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Enderkatze

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  1. Starting with Navezgane. It's a nice enough map, but once you've explored a good bit of it, all replayability is gone, and starting a new save on it is boring, as you already know so much of the map that everything is recognizable to you. This is only worsened by there being a total of 3 spawnpoints, all of which are very close to eachother, meaning getting anywhere new is very hard. Alot of the mini-city layouts are rather nonsensical, and don't look like actual cities, apart from the one in the desert, and even that is weirdly small, as are the others. It is otherwise a pretty nice map, even if i feel like there should be more undisturbed nature. Next, let's zoom in, to each building. They're mostly fine. They don't always entirely make sense, but without all the damage, they're fine enough. Now, with the damage... it's obvious they're set up to be linear dungeons. Now, this is fine enough, if a bit generic... untill you think about it. All these doors are tightly locked, except that one. Why is that one, that just convenielty leads to a ladder to the attic, that just happens to have a hole directly above the room with the tightly locked door, with a matress below it, but no way to get up from the room, unlocked? How are the people in there still rotten zombies? Or, this room, also tightly locked, but the window is completely gone, and just coincidentally, there's a ledge leading to it from a, for some reason, unlocked room that, also for some reason, has either a massive hole in the wall, or also a completely missing window. Why? Who knows! Why is the person sitting in that room, safe from the horde, still a zombie? Who knows! Why are people hiding in vents and closets with parts sized specificly for them, just waiting to turn into zombies and ambush exploring survivors? Who @%$#ing knows! Look, many of these ideas are cool once or twice. But they are ridiculously common, especially zombies hiding in vents and closets, to the point where most players would likely be surprised if there WASN'T a zombie or two hiding in there! In short, there's some good ideas that are totally overused to the point of being annoying, the degrading of the buildings makes no bloody sense, buildings don't feel like the thing they're supposed to be but instead just like linear dungeons, and overall i feel alot of buildings need to be reworked. Now, not all buildings do, some of them are really cool, e.g. the mansion in the icebiome with the massive cave and lab style thing underneath! ...actually the cave/lab part might need reconstruction, if i remember correctly the generator room was set up very weirdly. Oh and also: Why are there sexy-nurse-costume zombies in fire stations? I'd rather see repetitive zombie skins that make sense than skins i'd only ever expect to see in the stripclub littered all over the place! Introduce some actual nurse/doctor skins at least. Now i won't comment on the procedurally generated maps as I have been told a20 is coming with an extensive generation rework, which is of course exciting. I'd just recommend that instead of population being relatively evenly spaced out, there are certain parts which have a very high population density, while others are mostly untouched, with only very few buildings that might make sense to be out in the wilderness, and i do also recommend sectioning the conurbation(if this is not the correct term, blame google translate) into subsections, such as village, suburban, urban, and industrialized, maybe a few others too. Alright, next, weapons. WHY THE @%$# IS THERE AN AK47 IN THIS AMERICAN MILITARY CAMP?! the AK 47 stopped being used by the Soviet Union in 1974. Only second and third world nations aswell as Non-state militaries still use it, and even then it's not the most common. the Soviet Union replaced it with the AKM, the currently most common variant of the AK series rifles in second/third world nations and non-state militaries and even later with the AK74. Under no circumstances would an AK47 be found in such abundance as it is in modern America. Seriously. Uh, what's next... Nah, can't think of anything right now. Will edit/comment if i think of more things to talk about. came up with smth. Why is there like, 10 zombies in a house with 3 bedrooms? Seriously. How many people lived in this house? Was there a mass refugee wave to this specific region? Why? And why would they be living in a bunch of different people's houses, instead of in refugee camps or just out on the streets? This dun make sense.
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