWallSafe(locked) has a lootlist defined as gunSafe, while it's "downgraded" or unlocked version(cntWallSafeInsecure) has a lootlist defined as smallSafes. This of course is mirrored to the desk safe, as is indicated per "Extends" under cntDeskSafe. On the other hand, cntGunSafe has the same lootlist, both Locked and unlocked, which of course is gunSafe. Now I was told that this could be due to opening the safe with explosives or a tool however, DowngradeBlock states that by using a lockpick the locked safes will turn into their Insecure versions, so I would say no?
  5. It's located on line 3004 of the log. Not sure if this matters but this happened on the previous experimental version not the latest/stable. I have since played many days with no repeat of this error.
  6. It's located on line 3004 of the log. Not sure if this matters but this happened on the previous experimental version not the latest/stable. I have since played many days with no repeat of this error.
  7. Summary: NullReferenceException while driving down the road. Started slowly falling through the ground shortly thereafter. Game Version: A20 exp Platform: PC OS/Version: Windows 10 CPU Model: AMD Ryzen 5 3600 System Memory: 16 GB GPU Model and VRAM: nVidia GTX 1080 8 GB Screen Resolution: 1920x1080 Video Settings: High Game mode: SP RWG Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC off Status: NEW Bug Description: While driving my motorcycle on the highway/road the console appeared and displayed NullReferenceException in red. I then closed out, however within 2-3 minutes I noticed my motorcycle starting slowly sinking with me through the ground. Detailed steps to reproduce the bug: 1)Get on motorcycle. 2)Drive. Additional Info: https://pastebin.com/gxvSV9Fb Mapinfo.txt: <?xml version="1.0" encoding="UTF-8"?> <MapInfo> <property name="Scale" value="1" /> <property name="HeightMapSize" value="10240,10240" /> <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" /> <property name="FixedWaterLevel" value="false" /> <property name="RandomGeneratedWorld" value="true" /> <property name="GameVersion" value="Alpha.20.0.218" /> <property name="GenerationSeed" value="RamblinMan" /> </MapInfo> No GenerationInfo.txt found. No screenshots or .CSV because I closed out of the game during this happening and didn't think it would be required.
  8. Correct, it now reflects groupRareAutomotive under groupAutomotive like it's supposed to, in both xmls. *Confused face*
  9. Correct, it now reflects groupRareAutomotive under groupAutomotive like it's supposed to, in both xmls. *Confused face*
  10. Absolutely NO idea how this happened but I decided to check the same XML in my Save folder and it has groupRareAutomotive under groupAutomotive, replacing the last line which was mentioned twice. The game folder shows the same. I also checked like 20 cars before first looking into the XML files and I found no Wheels, Batteries, Small Engine, Gas. SO weird.
  11. Absolutely NO idea how this happened but I decided to check the same XML in my Save folder and it has groupRareAutomotive under groupAutomotive, replacing the last line which was mentioned twice. The game folder shows the same. I also checked like 20 cars before first looking into the XML files and I found no Wheels, Batteries, Small Engine, Gas. SO weird.
  12. <!-- *** Automotive_Resources --> <lootgroup name="groupAutomotive"> <item group="groupCraftingUncommon"/> <item group="groupScrapRare"/> <item group="groupCarWeaponsTools"/> <item group="groupAutomotive"/> </lootgroup> groupAutomotive is mentioned twice in this section
  13. <!-- *** Automotive_Resources --> <lootgroup name="groupAutomotive"> <item group="groupCraftingUncommon"/> <item group="groupScrapRare"/> <item group="groupCarWeaponsTools"/> <item group="groupAutomotive"/> </lootgroup> groupAutomotive is mentioned twice in this section
  14. So, I have been looking for wheels or acid to start on my minibike and I spent a couple in game days yet found none, so I went looking through the XMLs. I found the car loot nor any other loot.. table? references groupRareAutomotive, which encompasses Engine, Wheels, Battery, and Gas cans. Meaning these items are not lootable by searching a vehicle. I wasn't sure if this was a mistake but thought it worth mentioning. Loot.xml <!-- *** Car_Loot --> <lootgroup name="groupCars01"> <item group="groupJunkNoBMats" loot_prob_template="high"/> <item group="groupAutomotive" loot_prob_template="low"/> </lootgroup> <lootgroup name="groupCars02"> <item group="groupToolsT0" loot_prob_template="ProbT0"/> <item group="groupToolsTiered" loot_prob_template="medLow"/> <item group="groupWeaponsMeleeScaled" loot_prob_template="veryLow"/> </lootgroup> <lootgroup name="groupCars03"> <item group="groupAmmoSmall" loot_prob_template="veryLow"/> <item group="groupWeaponsRangedScaled" loot_prob_template="veryLow"/> </lootgroup> <!-- *** Automotive_Resources_Rare --> <lootgroup name="groupRareAutomotive"> <item name="smallEngine"/> <item name="vehicleWheels"/> <item name="carBattery"/> <item name="ammoGasCan" count="20,200"/> </lootgroup> I removed the game completely before installing the experimental A20 build.
  15. They mentioned they have over 100 bugs to tackle in one of the streams but I'm feeling hopeful with mid Nov.
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